Dungeon Defenders TTR Huntress and Apprentice Setups Guide

Dungeon Defenders The Throne Room Huntress and Apprentice Setups Guide by FishyIndeed

Cheesy Intro – Have you ever wanted to get that awesome pet in your shop, but didn’t have enough mana? Or wanted to buy something from someone on the forums, but couldn’t come up with enough to pay them? Now, with these setups for the Huntress and Apprentice, you will never have to worry about being low on mana!

-{HUNTRESS SETUP}-
Reccomendations: Level 70 Trap Build Huntress, DPS Pet or Genie(for collecting mana to upgrade traps)

Starting wave: Grab all of the chests and setup a trap stack (Inferno->Gas->Proximity Mine->Ethereal spike) on the two lower right and left wings:

Overview of what it should look like at the start of the first wave:

Wave 2: Setup a trap stack on the top left and right wings:

After setting up those trap stacks you should add a Proximity Mine and an Ethereal Spike trap in the main corridors:

Overview of how the setup should look after adding an Inferno, Gas, and two Ethereal Spike traps at the very top:

How to play each wave:

Wave 4/8-6/8: Stay at the crystal shooting monsters around – Repair/Upgrade traps – Collect items for Mana

Wave 7/8-8/8: Stay at the crystal shooting monsters coming to attack – Go kill the ogre that approaches from the bottom left wing – Repair/Upgrade Traps – Collect items for Mana – Kill the Goblin Mech (Note: When the latch on his back is opened, attacking him from the back does extra damage!)

-{Apprentice Setup}-
Reccomendations: Level 70 Tower Build Apprentice, DPS Pet/ Genie / Demon pet

Starting wave: Grab all of the chests, and summon 1 magic blockade, 1 fireball tower, and one magic missile tower on the two lower wings as such:


Overview of what the map should look like at the start of the first wave:

After collecting all of your mana, you are going to want to summon one fireball tower, and six magic missile towers on the ring around the north crystal. Also summon one magic blockade at the intersection directly above the north crystal:

Now without worry about monsters from the north, you can summon two fire ball towers, and two deadly strike towers (one on each side) facing towards the main walkways:

Now, to stop kobolds from damaging your crystals, you summon 3 magical blockades across the main walkway:

Overview of what the setup should look like before the third wave:

On waves 7/8-8/8 an Ogre comes from the east door, and continues on the lower right wing, so run up there to kill him:

How to play each wave:
Wave 4/8-6/8: Stay at the crystal shooting monsters around – Repair/Upgrade towers (no repair needed with demon pet) – Collect items for Mana

Wave 7/8-8/8: Stay at the crystal shooting monsters coming to attack – Go kill the ogre that approaches from the bottom left wing – Repair/Upgrade towers – Collect items for Mana – Kill the Goblin Mech (Note: When the latch on his back is opened, attacking him from the back does extra damage!)

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