DDTank Arsenal Guide

DDTank Arsenal Guide by PaperSpirit

Weapons

Offensive

Nugget

Offense: 198
Defense: 143
Agility: 33
Luck: 44
Range: 20°-65° (flat)

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Flames

Offense: 250
Defense: 60
Agility: 40
Luck: 30
Range:20°-50° (flat)

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Defensive

Laser

Offense: 40
Defense: 250
Agility: 30
Luck: 60
Range: 55°-70° (flat)

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Plunger

Offense: 40
Defense: 180
Agility: 30
Luck: 130
Range: 20°-45° (flat)

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Agile

Japan Dart

Offense: 60
Defense: 30
Agility: 250
Luck: 40
Range: 15°-50° (flat)

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Medical Kit

offense: 130
Defense: 30
Agility: 180
Luck: 40
Range: 15°-45° (flat)

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Lucky

Explosive

Offense: 30
Defense: 40
Agility: 60
Luck: 250
Range: 25°-60° (flat)

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Basket

Offense: 40
Defense: 30
Agility: 130
Luck: 180
Range: 20°-50° (flat)

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All-Rounded

Tv Set

Offense: 95
Defense: 95
Agility: 95
Luck: 95
Range: 50°-70° (flat)

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*Note: All Photos are of the remarkable versions of the weapons; The stats however are of the basic weapon.
**Note: All Angle ranges were done on a flat surface; keeping as leveled as possible.
***Note: Both the Hatchet, and Ak- 48 have been omitted from this list, as they are starter weapons. 

Pearls 


Attribute:

Attribute Pearls are used to increase the basic stats of the character. These pearls are in the shape of a circle, and vary in names, and levels.

Attack:
By using an Attack pearl, This will add directly into your Offense stat. The higher the level, the greater amount of offense is distributed.

Defend:
By using a Defend pearl, this will add directly into your Defense stat. The higher the level, the greater amount of Defense is distributed.

Quick:
By using a Quick pearl, this will add directly into your Agility stat. The higher the level, the greater amount of agility is distributed.

Fate:
By using a Fate pear, this will add directly into your Luck stat. The higher the level, the greater amount of luck is distributed.

Harm:
By using a Harm pearl, this will add directly into your Harm attribute. The higher level, the greater amount added onto harm; which in turn increases your capacity to hit much harder.

Armor:
By using a Armor pearl, this will add directly into your Shield attribute. The higher level, the greater amount added onto Shield; which in turn increases your capacity to withstand much more than usual.

Defense:

Defense Pearls activate on your opponents turn, They counteract the effect of your opponents tactics; abilities; and sometimes damage.

Stable:
Stable makes the ground under you, and around you, solid. Using this pearl will counter the opponents that rely on sinking or digging players to win.

Strong:
Deducts a given amount of damage from an attack. The higher level of the pearl the more damage it negates.

Marble:
Increases your Defense points by a certain degree. The higher level of the pearl the more defense it adds.

Fury:
Increases the amount of anger given from each attack your opponent successfully launches on you. The higher the level the more likely this pearl will take effect.

Absorb:
Absorbs all damage done to you. The higher the level the higher probability this pearl will take effect

Healing:
Like Strong; Healing negates damage, but by a certain degree. Strong Negates a set amount, Healing removes a percent of the damage you have taken on.

Offense

Offense pearls work to your benefit during your turn. These are meant to act as a passive Power-up embedded into your weapon. Each pearl has unique abilities, Use the ones that work for you.

Batter:
Adds 1 assault to your attack.

Burn:
Adds a burn affect causing the player to take damage over time.

Repeat: Allows a player to have a turn immediately following their original turn. Certain levels give a certain amount of energy for the turn.

Pierce: Bypasses players armor doing direct damage, Essentially it bypasses the Shield attribute.

Injure: Adds a set amount of damage on top of the damage already given

Luck: Increases the luck attribute giving higher chances of critical hits. Higher levels increase the amount given and higher success rate.

Accurate: Turns shot into guided shot.( 30% less damage)

Violent: Guarantees a critical hit.

Nuclear: Creates a giant pit, by destroying large parts of the map that surrounds the target destination.

Fatigue: Decreases amount of energy of opponent can use for two turns.

Weaken: Causes the enemy to become weakened, causing a percentage of damage to be removed from their attacks for the next two turns.

Deterl: Seals all power-ups of opponent for two turns.

Lock: Locks opponents angle in place for two turns.

Vampire: Steals a percentage of health from damage given to opponent.

Ice: Instills your attack with ice effect.

Accessories

Accessories can be worn to boost a stat in which the item is intended for. What is best about these is that unlike regular armor these can be smelted together to create even stronger equipment.

Bracelets:

Devil:

Offense: 10
Defense: 5
Agility: 5
Luck: 5

Stability

Offense: 5
Defense: 10
Agility: 5
Luck: 5

Agility:

Offense: 5
Defense: 5
Agility: 10
Luck: 5

Angel:

Offense: 5
Defense: 5
Agility: 5
Luck: 10

Rings:

Flame:

Offense: 10
Defense: 5
Agility: 5
Luck: 5

Blue:

Offense: 5
Defense: 10
Agility: 5
Luck: 5

Feather:

Offense: 5
Defense: 5
Agility: 10
Luck: 5

Clover:

Offense: 5
Defense: 5
Agility: 5
Luck: 10

Metallurgy:

As stated earlier Rings and bracelets can be combined to create stronger items and boost stats. For metallurgy you need 4 rings or bracelets of the same type and head over to the armory.

Once there add the four rings/bracelets into the slots like so :
This image has been resized. Click to view the full Size Image.

Clicking “Preview” gives you a look at what item u can create.

Once you have completed this u can hit “Smelt” and create the desired item .

Arms:

Arms are a great addition to anyone’s arsenal. These, Like weapons, can be fortified normally with Energy stones.

Gulu Shield:

The Gulu shield can be acquired at anytime during the Gulu Kingdom instance. The shield itself Buff the user decreasing the damage taken by oncoming attacks. Stronger fortifications increases the amount of damage the shield can withstand.

Angelic Arm:

The Angelic Arm Is quite useful under any circumstance. This Arm has the ability to heal all those in range of its landing point. Used like an ordinary weapon the arm can be thrown long distances to reach players in need of rejuvenating heals. However, The angelic arm if used for multiple people will split it’s healing properties amongst those it was used for. The stronger level of fortification the higher amount of health can be restored.

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1 Response

  1. Anonymous says:

    tnx for the guide ^_^

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