Remnant Knights Dual Gunner Skill Information

Remnant Knights Dual Gunner Skill Information by ProxyX

Okay well to start off with, the actual “Dual gunner” skill tree.

Dual Gun Mastery
Passive
Needed to use any skill from this tree

HP Gunner
Passive
Total HP is increased when a dual gun is equipped.
Total HP increased by 40

MP Gunner
Passive
Total MP is increased when a dual gun is equipped
Total MP increased by 15

Steady Hands
Passive
Your aim and attack is increased when a dual gun is equipped
Attack power increased by 3

Combat Suit
Passive
Your defense is increased when a dual gun is equipped
Increases defense by 3

Turbo Boost
Buff
Activates your turbo boost, increasing attack speed for a short period of time
increases attack speed by 20% for 20 seconds

Critical Shot
Buff
Charges your guns to increase critical rate for a certain time
Increases critical hit rate by 10% for 180 secs.

Fleet Footed
Buff
Increases your run speed for a short time.
Increases movement speed by 20% for 30 seconds.

Tension Multi Shot
Attacks enemies with a fiery barrage by consuming two gauges of tension.
Deals 750% of current attack strength for (XXXX) damage. Pushes away the target by 10.

Rapid Fire
Shoots a series of rapid shots toward the enemies
Pushes away the target by 1. Deals additional 235 damage

Exploitation
Aims at an enemy’s weak point and fires.
Deals additional 280 damage, Decreases defense of target by 30% for 20 secs at 30% rate.

Flash Bomb
Throws a flash charge at your enemies blinding them for a short period.
Deals additional 250 damage. Decreases accuracy rate of target by 40% for 10 seconds at 50% rate.

Cross Fire
Fire both guns rapidly ahead of you.
On attack, 10% chance to cause a flame effect for 5secs. Explosion occurs damaging 3 targets within 20 range for additional 100% (XXXX) Damage.

Converging Fire
Activate twin booster energy to fire for a short time
Pushes away the target by 4. Deals additional 307 damage

Burst Shot
Fires explosive rounds at an enemy which detonate in an area attack
Pushes away te target by 20. Deals additional 345 damage.
On attack, 70% chance to cause a flame effect for 5 seconds. Explosion occurs damaging 3 targets within 20 range for additional (XXXX) damage.

Sloth Grenade
Hit enemies witha grenade which slows their movement speed.
Deals additonal 345 damage. 40% chance to decrease movement speed by 50% for 10 secs.

Chaos Shot
Spin your body to fire at multiple enemies
Deals additional 345 damage.

Hm, i guess i’ll try and get the basic gun circle stuff down here as well.
Excluding the tension skills. Btw, these skills can be used by both a heavy launcher and a dual gunner.
Basic Gun Circle skill tree:

Power Shot
Usable range: 180
Fires a powerful aimed shot that can pierce enemies in a line.
Pushes away the target by 10 (Distance)
target Numbers: 3
Deals additional 171 Damage.

power shot leads to:

Moving Shot
Usable range: 150
Leap backward to avoid enemies, while unleashing a torrent of rockets.
Pushes away the target by 2 (Distance)
Target Numbers: 4
Deals additional 150 damage

Bazooka
Usable Range: 180
Leap into the air and fire an explosive shot downward at your enemies.
Deals additional XXX damage.

when attack, 5sec(s) Flame abnormal effect Explosion occurs damaging X target(s) within 20 range for additional 100% (312) damage.

Bazooka leads to:

Marble Grenade
Usable range: 100
Toss a handful of low impact explosives at your enemies.
Pushes away the target by 5 Distance
Deals additional 191 damage

Eagle Eye
Increases your character’s shooting range when Heavy Launchers or Dual Guns are equipped
Attack Range increased by X

Gun Circle HP Boost
Your amount of total HP is increased when a heavy Launcher or Dual Gun is equipped
Total HP increased by XX

Gun Circle MP Boost
Your amount of total MP is increased when a Heavy Launcher or Dual Gun is equipped
Total MP increased by XX

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