9 Empires Hero Magic Skills Guide
9 Empires Hero Magic Skills Guide by soulthug
Level 1 Magic skills
1. God Strenght – Supportive – uses 8 mana points – area of effect 1×1
– beginner – Final minimum damage = minimum damage X 110%
– advanced – Final minimum damage = minimum damage X 120%
– expert – Final minimum damage = minimum damage X 130%
– master – Final minimum damage = minimum damage X 140%
2. Sonic Reaction – Supportive – uses 8 mana points – area of effect 1×1
– beginner – Increase 5% of targeted unit priority
– advanced – Increase 10% of targeted unit priority
– expert – Increase 15% of targeted unit priority
– master – Increase 20% of targeted unit priority
3. Curse of Weakness – Supportive – uses 8 mana points – area of effect 1×1
– beginner – Final maximum damage = maximum damage X 80%
– advanced – Final maximum damage = maximum damage X 70%
– expert – Final maximum damage = maximum damage X 60%
– master – Final maximum damage = maximum damage X 50%
4. Magic Sharp Shooting – Attack – uses 8 mana points – area of effect 1×1
– beginner – Strike 48+(80xP) damage
– advanced – Strike 56+(80xP) damage
– expert – Strike 64+(80xP) damage
– master – Strike 72+(80xP) damage
5. Earthquake – Attack – uses 8 mana points – area of effect 3×3
– beginner – Strike 24+(40xP) damage
– advanced – Strike 32+(60xP) damage
– expert – Strike 40+(70xP) damage
– master – Strike 48+(80xP) damage
6. Invincible Iron Fist – Attack – uses 8 mana points – area of effect 1×1
– beginner – Strike 20+(40xP) damage
– advanced – Strike 30+(60xP) damage
– expert – Strike 40+(80xP) damage
– master – Strike 50+(100xP) damage
Level 2 Magic skills
1. Armed defender – Supportive – uses 8 mana points – area of effect 1×1
– beginner – Target’s defence +60
– advanced – Target’s defence +120
– expert – Target’s defence +180
– master – Target’s defence +240
2. Slow Reaction – Supportive – uses 8 mana points – area of effect 1×1
– beginner – Reduces with 10% priority of targeted unit
– advanced – Reduces with 15% priority of targeted unit
– expert – Reduces with 20% priority of targeted unit
– master – Reduces with 25% priority of targeted unit
3. Armor Liberation – Supportive – uses 8 mana points – area of effect 1×1
– beginner – Reduces targeted defence with 60
– advanced – Reduces targeted defence with 120
– expert – Reduces targeted defence with 180
– master – Reduces targeted defence with 240 – area of effect 3×3
4. Rot Curse – Attack – uses 8 mana points – area of effect 3×3
– beginner – Resulting 32+(100×P) damage
– advanced – Resulting 40+(120×P) damage
– expert – Resulting 50+(150×P) damage
– master – Resulting 60+(200×P) damage
5. Froze Lasing – Attack – uses 8 mana points – area of effect 1×1
– beginner – Resulting 60+(120×P) damage
– advanced – Resulting 72+(120×P) damage
– expert – Resulting 84+(120×P) damage
– master – Resulting 96+(120×P) damage
6. Thunder Storm – Attack – uses 8 mana points – area of effect 1×1
– beginner – Resulting 11+(110×P) damage
– advanced – Resulting 14+(140×P) damage
– expert – Resulting 17+(170×P) damage
– master – Resulting 20+(200×P) damage
7. Poem of Revive – Revive – uses 8 mana points – area of effect 1×1
– beginner – Revives 120+(100×P) of total HP
– advanced – Revives 160+(200×P) of total HP
– expert – Revives 200+(200×P) of total HP
– master – Revives 240+(300×P) of total HP
8. Insects Nuisance – Revive – uses 8 mana points – area of effect 1×1
– beginner – Resulting 10+(80×P) damage on target
– advanced – Resulting 20+(130×P) damage on target
– expert – Resulting 30+(160×P) damage on target
– master – Resulting 40+(200×P) damage on target
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