Gunbound Mage and Boomer FAQ

Gunbound Mage and Boomer Frequently Asked Questions by Isaac999

|What Is Mage? |

Mage is a shield Mobile that is good for battling other shield due to its
anti-shield SS attack.

“Vital” Stats:

-Skill: Beginner
-Type: Shield
-Weapon Type: Laser
-Attack: Good
-Defense: Good
-Health: Medium
-Movement: Medium
-Climbing: Medium
-Bunging: Medium
-Base HP: 830
-Base Shield HP: 220
-Total HP: 1050

|Weapons |

|Weapon 1 |

Single laser beam.

Maximum Damage: around 180
# of projectiles: 1
Weight: Medium
Angle Range: 35
Delay: about 800

Fires a single laser beam that does 150-180 on a direct hit. It is useful for
situations where you need less delay or are firing a calibration shot (shooting
across the feild to get the correct power). This shot is your regular, standard
weapon. It is weak, so you shouldn’t use this as your main weapon though.

|Weapon 2 |

2 swerving laser beams.

Maximum Damage: 250
# of projectiles: 2
Weight: Medium
Angle Range: 35
Delay: 900

This weapon is basically the same as weapon 1, except it shoots 2 beams (like
the turtle’s shot 2). It can do about 200-250 damage if you land both beams. It
won’t clear as much land as weapon 1, but the damage makes up for the reduced
bunging ability. If you used shot 1 before, then you should cut the power by
1/4″ to have both beams hit (you don’t need to do this with Ultra High Angle
shots though). This should be your main weapon. If you shoot into a tornado,
the beams can seperate, though they usually end up hitting near each other.

|SS Weapon |

Glowing ball.

Maximum Damage: 500
# of projectiles: 1
Weight: Medium
Angle Range: 35
Delay: about 1300

This is one of the best anti-shield weapons in the game. It will get rid of ALL
of the shield on an enemy (even if it has been charging up and fills up half
the health bar), doing about 500 damage (or more depending on their shield). It
isn’t very good for non-shielded bots though, because it only does about
250-300 damage to them. The range is about 3″ from the impact zone. WARNING: Do
not use it when you are near the enemy, it will get rid of your shield too.

|Weaknesses/Strengths |

|Strengths |

+4 Defense:

-Armor Bot
-Raon Launcher

+4 Attack:

-Ice (Mammoth)

Best Maps:

-Cozy Tower
-Sea of Hero
-Meta Mine
-Miramo Town
-Adium Root


-4 Defense:

-Ice (Mammoth)

-4 Attack:

-J.D (Cakebot)
-Lightning (Lovebot)

Worst Maps:

-Dummy Slope

|Usage Tips |

The mage is very good in sniper type situations, though it can also be good in
melee situations. The best angle to use is 45, though you should change it if
the situation requires. Remember your angle, and stick with it for all the time
it works. You should first fire a calibration shot, which will hopefully miss
(yes, miss). You should then hit them with the SS for 400-500 easy damage.
Finally, keep on hitting them with the Mage’s 2nd attack.

|Items |

Maximum Damage Load out:

Kill ’em fast!
-Dual x2

Collateral Damage Load out:

Gives a great damage range.
-Lighning x2

Bunge Load out:

Help the mages bad bunging ability.
-Bunge x4

|Avatar |

Attack – Very helpful if you have good aim.
Bunge – Helps out Mage’s extremely bad bunging ability.
Defense – Good for all mobiles.

|Contact Info |

GameFAQs Name: Isaac999
GunBound Names: HunterIsaac and LAOGirl

Thanks to:

greengravy101 a.k.a. greengravy294 a.k.a. ForteExtreme a.k.a. ZeroExtreme

For letting me kill him many many many times to see how the mage worked (and
Ice and… well, you get the point).

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The dots should be exactly on top of each number, and should stop at the same
spot. If it does not align correctly, there is no hope for you. Also, if you
cannot see the uperscore (�) correctly, things in this guide may not be shown

This guide created by:
The Unlucky Cat (GameFAQs) or KuroNek0 (Gunbound).
Email me at:, or AIM me at thunblckct
for any question, comments, or corrections.
Do not spam me, send me junk mail, or just say “hi”
Any hate mail may be sent to
__________________________________________________ _______
/ /| �|� _ _ _ _ /� _ _ _ _ _
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-1. Table of contents —————— You’re looking at it!
0. Version history —————— Just under this.
1. Introduction —————— Between half and 1/4.
2. Boomer in brief —————— Just an inch above half.
3. Juicy info! —————— Halfway.
4. Diagrams —————— Near the end.
5. Credit + Thanks —————— A little up from the bottom.
6. Legal stuff —————— At the very bottom

/ /� / _ |) _ _ | | _ _ _ |)
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0.00 – Nov 26 03 – The idea to create a guide, for players to learn how to use
the boomer effectively, occured.

1.00 – Nov 27 03 – When all the real work started, and got it all down. First
submitted to GameFAQs.

1.10 – Nov 29 03 – Guide was shot down. Added info in an attempt to get posted.

1.15 – Jan 8 04 – I just felt like looking over this, and fixing a few things
that have either changed, or never were true.

/ /| | _ |) _ _ _ _
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One night after many weeks (months?) and a look at the FAQ page for Gunbound,
I decided the people need to know how to use the boomer. When I first started
playing, I thought that you had to be a pro or a hacker to use the wooden
mobile, but no. All you need to know are some numbers and tricks. After reading
this guide, you will be well on your way to becoming a master of the

*your results may vary

And my name has a ZERO on the end, not a capital “o”.

Advantages: Being light as it is, it has a relatively high mobility. I’ll never
understand, but the boomerangs it shoots hurt a lot (maybe they’re packed with
explosives?). Somehow the people of Miramo (creators of the boomer) have made
this wooden log a living creature (magic?). That means it is strong against
lightning (+4% defense) and takes the health bonus from heals.

Disadvantages: The boomer, being wooden, has low health and low defense (as
aposed to metal). The boomer is a creature, and all creatures are weak to
laser weapons (-4% defense).

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– High damage
– High movement and climbing
– High angle range
– Not magnetic (much)
– Heal bonus
– Multiple shots

– Hard to aim in wind
– Low health and defense
– Takes getting used to
– Weak bunge capability

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BIG: The boomer’s shots are HIGHLY affected by wind. When I say this I MEAN
it’s highly affected by wind. A difference of 1 wind can affect your shot.

GENERAL COMMENTS: All three of the boomer’s shots (1, 2, and SS) are the exact
same weight but do more damage respectively. The first shot has low delay (890)
and does okay damage. The second shot shoots four boomerangs that do about 1/2
the damage of the first shot each and is good for digging. The SS must be in
the air for 3-4 seconds so it can change into a golden ‘rang of doom. It does
500 dmg on a direct hit on a jewel/no-avatar. All three of these attacks MUST
hit the tank to do damage. If you hit just beside, you could do no damage at

WIND: This is a HUGE problem for newbies trying out the boomer. But with a
few tricks, it can be easily countered. All wind examples are facing straight
left or straight right unless specified otherwise.

0-1 wind: Your shots wont be affected by the wind at all. If you want to go for
the high angle bonus, now is the time. If you want to hit a mobile
that is two mobile-lengths away (one could fit inbeween you two and
touch, but not overlap), shoot almost straight up and a bit towards
them. Put it to 89 and shoot full power (use dragshot to be quicker).
Right click and hold on the screen and drag it so your mobile is
right at the edge. If you aim at 82 (towards the other side) and
shoot full power, you will hit the just short of the edge of the
screen AT THE SAME LEVEL AS YOUR TANK. If your target is higher, your
shot won’t quite make it to them.

2-3 wind: BE CAREFUL! If you don’t look at the wind before you shoot, the wind
could easily change from 1 to 2. THIS MAKES ALL THE DIFFERANCE! In
2-3 wind, your shots WILL be affected by wind (a lot). Just be
careful and try to adjust your shot accordingly. Don’t try for high
angles unless you know what you’re doing.
If the wind is going towards your target, think of each number added
to 1 wind, as an angle. So if the wind was 2 facing right, a 90
degree angle, full power, should land where it would if you shot at
89 in 1 wind. This low wind can be used for backshots, but only at a
closer range.

4+ wind: If the wind is facing in your target’s direction, aim the other way
and go between angle 65 and 75 (preferably 70). If you shoot full
power, the shot will go the way your tank is facing (against the
wind), if you shoot ANYTHING less than full, your shot will stop in
mid-air and go the other way. This is how to do the back shot. If
the wind is weak or pointing down, it will be hard to reach enemies
far away using the back shot.

Any wind If you are to the left of your target, use the strat above
facing the using full power.
wrong way: If you don’t want to do any fancy tricks to counter the wind, just
aim lower than 45 degrees (sometimes below 40 is needed).
Too bad they patched the bug shot, that was usefull.

Using duals: NEVER use a dual to dig any amount of dirt if you want to deal
maximum damage.
A really cheap thing to do with duals is to use a dual (don’t
shoot), skip a turn, then use another item like lightning or blood
(so far those are the only ones I know work), then you can use
BOTH items in ONE turn!

Force: This will increase the damage you deal to your target. If you can, use
your SS to deal major damage. Dual+ is also good if you don’t want all that

Hurricane: This isn’t too bad for the boomer, so just remember if your shot is
going up, the hurricane will make it go higher and visa versa.
This is hell for backshots and high angles if it’s right in front of you.

Lightning: This causes a bolt of lightning to come from the top of the screen
and travel straight down to the spot where your shot hit. This is great for
the boomer’s second shot because one bolt will come down for EVERY boomerang.
So use shot 2 (and dual) for max damage.

Wind: Keep your eye on this at all times and refer to the strategies above for
more detailed help.

Thor: Like lightning, this will fire a laser from the satellite to where your
shot landed. Use shot 2 (and dual) for MAJOR damage.

/ 4 4 | _ |) _
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Each situation includes 2 meathods, one easy and one hard.

Wind is going to the right, target is to the right:

Back shot: Hard

| |

8o o_o

Result: Surprised look from other players and a 25g bonus.

Normal shot: Easy

/�� o8 ‘.’

Result: Same damage as a back shot, but no bonus.

Wind is going to the left, target is to the right:

Full power: Hard

| | |
o8 o_o

Result: Surprise look, and maybe a high angle bonus.

Under 45: Easy

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Result: Same damage, but no bonus.

No wind, target is to the right (or left).

Ultra high angle: Moderate

|| ||
| |
| |
| |
| |
o8 o_O

Result: An “omgwtfnice” reaction from other players.
An (ultra)High angle bonus.

Normal shot: Easy

o8 ‘.’

Result: A tiny bit lower damage than high angle, and no bonus.

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Thank you to GameFAQs for posting this FAQ, Gatacus (GB name) for teaching me
the specifics, my brain, body, and hands for putting all this down onto the
computer, S@ftnyx for creating such an awesome game, exploder for the nak FAQ I
used to see what people want in a mobile guide, and anyone who tells me
corrections or comments.

/ 6
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Anyone is free to use this guide in whole or in part AS LONG AS THEY GIVE ME

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