Rohan Online Priest PvP Guide
Rohan Online Priest PvP Guide by Sunraven
Ok, so you want to play a Priest, good for you, as Priest is one of the most entertaining PvP characters in Rohan. And yes, despite what some people may think, Priest is a PvP char. The girls who make Priests because they equate healer with rainbows, unicorns, and cute fuzzy bunnies all have brains full of useless fluff. More than likely they’re a G.I.R.L. trying to look cute to garner favors. Unless you’re going to PvP with it there really isn’t any reason to level a Priest past Almighty, lets face it, any well geared character or party doesn’t need a Priest to level and in fact are often better off forgetting the Priest at the bindstone where it can operate as a buff whore and getting another damage dealer for faster xp.
A well-built and geared Priest should be a tank; you can’t keep your party alive if you can’t stay alive. If people hit you and then switch targets because your hp isn’t moving or because they don’t do damage fast enough that you can perfect heal yourself, you’re on the right track. A good Priest should not be using magic barrier on their self all the time, magic barrier is for the rest of your party, not for you unless you’re the one taking the majority of damage. But again, read the second sentence. You can make or break your party in PvP, depending on whether you are any good or not.
So wait, you want to play a char that can kill people? The general consensus is Priest doesn’t kill, it just supports. Well, you’re not going to be winning any PvP between an equally geared char in coliseum but YES a Priest can pk and not just noobs. You have to be smart and you can wipe entire parties solo. Just remember, mobs are your friends. Not many parties will come back and try to level again after you kill them, after all, imagine the embarrassment they will feel having to ask in guild chat for someone to come protect them from a Priest? Later in this guide I’ll teach you how it’s done.
At 99, with your endgame weapon equipped, 51s, costume, talismans, lvl 7 alm, lvl 7 group mental blow, and lvl 7 mental blow (psy buff from Templar) you should have just over 1k psy. All the rest of your stat points can go into vit. You can also go half vit half psy, this build works quite well also.
At level 50 you can get a complete status reset from the newbie helper in Gathering Hall. You should get this and save it, if you put too much in one stat or the other you can use it to fix them for free later.
All right, I’m not going to tell you every single step to take in this and I’m leaving some points up to you to choose where to put them and when. I’ll give explanations of the pros and cons of the various skills and suggestions for when to take certain skills.
Levels 1-36: Your skill tree should look something like this:
At this point in time I’d suggest your heals should be left at level 4. If you followed my suggestions from earlier your noobie Priest is mostly if not all psy so will still have very good heals and magic barrier. The level four heals have a shorter cd period than 5 or 6 and since you don’t have the Priest tree skills like Obligation or the other heals to help you out yet, healing fast and often is what will keep you and your party alive. You will add more points to these later. You should be using your chrono on magic barrier, you can keep barrier on most of your party all the time this way.
Get Revive instead of Incarnation. First of all, you have access to it earlier than the other skill but most importantly it has a faster casting time than Incarnation and you don’t have to have scrolls in your inventory to use it. Three seconds difference might not seem like a lot but in fast paced PvP every second counts.
Divine Beam is an optional skill, you may or may not take this, it is up to you. I chose to take it to make the lowbie levels go a little faster as you’ll probably be soloing until you get to Ahkma cave and it gives you a little something to do in party when they don’t really need you instead of standing there idle. Also entertaining for chasing off ksers. Priest rage is scary.
You’re now done with the Healer skill tree until many levels later.
Levels 36-62: Your skill trees should look something like this:
At level 50 you will do the job change quest to Priest. The first skill you need to fill out is Almighty; get this skill to level 7 as soon as possible, even as a noobie, and everyone will friend you. Once you get to level 62 you will have all the necessary skills for PVE grind parties. The next skills you should make level 6 are Obligation, Group Mental Blow, and Magic Barrier. Eventually you will need a lot of skills to be level 6 and I will make a list of them later.
As you can see I’ve left five skill points that I didn’t assign. What you decide to use them in is up to you. I’ve just given you what you need at this point for leveling up and being the most useful in a grind party. Most everything after this is PvP oriented.
Onward towards 99:
The order you choose to get skills is up to you. I’ll just give you a few suggestions.
Get Cure Silence, Cure Confusion, Mind Air, Vacuum, Detect, and Debuff early on. They will help save your grind parties from rpkers, red Dhans/Dekans, and people who may be kosing your guild.
Don’t get Instant Heal until you have 51s at level 90, before that point you won’t have enough int for it to be very effective.
Don’t get Mind Blast until higher levels also, but I’d suggest getting this earlier than Instant Heal. Mind Blast’s effectiveness is level dependant: When using it on anyone with a level difference from yourself the effect does not last as long or they will resist it. So although the skill may say that it lasts eight seconds at level five it may actually only last four seconds when using it on someone that is higher level than yourself.
Some time during 9x is when you should make Heal and Group Heal level six. At this point you will be dealing with everyone using endgame equipment, they will have a lot of HP from epic and upgraded weapons. If you are smart about the other skills that you are using, know when to barrier, when to obli, who to vacuum, root, etc. the slower cool down times on level 6 heals won’t affect you. If you are worried about cd times you can always make both heals level 7.
What to do with those four extra skill points I left you? If you didn’t max Divine Beam you will have eight points at 99 to allocate to some skill. Where you put them is up to you. On my priest I have Marea’s Mind level 5, it’s an entertaining noob killer, but you might be better off putting those points in Detect or even Mana Recovery.
Mana Recovery would be one more buff someone would have to debuff from you and could possibly save you from loosing something important but it isn’t going to be that useful other than that.
Qndy’s Priest has both Revive and Incarnation skills. He is usually too busy Net Binding Vargs to heal his party so he has to resurrect them a lot.
There are some skills that you need to put one point in to get to an important skill but I suggest you put no other points beyond that. These are: Staff Mastery and Marea’s Battle. Staff Mastery is an attack power buff, you won’t be using a staff (I’ll explain more about gear later in this guide) and you won’t be attempting to do damage. Marea’s Battle does not stack with Marea’s Grace and you will want the HP boost above the “resist” boost, which is arguably not very effective since it’s hard to judge when or if it works.