Age of Empires Online Unit Stats Guide



Age of Empires Online Unit Stats Guide by oligx

Heres a list of all the land units for both the egyptians and greeks. feel free to compare and discuss thier stats. ill be adding water and siege units soon
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Heavy Cavalry

Hippikon’
PopulationCount>3
Velocity>9
Hitpoints>708
Armor type =’Ranged’ value =’0.3
Armor type =’Siege’ value =’0.3
Food’>100
Gold’>65
Damage>21.84
Damage per pop: 7.28, cost per pop: 55
Health per pop: 236, 30% resistance seige, ranged

WarElephant’
PopulationCount>4
Velocity>9
Hitpoints>1450
Armor type =’Ranged’ value =’0.3
Food’>300
Gold’>100
Damage>20 x 3 artillery, buildings; 3 area
Damage per pop: 5 x 3 artillery, buildings, 3 area; cost per pop: 100
Health per pop: 362.5, 30% resistance ranged
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Mounted Anti-cavalry

Podromos’
PopulationCount>2
Velocity>11
Hitpoints>355
Armor type =’Cavalry’ value =’0.3
Food’>70
Gold’>50
Damage>18.24 x 2.5 cavalry
Damage per pop: 9.12 x 2.5 cavalry, cost per pop: 60
Health per pop: 177.5, 30% resistance cavalry

CamelRider’
PopulationCount>2
Velocity>11
Hitpoints>426
Armor None
Food’>70
Gold’>40
Damage>15.2 x 2.5
Damage per pop: 7.6 x 2.5 cavalry, cost per pop: 55
Health per pop: 213, no resistance
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Archer

Toxotai’
populationCount>1
RunVelocity>9
Hitpoints>110
Armor None
Wood’>40
Gold’>20
Damage>10 x 2 infantry
Range>18
Damage per pop: 10 x 2 infantry, 18 range; cost per pop: 60
Health per pop: 110, no resistance

Gastrophes’
PopulationCount>1
Velocity>6
Hitpoints>136
Armor type =’Hand’ value =’0.3
Wood’>35
Gold’>40
Damage>9.6 x 2.5 infantry
Range>27
Damage per pop: 9.6 x 2.5 infantry, 27 range; cost per pop 75
Health per pop: 136, 30% resistance hand(infantry)

ElephantArcher’
PopulationCount>4
Velocity>6
Hitpoints>708
Armor None
Food’>250
Gold’>150
Damage>60; 1 area
Range>27
Damage per pop: 15, range, 27, 1 area; cost per pop: 100
Health per pop: 177, no resistance

ChariotArcher’
PopulationCount>3
Velocity>9
Hitpoints>375
Armor None
‘Wood’>90
‘Gold’>80
Damage>32.759998 (coolest damage line FTW)
Range>18
Damage per pop: 10.9199993, 18 range; cost per pop: 56.6666667
Health per pop: 125, no resistance
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Anti-Archer

Peltast’
PopulationCount>1
Velocity>6
Hitpoints>120
Armor type =’Ranged’ value =’0.5 (!!!)
Wood’>35
Gold’>25
Damage>10 x 2.5 archer
Range>12
Damage per pop: 10 x 2.5 archer, 12 range; cost per pop: 60
Health per pop: 120, 50% resistance ranged

Slinger’
PopulationCount>1
Velocity>6
Hitpoints>80
Armor type =’Ranged’ value =’0.3
Wood’>25
Gold’>20
Damage>6.5 x3 archer
Range>18
Damage per pop: 6.5 x3 archer, 18 range; cost per pop: 45
Health per pop: 80, 30% resistance ranged

Sarissophoroi’
PopulationCount>2
Velocity>10
Hitpoints>384
Armor type =’Ranged’ value =’0.3
Food’>55
Gold’>40
Damage>10.8 x3 archer, 2.5 Sarissophoroi
Range>5
Damage per pop: 5.4 x3 archer, 2.5 Sarissophoroi, 5 range; cost per pop: 47.5
Health per pop: 192, 30% resistance ranged
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Anti-Cavalry Infantry

Greek Spearman’
PopulationCount>1
Velocity>6
Hitpoints>213
Armor type =’Hand’ value =’0.3
Armor type =’Hand’ value =’0.3 (twice???)
Armor type =’Cavalry’ value =’0.3
Food’>45
Gold’>15
Damage>10 x 2.5 cavalry
Damage per pop: 10 x 2.5 cavalry; cost per pop 60
Health per pop: 213, 30% resistance hand(infantry), cavalry

Egypt Spearman’
PopulationCount>1
Velocity>6
Hitpoints>158
Armor type =’Hand’ value =’0.3
Armor type =’Cavalry’ value =’0.3
Food’>35
Gold’>10
Damage>10 x 2.5 cavalry
Damage per pop: 10 x 2.5 cavalry, cost per pop: 45
Health per pop: 158, 30% resistance hand(infantry), cavalry
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Anti-Infantry Infantry

Hypaspist’
PopulationCount>1
Velocity>6
Hitpoints>213
Armor type =’Hand’ value =’0.3
Food’>30
Gold’>25
Damage>10 x 2.5 infantry
Damage per pop: 10 x 2.5 infantry, cost per pop: 55
Health per pop: 213, 30% resistance hand(infantry)

Axeman’
PopulationCount>1
Velocity>6
Hitpoints>157
Armor type =’Hand’ value =’0.3
Food’>25
Gold’>15
Damage>8.2 x 3 infantry
Damage per pop: 8.2 x 3 infantry, cost per pop 40
Health per pop: 157, 30% resistance hand(infantry)

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Heavy Infantry

Hoplite’
PopulationCount>1
Velocity>6
Hitpoints>313
Armor type =’Ranged’ value =’0.2
Armor type =’Ranged’ value =’0.2
Armor type =’Siege’ value =’0.2
Armor type =’Siege’ value =’0.2 (both are twice)
Food’>40
Gold’>40
Damage>12 x 1.5 cavalry
Damage per pop: 12 x 1.5 cavalry, cost per pop 80
Health per pop: 313, 20% resistance ranged, siege

Uber_Hoplite’  (for comparison)
Velocity>12
Hitpoints>999999
Armor type =’Ranged’ value =’0.3
Food’>40
Gold’>26
Damage>1000 x 1.5 cavalry
Damage per pop: 1000 x 1.5 cavalry, cost per pop 66
Health per pop: 999999, 30% resistance ranged
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Ranged Siege

Ballista’
PopulationCount>4
Velocity>4.5
Hitpoints>212
Armor type =’Ranged’ value =’0.85
Wood’>300
Gold’>160
Damage>24 x 4.5 buildings, 3 area
MinRange>13
Range>37
Damage per pop: 6 x 4.5 buildings, 37 range, 3 area; cost per pop: 115
Health per pop: 53, 85% resistance ranged

Palintonon’ (same for egyptian version)
PopulationCount>5
Velocity>4.5
Hitpoints>264
Armor type =’Ranged’ value =’0.85
Hitpoints>264
Wood’>350
Gold’>250
Damage>96 x 3 buildings, 1 area
MinRange>17
MaxRange>55
Damage per pop: 19.2 x 3 buildings, 55 range, 1 area; cost per pop: 120
Health per pop: 52.8, 85% resistance ranged

Catapult’
PopulationCount>4
MaxVelocity>4.5
Hitpoints>246
Armor type =’Ranged’ value =’0.85
Wood’>355
Gold’>200
Damage>28.5 x 4.5 buildings, 3 area
MinRange>13
Range>37
Damage per pop:  7.125 x 4.5 buildings, 37 range, 3 area; cost per pop: 138.75
Health per pop: 61.5, 85% resistance ranged

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Siege Rams

BatteringRam’
PopulationCount>3
Velocity>4.5
Hitpoints>330
Armor type =’Ranged’ value =’0.85
Wood’>250
Gold’>80
Damage>27.799999 x 5 buildings
Damage per pop: 9.26666633 x 5 buildings, cost per pop: 110
Health per pop: 110, 85% resistance ranged

SiegeTower’
PopulationCount>4
Velocity>4.5
Hitpoints>383
Armor type =’Ranged’ value =’0.85
Wood’>260
Gold’>210
Damage>34.599998, x 5 buildings
Damage per pop: 8.6499995 x 5 buildings, cost per pop: 117.5
Health per pop: 95.75, 85% resistance ranged
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Ships

FireShip’
PopulationCount>3
Velocity>12
Hitpoints>682
Armor type =’Ranged’ value =’0.5
Wood’>125
Gold’>75
Damage>41 x 2 ships, Accuracy>1, TrackRating>16
Range>10
Damage per pop: 13.6666667 x 2 ships, 10 range; cost per pop: 66.6666667
Health per pop: 227.333333, 50% resistance range

Trireme’
PopulationCount>3
Velocity>10
Hitpoints>750
vArmor type =’Ranged’ value =’0.5
Wood’>150
Gold’>100
Damage>50 1 area
Range>26
Damage per pop: 16.6666667 1 area; cost per pop: 83.3333333
Health per pop: 250, 50% resistance range

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Towers, Towncenters, Fortresses/Citadels

GuardTower’
LOS>32
Hitpoints>1200
Armor type =’Ranged’ value =’0.8 (80% ranged resistance)
Wood’>100
stone’>150
BuilderLimit>10 (how many workers max can build it at any one point)
Damage>25 x 4 ships, 1 area
MinRange>5
Range>30

TownCenter’
PopulationCapAddition>20
LOS>34
Hitpoints>5000
Armor type =’Ranged’ value =’0.8 (80% ranged resistance)
Wood’>300
stone’>300
BuilderLimit>40 (how many workers max can build it at any one point)
Damage>20
Range>32

Fortress’
LOS>44
Hitpoints>6750
Armor type =’Ranged’ value =’0.8 (80% ranged resistance)
Wood’>300
stone’>400
BuilderLimit>40 (how many workers max can build it at any one point)
Damage>83 x 4 ships, 1 area
Range>40

Fortress’ (Egyptian Citadel, stats are what they are becuase they used to be a weaker, yet cheaper version of the fortress, will be adjusted soon *i hope*)
LOS>40
Hitpoints>5625
Armor type =’Ranged’ value =’0.8 (80% ranged resistance)
Wood’>400
stone’>300
BuilderLimit>40 (how many workers max can build it at any one point)
Damage>50 x 4 ships, 1 area
Range>36
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Advisors

Advisor Heron Increases cavalry Line Of Sight
Advisor Camel Whisper gives cavalry bonus damage vs archers
Advisor Leatherworker gives archers hand(infantry) armour
Advisor Blacksmith gives archers snare
Advisor Giana Increases archer range
Advisor Cowardly General gives infantry bonus damage vs buildings
Advisor Leonidas makes hoplites more snare resistance and increases hitpoints
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These stats are for the current build(5233) and are subject to change
Unit Patch Notes
Elephant units now cost 4 pop instead of 5
hippikons cost 3 pop instead of 2, added 10 food, reduced one gold (100 food, 65 gold)
Toxatoes attack nerfed by 2 (10), health by 67 (110), added x 2 infantry bonus
Camel speed increased by 2 (11),  prodromos speed increased by 1 (11), Sarissophoroi speed increased by 2 (10), none receive speed boost from techs
Sarissophoroi bonus against Sarissophoroi increased by 1 (2.5)
slinger hitpoints reduced by 16 (80)
peltast hitpoints reduced by 30 (120)
Hoplite costs increased by 7 gold (40)
Gastrophes cost reduced by 1 wood, increased by 10 gold (35 wood, 40 gold)
tell me if there where any more changes besides these. adding cost changes soon

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