Darkfall Enchanting Information



Darkfall Enchanting Information by Tenebrion

COURTESY OF THE MERCENARY MERCHANT
FOR ANY QUESTIONS, FEEL FREE TO SEND LORD TENEBRION A TELL.

Every recipe requires 5 of each material, 1 catalyst, and 100g
Weapon Rank, Mat quality, and Luck solely determine the outcome of a transmute.

Enchanting FAQ

I keep failing. Wtf?
Check the recipe. If the recipe is correct, and you’re putting in the correct quantity of the mats required (5 for each mat, 1 for each catalyst), then make sure you’re putting the enchants in the correct slots. The bottom slot is for transmutes, and the top two slots are for enchants. Some items only have one slot listed, and this means that these items can only be enchanted, not transmuted.

Is it worth it to mix mats?
Yes, Enchants and Transmutes always give a window of variability that’s an average of the mats that you use ; so if you use 3 Q3 mats, you’ll get a Q3 window, where as if you use Q3+Q3+Q5 mats in a recipe, you’ll get a Q3.6666 window. The more high quality mats you use in a recipe, the better the window of possibilities.

Does the mat quality in a transmute effect the outcome?
Yes, the higher the quality of the mats you use, the higher the damage range you’ll be capable of achieving with the transmute.

Does the rank of the weapon I use in a transmute effect the outcome?
Yes, the higher the rank of the weapon you use, the higher the damage range you’ll be capable of achieving with the transmute.

Does the damage of a crafted weapon effect what the damage will be once I transmute it into an elemental weapon? Are crafted weapons with high rolls better to transmute than weapons with low rolls?
No, it appears that a high roll on a crafted weapon will not translate to a higher roll on an elemental weapon, and most likely has no effect on the outcome of the transmute. You can get a maximum damage transmute from a minimum damage crafted weapon.

How does Keeness & Magnitude work?
Keeness & Magnitude alter the base damage of your weapon ; this is important, because it means that instead of adding flat damage per attack, it adds extra damage to the value of your weapon – this value is then magnified by influences such as your STRENGTH and your WEAPON MASTERY

Do banes work?
Yes, but they work differently than Keeness or Magnitude enchants. Banes add a flat damage after your base damage is calculated – if you have a weapon with +1.87 alfar slaying, it means each swing will deal an extra +1.87 damage in the front against alfar (and more in the back.), on top of the damage that’s calculated from the value of your weapon.

What kind of staff should I use for staff transmutes?
Racial rank 80s. Because of the fact that all transmuted staves are balanced for the .5 speed, there’s no reason to use expensive staves like Cobra Staves (which are extremely fast) or Corpse Calls (which are extremely slow). Stick with the cheap rank 80 .5 speed racial staves – there’s just no reason to spend 500g on a Corpse Call, when you can spend 150g on a racial staff and end up with the exact same transmuted weapon.

How expensive is it to raise enchanting?
It takes roughly 500,000g in expenses to hit 50 enchanting, 1,100,000g to hit 75 enchanting, and 2,500,000g to hit 100 enchanting. Less if you can get exceptionally good deals on enchanting materials. These are assuming you’re paying high-end market prices of about 10g per mat and 75g per catalyst; if you’re frugal, you can end up spending a good bit less.

Is it possible to fail an enchant?
No, it’s not possible to fail an enchant as long as you are using the correct recipe, on the correct item, in the correct enchanting slot. The most common causes of a failed enchant would be putting the wrong mats into the Enchanting Matrix, or putting the enchanting mats into the wrong enchanting slot – I.E. putting a transmutation recipe into the first or second rows of the item’s enchanting matrix.

What skill is required to use Quality X mats?
Quality 1 = 01.0
Quality 2 = 25.0 (150 to 300 crafts)
Quality 3 = 50.0 (750 to 1000 crafts)
Quality 4 = 75.0 (2,500 to 3,000 crafts)
Quality 5 = 100.0 (6,000 to 6,500 crafts)

Skinning Information

Key
(#)s = number of mats resulting from a skin
(#)d = number of mats as a possible loot drop

NUMEN
Spellgazer (5s)
Seidbound (1s)
Firescourge (5s)
Basalt Golem (5s)
Lesser Fire Elemental (1s)
Fire elemental (1s)
Oak Lord (1s)
Earth Elemental (1s)
Air Elemental (1s)
Windgraive (1s)
Sarlid Defender(1s)
Sarlid Guard(1s)

NITH
Elfshade (1s)
Elfwraith (2s)
Selentine Golem (2s)
Blood Knight (2s)
Bone Exarch (5s)
Ghost (1s)
Severii Legionanire (1s)
Hand of Khamset (5s)
(Two-headed)Arthain (1s)
Arthain hunchback (5s)

ICHOR
Frostwalker (1s)
Erodach (5s)
Dark Dragon (5s)
Salamander (3s)
Raptor (1s)
Doom Spider (1s)
Hivekin Broodguard (1s)
Son of Ochran (1s)
Night Hag (1s)
Eodrin (5s)
Demon Queen (5s)

BILE
Q1
Night Hag (1s)
Swamp Hag (1s)
Matayin (5s)
Spellgazer (5S)
Zombie Warrior (1s)
Son of Orzakk (10s)

Q2
Sarlid Defender(1s)
Darkweaver (1s)
Sarlid guard(1s)

Q3
Deathless Mage (d5)
Flesh Golem (1s)
Son of Orzakk (5s)

Q4
Evil Eye (5s)

Q5
Vilegaunt (1S)

BLOOD
Q1
Varangian runewielder/skaljsblood/warthane(1s)
Flying Snake (1s)
Raptor (10s)
Bloodknight (20s)
Erodach (20S)
Ravenguard Officer (5s)

Q2
Troll (1s)
Troll Shamen (1s)

Q3
Grey Ork Mauler (1s)
Grey Ork Assasin (1s)
Grey Ork Chieftain (1s)

Q4
Bloodknight (5s)

Q5
Demon (5s)

BONE
Q1
many and 4g at merchant

Q2
All Kobolds (1s)

Q3
Hill Giant Clobberer (3s)
Hill Giant Slugger (1s)
Cairn Giant (6s)
Giant skeleton(1s)
Chosen of Khamset(2s)
Frostwalker (5S)
Son of Orzakk (5d)
All Severii (1s)
severii legionnaires (3d)

Q4
Dark Dragon (1s)
Bone Exarch (2s)

Q5
Dark Dragon (1s)
Gardoroc (1S)

CINDER
Q1
Lesser Fire Elemental (5s)
Fire Elemental (10s)
Lava Golem (20s)
Spellgazer (5d)
Raven Standard Veteran (1S)
Raven Standard Officer (1S)
Ravenguard (1s)
Thainlich(5d)

Q2
Salamander (1S)
nalaed (10s)
nalaed Elder (10s)
lizardmen (1s)

Q3
Lesser Fire Elemental (1s)
Fire Elemental (5s)

Q4
Fire Giant (5s)

Q5
Erodach (1 S)
Searing Golem (1s)

CLAW
Q1
Troll (1s)
Troll Shaman (1s)
Troll Lord (1s)
Arctic Bear (10S)
Thainlich (5d)

Q2
All Hivekin (1s)

Q3
Matayin (1S)
Greater matayin(3s)

Q4
Raptor (1s)

Q5
Devil (5S)
Deathless Mage (1s)

CORPSEFLESH
Q1
Bonecrew Mercenary (1s)
Deathless Mage (5s)
bonecrew Mariner (1s)
Oathliege (5s)

Q2
Zombie (1s)
Oathbound (5S)
Bonecrew Captain (1s)

Q3
Revenants (1s)

Q4
Oath Liege (1s)

Q5
Hooded One (1s)

DARKTAINT
Q1
Malaut Beguiler(1s)
Hooded One (10S)
Melechar Guard (1s)

Q2
Doomspider (1s)
Sarlid Defender (1d)
Demon Queen (10S)
Dire Spider (5s)

Q3
Ghost (1s)
Elfshade (2s)
Greater below (1s)
Svartdvergir initiate/nightaxe/summoner (1s)

Q4
Grey Orc Chieften (1s)
Grey Orc Assassin (1s)

Q5
Chosen of Khemseth (1s)
Child of Khamset (1s)
Hand of Khamset (1s)

EYE
Q1
Goblin Scout (1s)
Goblin Fighter (1s)
Goblin Shaman (1s)
Spellgazer (2S)
Snowclan Hunter (2S)
Hivekin Broodguard/Foragers/Soldiers (1s)

Q2
Ciel Fey Druid (1S)
Ciel Fey Forester (1S)
Ciel fey Defenders(1s)

Q3
Hobgoblin Grunt/Veteran (1s)
Satayel Shaman/Chief/guardian (1S)
Raven standard grunt/Veteran/Officer(1s)

Q4
Cairn Giant (2s)
Icejarl (2s)

Q5
Erodin (2s)

GREENLEAF
Q1
Flying Snake (2s)
Ciel Fey (1s)
Centaur (1s)
Forest golem (10s)

Q2
Flying Snake (1s)

Q3
Oak Lord (1s)

Q4
Serpentine (5S)

Q5
Forest Golem (1S)

HEART
Q1
Ork Acolyte (1s)
Iklit (2s)
Shark (1S)
Goblin Marauder/Warlord (1s)
Minotaur Brute (1s)
Menhir Aelder (4d)
Sadayel shaman/guardian/chieften (1s)

Q2
Swamp Hag (1s)
Night Hag (1s)

Q3
Menhir Custodian (1s)
Snowclan Elder/warrior/Hunter (1s)
All Centaur (1s)

Q4
Varangian Warthanes (1s)
Varangian runewielders(1s)
Varangian skjalgsblood (1s)

Q5
Serpentine (1S)
Gardoroc (1S)
Dark Dragon (1S)
Bone exarch (1s)
sun exarch (1s)

HOARFROST
Q1
Undead Dwarf (1s)
Winterbound (20d)
Spellgazer (5D)
Seidbound (10S)

Q2
Ghoul Devourer (1s)
Ghoul fleshcrafter (1s)

Q3
Ice Elemental (1S)
Windgraive (5s And 1s)
Stormgraive (1s)

Q4
Deathless Mage (5d)
Winterbound (1s)
Ice golem (1s)
Seidbound (1/2s)

Q5
Frostjarl (1s)
Ice Jarl (1s)

HORN
Q1
Menhir Custodian (2s)
Kobold Strongmen (1d)
Minotaur brute (1s)

Q2
Skeleton Warrior (1s)
Shroud knights (1s)

Q3
Flesh Golem (1s)
Crog (1s)

Q4
Minotaur Brute (1s)
Minotaur Shaman (1s)
Minotaur King (2s)

Q5
Gargantua (1s)

LIFEFORCE
Q1
Lesser Fire Elemental (5s)
Mehir Sentinel (10S)
Earth Elemental (5s)
windgraive (5s)

Q2
Wildtribe warrior/pathfinder/mage (1s)
Gnoll hunter(1s)
Hordegaunt(2s)
Vilegaunt(5s)
Cave bear(1s)
Polar bear(5s)
Arctic bear(5s)

Q3
Forest Prophet (1s)

Q4
Menhir Sentinel (1S)

Q5
Celestial Greater (1s)

QUARTZ
Q1
Oak Lord (20s)
Crog (6s)
Spellgazer (5D)
Earth Elemental (10s)

Q2
Brownies (1S)

Q3
Earth Elemental (1s)

Q4
Basalt Golem (1s)
Deathless Mage (d5)

Q5
Sandstone golem (1s)

QUINTESSENCE
Q1
Elfshades(10s)
Elfwraiths (10s)
Ghost (10s)
Severii Legionnaire (3s)
Dire Zombie (1s)

Q2
Ork Acolyte (1s)
Ork Protector (1s)
Malaut Beguiler (1s)

Q3
Greater Mummy (1S)

Q4
Black Lord(1s)

Q5
Minotaur King (1s)

SHADOWCREST
Q1
Akathar (1s)
Hooded One (10S)
Fire Giant (10S)
Severii Legionnaire (1s)
Manscorpion (10s)
Arthain (5s)
Achrids (10s)
Greater Below (5s)

Q2
Melechar Guard (1S)
Melechar guard/shamen(1s)
Thainguard(1s)
Thainlich(1s)
Thainlord(1s)

Q3
Windlord (1s)

Q4
Raven standard veterans/Officer (1s)

Q5
Deathless Mage (1s)

SPARKSTONE
Q1
Basalt Golem (20s)
Black Knight (5s)
Veilron Golem (1s)
Obsidian Golem (20s)
Revenants (1s)

Q2
Crypt Guard (1s)
Brittle Skeleton (1s)

Q3
Lava Golem (5s)
Firescourge (10s)
Winterbound (5s)
Obsidian Golem (1s)
Deathless mage (5d)

Q4
Selentine Golem (1S)
Veilron Golem (1S)
Leenspar Golem (1s)
Theyrill Golem (1s)
Shadowknight (1s)

Q5
Leenspar Golem (1S)
Theyrill Golem (1s)
Searing Golem (1s)
Neithal Golem (1s)

STORMRUNE
Q1
Windlord (1s)
Bonecrew Mercenary (1s)
Shadowknights (10S)
Air Elemental (5s)
Hill Giant Slugger (1s)

Q2
Akathar (1s)
Skeleton Archer (1s)

Q3
Air Elemental (1s)
Shadowknight (1s)
Neithal Golem (2s / 3s)

Q4
All Arthain (1s)

Q5
Verangian Warthane (1s)

TOOTH
Q1
Cave Bear (2s)
Vilegaunt (8S)

Q2
Goblin Scout (1s)
Goblin Fighter (1s)
Goblin Shaman (1s)
Wildtribe Pathfinder (2s)

Q3
Cultist (1s)
Beastman ravager (1s)
beastman destroyer (1s)
Moonbeast cultist (1s)
moonbeast berserker (1s)
Moonbeast ravager (8s)

Q4

Q5
Thainlord (5s)

VENOM SAC
Q1
Flying Snake (1s)
Doom Spider (1s)
Sarlid Defender (2d)
Dire Spider (2s)

Q2
Sarlid Defender (1d)

Q3
Iklit (1s)
Sandscarab (1s)
Nightscarab (1s)
Tombscarab (1s)

Q4
Nalaed elder (1s)
Demon Queen (1s)

Q5
Demon Queen (1S)

TRANSMUTES Information
Transmute Slot

BOWS
ACID………………. Quartz/Quintessence/Venomsac/Nith
FIRE………………. Bone/Cinder/Darktaint/Ichor
ICE………………… Hoarfrost/Horn/Claw/Numen
LIGHTNING……….. Stormrune/Sparkstone/Heart/Numen

1H AXES
ACID………………. Bile/Quartz/Heart/Numen
FIRE………………. Cinder/Lifeforce/Darktaint/Nith
ICE………………… Eye/Shadowcrest/Hoarfrost/Ichor
LIGHTNING……….. Greenleaf/Stormrune/Bile/Nith

2H AXES
ACID………………. Bone/Quartz/Darktain/Nith
FIRE………………. Cinder/Bile/Sparkstone/Ichor
ICE………………… Quintessence/Heart/Hoarfrost/Numen
LIGHTNING……….. Claw/Stormrune/Horn/Ichor

1H MACES
ACID………………. Quartz/Blood/Bone/Nith
FIRE………………. Bone/Cinder/Shadowcrest/Ichor
ICE………………… Corpseflesh/Hoarfrost/Blood/Ichor
LIGHTNING……….. Stormrune/Tooth/Horn/Numen

2H MACES
ACID………………. Quartz/Venom Sac/Bone/Numen
FIRE………………. Claw/Corpseflesh/Cinder/Nith
ICE………………… Hoarfrost/Eye/Quintessence/Ichor
LIGHTNING……….. Eye/Greenleaf/Stormrune/Numen

1H SWORDS
ACID………………. Claw/Quartz/Quintessence/Numen
FIRE………………. Tooth/Bile/Cinder/Nith
ICE………………… Hoarfrost/Eye/Heart/Ichor
LIGHTNING……….. Quintessence/Stormrune/Horn/Ichor

2H SWORDS
ACID………………. Venom Sac/Darktaint/Quartz/Nith
FIRE………………. Cinder/Heart/Blood/Numen
ICE………………… Sparkstone/Hoarfrost/Corpseflesh/Ichor
LIGHTNING……….. Bone/Stormrune/Shadowcrest/Numen

DAGGERS
ACID………………. Quartz/Corpseflesh/Claw/Numen
FIRE………………. Cinder/Venom Sac/Blood/Ichor
ICE………………… Bile/Hoarfrost/Darktaint/Nith
LIGHTNING……….. Lifeforce/Shadowcrest/Stormrune/Nith

POLEARMS
ACID………………. Venom Sac/Greenleaf/Blood/Nith
FIRE………………. Claw/Quartz/Venom Sac/Ichor
ICE………………… Eye/Darktaint/Hoarfrost/Numen
LIGHTNING……….. Shadowcrest/Stormrune/Sparkstone/Numen

STAVES
AIR………………… Stormrune/Heart/Bile/Numen
EARTH…………….. Quartz/Tooth/Claw/Numen
FIRE……………….. Cinder/Blood/Horn/Numen
WATER……………. Hoarfrost/Horn/Shadowcrest/Numen
SPELL CHANTING… Quintessence/Greenleaf/Sparkstone/Ichor
WITCHCRAFT…….. Darktaint/Venom Sac/Eye/Nith
ARCANE…………… Lifeforce/Blood/Heart/Ichor
NECROMANCY……. Bone/Shadowcrest/Corpseflesh/Nith

BANES
Melee & Bows only

ALFAR…………….. Cinder/Blood/Sparkstone/Nith
DWARVES………… Shadowcrest/Eye/Tooth/Numen
ELVES…………….. Bile/Heart/Venom Sac/Ichor
HUMANS………….. Lifeforce/Quintessence/Coprseflesh/Ichor
MAHIRIM………….. Hoarfrost/Darktaint/Heart/Nith
ORKS……………… Quintessnece/Greenleaf/Hoarfrost/Numen

DRAGONS…………. Tooth/Shadowcrest/Bone/Numen
GOLEMS…………… Quintessence/Quartz/Bone/Ichor
UNDEAD…………… Lifeforce/Horn/Bile/Nith

KEENESS………….. Darktaint/Bile/Cinder/Numen

ATTRIBUTES
Usable on any item

DEXTERITY………… Quintessence/Greenleaf/Heart/Numen
VITALITY………….. Lifeforce/Greenleaf/Darktaint/Nith
INTELLIGENCE…….. Shadowcrest/Venom sac/Greenleaf/Nith
QUICKNESS……….. Venom Sac/Sparkstone/Horn/Numen
STRENGTH………… Claw/Blood/Storm Rune/Ichor
WISDOM…………… Sparkstone/Hoarfrost/Storm rune/Ichor

Apparel, jewelery, and shields Only
STAMINA………….. Tooth/Claw/Lifeforce/Numen
MANA………………. Bile/Darktaint/Claw/Ichor
HEALTH……………. Lifeforce/Horn/Heart/Nith

RESISTANCES
Apparel, jewelery, and shields Only

ACID ……………….. Quartz/Bone/Corpse Flesh/Nith
FIRE ……………….. Cinder/Sparkstone/Greenleaf/Ichor
ICE …………………. Hoarfrost/Blood/Eye/Numen
INFLICTION ……….. Corpse Flesh/Eye/Tooth/Ichor
LIGHTNING ………… Horn/Eye/Stormrunet/Nith
MALEDICTION …….. Bone/Shadowcrest/Bile/Numen
MENTAL …………… Heart/Quintessence/Eye/Nith
UNHOLY …………… Darktaint/Sparkstone/Blood/Numen
HOLY ………………. Lifeforce/Bone/Tooth/Ichor
RESISTANCE ……… Tooth/Sparkstone/Corpseflesh/Nith
SPELL IMMUNITY … Claw/Tooth/Cinder/Ichor

BLUDGEONING ……. Corpseflesh/Blood/Horn/Numen
PIERCING …………. Bone/Shadowcrest/Heart/Nith
SLASHING ………… Quintessence/Bile/Greenleaf/Ichor

STAFF ENCHANTS
Staves only

SPELL DURATION … Corpseflesh/Greenleaf/Lifeforce/Numen
SPELL SUCCESS …. Quintessence/Sparkstone/Corpseflesh/Nith
CASTING TIME …… Bone/Sparkstone/Greenleaf/Ichor
DAMAGE ………….. Tooth/Venom Sac/Eye/Nith
MANA EFFICIENCY . Claw/Lifeforce/Sparkstone/Nith

MISCELLANEOUS
Apparel, jewelery, and shields only

STAM EFFICIENCY . Venom Sac/Horn/Claw/Ichor
ENCUMBERANCE …. Horn/Quartz/Cinder/Numen
WATERBREATHING . Eye/Hoarfrost/Stormrune/Numen

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