AVA Maps Guide
AVA Maps Guide by chiakinakamura
Welcome to the AVA Maps guide. This guide explains every single mode and how to play it along with every single map in AVA. Notice that some of these maps/modes however have not yet been released to AVA-ijji. The maps which have background information attached with them are the ones released for AVA-ijji.
The team which has the highest score within the allotted time (80, 100, 120, 150, 180) wins.
How to gain points?
There are two ways of getting team points in Annihilation. One way is of course by killing an opponent, however the second way is through tactical scores. If you collect 3 dog tags from either your team mates or the enemy you will get another 3 point towards the team score and 1 individual score point. The dog tags are the tiny books people drop when they die which can be seen in the below image.
Background Ruvins Mihailovic, the NRF president Vladimir Maskov’s right hand man as well as the head of the secret service, requested asylum to the EU in secret.
Ruvins’ request was accepted by the EU government. He is to go to Alderney, an island under the NRF control located in the open waters near French coastal waters, and is to be boarded on an EU submarine that is awaiting him. According to the plan, the EU was to dispatch a submarine and a unit of soldiers to support the asylum. However, Mihailovic’s plan was exposed by the military intelligence of the NRF, and he was arrested and imprisoned right before the operation.
So the EU force already arrived at the cold house in the Alderny island, changes plan to take over the island by force as the island was strategically important. However, at the same moment, the NRF force arrived at the scene to stop the EU from taking Mihailovic away, and an intensive fight began…
Background NRF stations a panzer division and large-scale military forces on a line linking Rouen and Orleans, the cities of the southwestern Paris Basin, and wait to march north to the EU in case they detected signs of their own breakdown throughout France’s front line owing to EU’s counterattack that started in January, 2008. Checking the advance of EU to Paris was why NRF started the operation. They also wanted to boost the morale of their soldiers. In mid February, 2008, the eastern EU, who had slackened the reins a bit, launched a big attack on Rouen and ordered 2 airborne regiments to drop into the vicinity of Fontainebleau at one time to build a defensive position, and watch for unguarded positions along the NRF front, who were waiting for them. Airborne troops who raided NRF’s defense platforms nearby the woods, started a hot battle against NRF’s reinforcements.
Note: In Pyramid you can play up to 250 kills since each AI bot killed counts towards your team score as well. However, only non AI bot players drop dog tags. Also, when Eva or the Prisoner are killed you can later pick up their sniper and use it. Also when Eva or the Prisoner are killed you can get an attack score from it.
In this mode the EU must plant a C4 bomb in one of the two designated bomb sites before time runs out.
The NRF must defend these bomb sites.Again the two teams may also eliminate one another for a win, but if the EU plant the bomb the NRF must defuse it before they can win.
Background EU investigated the CL-20 warehouse where was destructed by SHOWDOWN operation after the recover of Bremerhaven. In result, they found out that the large scale of manufacturing facilities of CL-20 may still left in the NRF-occupied area. Meanwhile, the EU secret service who captured a private research in the outskirts of Cottbus, the small manufacturing town located on the border of Germany and Poland, checked the information about mass production of CL-20 that reported by their special infiltration force. However, the special force was wiped out by NRF.
The chief executives of EU who grasped that it was a state of emergency, decided to destroy the private research and map out a plan of Black Scent operations: the special force sneaks into and blasts the manufacturing facilities of CL-20. If it goes wrong, the ground attak aircraft that was standed by for the desctruction of antiaircraft guns, will blast the manufacturing facilities after the special force blasts the guns, supporting them to escape.
Last September, 2008. At last, this operations starts…
Background While the main EU force pushes and liberates Poland past the German borders, its left wing, 623rd Airborne Brigade and the 2nd Royal Armored Brigade from the United Kingdoms pass the Erz Mountains and drive through Czech, Bohemian Basin, to the undefended Prague. After small scale battles Prague falls. The forward regiment of this force reaches Brono, an industrial city of Czech.
Around the city of Brono are numerous plants and old NATO military facilities before Czech joined to NRF by force. Therefore, the remaining NRF force in the area plans to use this city as the base of defense and counter-offense operations.
As photoreconnaissance reveals the mobilization of NRF, EU plans a surprise assault over the line using the special teams in the 623rd Brigade. Their primary objective is an old Czech military base converted into an AA missile base by NRF. Although small, the missiles from this base were inflicting considerable damage to support aircrafts. The commandos are about to strike the site to destroy the communications system for missile guidance and the missile storage.
Background With the central Europe secured, EU marches to the east. EU orders the 51st division that is deployed to capture and hold Bulgaria to recapture one of the strategic point Varna, a small port city around the Red Sea from the occupying NRF force. As a preparation for the imminent all-out-war, EU decided to prevent any NRF reinforcement in the area. They would strike the forward base of the NRF mechanized infantry regiment. A formation of bombers was sent for an air raid over the target area, but the clustered arrays of AA guns prevented them from inflicting any serious damage to NRF position. Failed in the air, EU deploys a small group of commandos to demolish military targets as a last resort.
Background The EU’s swift retaliation in force is successful. Within a couple months, EU liberated France and Germany, pushing the battle line to the east. But the rapid shift of battle line left many pocket resistances. Some of such NRF forces refused to surrender and engaged in organized guerilla warfare. Troubled EU redeploys some of its front line regiments back for a sweeping operation. In Bourgogne, France, a group of NRF guerillas penetrate a small village in the area and manage to acquire the transmission codes of EU and tries to send them back to the main NRF force. Aware of the activity of these guerillas, EU launches an operation to intercept them.
2 Rounds: In escort, the EU protect a tank moving through the map as the NRF use rocket-propelled grenade’s (RPG) stored in lockers across the map to stop the tank from moving.
The tank must reach the end of the map before time runs out. Along the way there are checkpoints in which the EU will spawn at once the tank has reached them. One RPG hit slows the tank down, two disable it. Once the tank has been disabled, the EU can repair it, and it will continue moving.
At the end of the first round, the players switch teams and sides.
Background As war in Europe intensifies, its theatre of war also expands. Djibouti, a small country located around the Red Sea, the north of the Somali Peninsula in the eastern Africa. In the southern part of the nation is occupied by the national army consists of mainly the Issas, a minority race, is backed by EU while the rebels led by the Afars from the northern part of the nation is backed by Eritrea, a puppet government of NRF. The strategic goal of NRF is to control or contest Djibouti, the traffic central between Southwestern Asia and Eastern Africa. With this area secured, the petroleum supply for EU would be disrupted, hopefully to the point where the EU would seriously consider offering a ceasefire.
Meanwhile, the ever-worsening situation of the European theater of war pushes NRF to employ Blitzkrieg tactic. As a part of this plan, NRF deploys a sizable force in this area to quickly topple the pro-EU government with the help of rebel forces. The outgunned and outnumbered Djibouti government seriously considers surrendering in reaction.
Such development alarmed the EU leadership enough to take an immediate action. The 5th International Regiment and the 13th Mercenary Regiment, who were stationed in Djibouti, are ordered to strike the NRF headquarter in full force. Their target is supposedly located in the city of Khor’Angar in Obock province to the north. EU must penetrate the battle line and neutralize the main NRF force before the Djibouti government declares surrender.
Rising Dust Night
Background The EU launches an all-out assault on the city of Frankfurt, the last urban stronghold of the NRF in the country. Not wanting to inflict collateral damage to one of their major economic hubs and thus cripple its capacity, the EU forces decide to take advantage of the elements of speed and surprise that their armored brigade has. According to the plan of attack, an armored brigade is to quickly disable NRF movement by cutting off their main route and then divide and conquer the enemy. Making this plan even more attractive is the fact that the civilians have already been evacuated.
October 10th, 2008 The battle for Frankfurt starts with the advance of Leopard 2 MBTs from the 217th armored brigade. Their objective is to destroy elevated highways within the city, on which the NRF move around.
Rising Dust Day
6-8 rounds: A nuclear suitcase is guarded by the NRF on the map, the EU must find and bring it back to one of 2 designated drop off sites before time runs out. The two teams may also eliminate one another for a win.
The suit case looks like the below.
And must be taken to various drop off points such as a heli or tank.
Background Early August in 2008, EU southern force advancing over the France border towards the German inland, set their bridgehead in northern Bad Wildungen, a small city in Ruhrgebiet, Germany to attack Hamburg. NRF in Hamburg already knew their intentions and was planning on destroying Eder Dam of Eder River in northern west of Bad Wildungen and submerge EU bridgehead in the downstream. For the operation, remaining nukes from Operation Break Out was secretly moved to the hydroelectric power plant inside the Eder Dam, but the plan was betrayed to the EU special force by an EU spy within NRF. Evacuation order was immediately sent to the EU forces in the downstream, but the time was not enough to evacuate the whole force. Now, EU headquarters starts an operation sending special unit 623 to infiltrate Eder Dam and capture the nuke itself…
In this game, both sides compete for domination over a target. There is no offensive or defensive team. Winning conditions: 1. The team with a full domination gauge. 2. The team with the higher domination gauge when the time runs out. 3. The team in control of the final target.
1. Securing the target Press the ‘E’ key near the target (EMP facility) located at the center of the map.
2. Domination gauge Once target has been secured, the domination gauge will start to fill up.
3. Air support: The reconnaissance gauge is filled in proportion to the amount of time that the enemy controls the target.
4. When the reconnaissance gauge is full, air support can be requested by using the radio in a friendly base. The enemy will all get UAV’d and air support will attack them for a short period of time.
5. Once the request is made, the leader will perform a UAV scan, and the air support will arrive to attack the enemy.
Background At the end of the war, the Latvian government was feeling very uneasy. They had cooperated with the NRF but the outcome did not look very positive so they approached the EU offering their support. The Latvian government decided to fund a large-scale EMP weapon project proposed by Dr. Karel Nasonovich Tynyinov and started to test the weapon in a railway station in Daugavpils, an industrial city near the NRF border. Their aim was to attack NRF military facilities.
After receiving such a report from the Latvian government, the EU forces realized that EU troops stationed in Estonia were within the attack range of the EMP weapon and if the NRF got control of the weapon, it could be a devastating situation for the EU. In order to eliminate such a threat, the EU decided to forcefully obtain the EMP weapon by sending unit 605, a unit specialized for urban combat. The NRF have also received intel on the EMP weapon, and are planning an assault on the facility of their own with their own special Urban Warfare unit.
The Latvian forces have retreated leaving the EMP behind, but Dr. Karel managed to initiate the launch of the weapon before evacuating. The EU and NRF now know that the missile cannot be stopped. Their only hope is to grab the control unit first and change the direction of the missile to minimize their casualties.
With up to a team of 4, each member only has 1 life and must survive for the longest time possible.
Note: The npcs will sometimes drop ammo hp packs which can help you live longer. Also, the barrels can be shot to explode to take out multiple enemies at a time to help you.
Background As the advancing EU forces prove unstoppable, the outcome of the war is grim for the NRF. Once the last line of defense of the NRF centered in the former member states of the USSR is breached, the remaining NRF forces start to surrender one by one to the leading regiments of the EU. Startled by the unexpected mass exodus, the EU HQ scrambles to construct concentration camps to house the NRF prisoners as they were slowing down the EU’s advance.
The 73rd concentration camp situated on the southern tip of Chernivtsi, a city of Ukraine, was originally used by the NRF to detain prisoners, but now is being used by the EU as a temporary concentration camp.
The truth is that the previous owner, the NRF, utilized the complex and facilities on the ground as a detention center after the underground facility, which used to be a research facility for a biochemical weapons program, was sealed due to an accident. Of course, such facts were unknown to the EU, at least until the detained NRF prisoners were infected by the remnant of some biochemical agents that leaked out from the secret underground facility. The infected prisoners showing hyper-stimulation, loss of rationality, regression to base instincts, excessive aggressiveness, and even a trace of hive mind, have pinned down a handful of EU soldiers stationed in the facility in an open riot. The EU guard unit who are pinned down inside the detention center is forced to fight for their lives to escape from the infected fugitives…
The EU team must kill a set amount of prisoners. Then proceed to the underground escape door while battling their way through many prisoners. Then unlock various doors, and plant C4. Currently in the Korean version only.
Note: Aside from the ammo packs/hp packs, and the barrels to help you defeat npcs, in Escape you can also pick up M249s and RPGs.
Note 2: You have to complete each round before moving onto the next.
Round 1: Defeat 200 npcs for the door to open.
Round 2: You must start up the 4 controllers and open the gate.
Round 3: You must plant the C4 in the 4 allocated areas and open the gate to the helicopter.
With a team of 4, you must go through the map to find the hostage Eva and escort her to the rescue point.
1. Each side has a particular “item” in which they must protect from the other side obtaining it.
2. If the person who has grabbed the “item” dies or drops the item the item will then be “respawned” back to its original place after an extended period of time.
3. When the “keyman” (the person who grabs the “item”) first grabs the “item” everyone’s hp/ap will be revitalized and therefore making it essential that you take the full recovered health to your advantage to escape the enemy base.
Interview with the Developers Below is a translation from Korean of the interview between the developers of the new map and mode.
Game Master Network (GMN): What was the first concept? And what sparked this idea?
Level Map Designer (LMD): Our goal was to make a new mission type which would be something completely new yet fun.
We based the map on the “funness” of annihilation but added an additional mission to add more strategy to the game.
GMN: What is the mission in Cross Steal?
LMD: The mission in Cross Steal is to try to capture and retrieve the protected “item” of the enemy while protecting your own teams “item” as well.
In the map Converyer, the “item” is a Barrel Key, and if everyone can gather it and complete the mission you your team will be able to set off the missle.
GMN: How is Cross Steal different from other missions?
LMD: Cross Steal is like annihilation at its base however the end point is all about the mission – getting the objective “item” and bringing it back to ur base.
We feel that annihilation is just fun by itself but by adding a special mission, it will make it “better”. By adding another mission we are forcing players to make different tactics in the game depending on the changes in the situation.
GMN: What’s the hardest part while designing?
LMD: No matter what there will be many “issues” regarding a new type of mission and we try and think about the best ways in which the users can get the best accesibility (enjoyment) to the map with the intergraled rules.
To help with this we added HUD and messages to help players better understand the battlefield and better learn the mission.
This next part of the interview I skpped. It just deals with the synopsis/story behind the map which doesn’t really have to do much with actually playing the map.
This next part of the interview I also skpped. It just deals with the synopsis/story behind the map which doesn’t really have to do much with actually playing the map.
GMN: What kind of map is Converyer?
LMD: You of course can’t respawn near the area of operation in order to not allow someone who is respawned to be able to take the objective “item” while they are still invincible.
We felt that it would be boring if it was a small and simple map in which you just repeatedly killed each other over and over and so we made the map in which there are 3 “main” passage ways to the other side to create a more variety of battle. Moreoever, upon going through each route you can easily move about the map to change course making team work a great neccesity in this map.
GMN: Can you give us any tips/advice in regards to things such as firing or retrieving the item?
LMD: It is very important to remember that it is vital to get the enemies “item” and “attack” and to also “protect” your own “item” and “defend”. Therefore the team with the best team work will probably end up winning the match. Those who have good team work and know what to do when the situation has changed will end up the victors..
During testing we had teams face each other that focused all on defense and all on offense and in the end since in order to complete the mission to be offensive is definitely key.
GMN: Do you have something you’d like to say to the users?
LMD: I hope you enjoy it very much. Please become a team which compliments all its emmbers which uses team work to the best of their ability to cause less stress and enjoy.
Must defeat the designated number of AI bots which spawn randomly throughout the map within the allotted time. When you defeat all the enemies you win. However, the number of spawns you’re allowed is limited and if you get killed too many times (similar to PB) then you lose the match. However, as you kill enemies, they drop ammo or hp which help you survive longer. Moreover, you can choose between various difficulties in BOT AI. There is also a co-op mode in which you can also play Suppression with a max of 4 people.
The number of rounds vary depending on the difficulty.
Easy – 5 Rounds Medium – 10 Rounds Hard – 15 Rounds
Free For All
FFA mode can have up to 16 players, random spawns all over the converted maps, with some areas cutoff to make the map smaller than the original size. About 3 healthpack stations are laid out throughout the the map as well. Game settings can be set for first to 10/20/30 kills to win. Also, similar to all other warfare game modes there is a spawn protection however its only 3 seconds instead of the normal 5 seconds.
FFA Images Credit to MastaGunZ
Here are the layouts for all the maps below (all that I could get at least lol)
–TDM(Annihilation) Maps The below are the maps used in A.V.A. TDM games.
SNAKE EYE (NIGHT OPS)
–Convoy Maps The below are the maps used in Convoy Mode
BREAK OUT(NIGHT) Same as Break Out day
RISING DUST(NIGHT) Same as day.
–PvC Maps Below are the maps used in Person vs Computer mode.
–Domination Below is the map used in the Domination mode.
Prison Break: Survival
Prison Break: Escape
Prison Break: Rescue