CrimeCraft Crafting Job Abuse Guide



CrimeCraft Crafting Job Abuse Guide by Tushy

Hey Guys!

I hit level 49 recently but having completed *almost* all jobs in PvP/PvE that are even mildly doable withan an hour of effort I felt really stressed trying to scrounge some XP out of every last corner I could imagine.  This eventually led me to discover a fairly reasonable abuse of a certain job type that I’d like to share with you as a leveling tip.

It requires you to drop your craft so if you spent a lot of money/time/effort into your craft – this might not be for you.

I will also update this post later with the exact XP values gained for applying this trick.

It works like this;

In one of the tiers of each Payphone section there’s a job to craft xx amount of items for your craft – when I stumbled upon it I instantly thought, “Hey; I can abuse this!”  – I tried… and indeed; the job counts when you craft the very first item(s) gained from your trainer : the ones where you only need $95 store bought materials!

Crafting these and selling them – it only costs you $15 per item to count towards these jobs.  When you completed all 6 jobs of that craft you can simply drop your craft and take up the next – totaling 6×4 = 24 jobs for nearly free and no effort. That is *A LOT* of XP when using a boost!.

In fact… the money you gain from these jobs nearly pay for all the store bought materials!

I am currently doing this for engineering – I’m writing down all the values and I’ll update this post with the exact gains.

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UPDATE SECTION
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This Tricks total stats:
Time Required : Aprox. 1 hour 15 mins  (You can however just AFK during crafting!)
Money lost total : $14692  (needed to do this)

XP Gained : 9296

L1 of each job : 20 items required
Vendor cost : (20*$95)*4 = $7600
Selling items return : (20*$80)*4 = $6400
Job XP Gained : 232*4 = 928 XP
Job Money Gained : 315*4= $1260
Netto Money loss/win : (-$7600+$6400)+$1260 = $+60

**

L2 of each job : 40 items required
Vendor cost : (40*$95)*4 = $15200
Selling items return : (40*$80)*4 = $12800
Job XP Gained : 292*4 = 1168 XP
Job Money Gained : 547*4= $2188
Netto Money loss/win : (-$15200+$12800)+$2188 = $-212

**

L3 of each job : 60 items required
Vendor cost : (60*$95)*4 = $22800
Selling items return : (60*$80)*4 = $19200
Job XP Gained : 360*4 = 1440 XP
Job Money Gained : 420*4= $1680
Netto Money loss/win : (-$22800+$19200)+$1680 = $-1920

**

L4 of each job : 80 items required
Vendor cost : (80*$95)*4 = $30400
Selling items return : (80*$80)*4 = $25600
Job XP Gained : 420*4 = 1680 XP
Job Money Gained : 445*4= $1780
Netto Money loss/win : (-$30400+$25600)+$1780 = $-3020

**

L5 of each job : 100 items required
Vendor cost : (100*$95)*4 = $38000
Selling items return : (100*$80)*4 = $32000
Job XP Gained : 480*4 = 1920 XP
Job Money Gained : 475*4= $1900
Netto Money loss/win : (-$38000+$32000)+$1900 = $-4100

**

L6 of each job : 125 items required
Vendor cost : (125*$95)*4 = $47500
Selling items return : (125*$80)*4 = $40000
Job XP Gained : 540*4 = 2160 XP
Job Money Gained : 500*4= $2000

Netto Money loss/win : (-$47500+$40000)+$2000 = $-5500

NB : I discovered some values in different tiers differ which make my above calculates values slightly inaccurate.  The values do not differ so greatly however so a re-calculation will not be nescesary : The XP values however are correct but a small difference in NET GAIN/LOSS might be detected – of course; training a new craft also costs you $1000.

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