Adventure Quest Optimal Stats Guide
Adventure Quest Optimal Stats Guide by Dev
Time and time again, I see people asking “What stats should my character have?” and many more playing characters with below optimum stats. Well now, I’m writing this guide to solve those problems and to help characters get the most out of their stat points. I have included stat formulae, evaluations and character build recommendations.
Note before posting:
(1) Please don’t ask me questions relating to your character or friend’s character. For ratings/advice, post in the AQ Question/Answers section. Remember to read the rules before posting!
(2) I have only listed the primary build types. You may suggest new builds as long as you explain it concisely.
I don’t accept any build that significantly neglects performance. Other suggestions are welcome. Please try to elaborate as much as you can about the build.
(3) Please do not post saying anything along the lines of “The level cap is 130/136, please update the guide to reflect these stats.” It was made at level 100 for a purpose – most players who actively play AdventureQuest are nowhere close the level cap (130 for Adventurers, 136 for Guardians), but are extremely close to level 100 (either 80-90, or 100-110). I have updated Zs guide to have 135 stats in bold, but will not be adding 135+ stats, until at least 140, or perhaps more. My reasoning behind this is simple enough, from level 135 on, all builds will usually just have a “stat dump”, where they put all their remaining points, present and future, into one stat.
Table of Contents and Search Tags – Use Ctrl + F, then use search tags (e.g. [3])
[1] Basic Build Definitions
[2] Character Building Evaluation
[3] Stat Evaluation
3A Strength
3B Dexterity
3C Intellect
3D Endurance
3E Charisma
3F Luck
[4] Recommended Stat Development for Each Build
4A Pure Mage
4B Battle Mage
4C Power Hybrid
4D Balanced Hybrid
4E Mystical Warrior
4F Pure Warrior
4G Ranger
4H BeastMaster Mage
4I BeastMaster Hybrid
4J BeastMaster Warrior
4K Annihilator Mage
4L Annihilator Hybrid
4M Annihilator Warrior
4N Tank Mage
4O Tank Hybrid
4P Tank Warrior
4Q Semi Tank Warrior
4R Semi Tank Mage
4S Lucky BeastMage
4T Lucky BeastWarrior
4U Lucky BeastRanger
4V Lucky Hybrid
[5] Thanks and Credits
[1] Basic Build Definitions
To give you a rough idea of what each build is like, here are the level 100 stats for some common builds, with level 135 stats in bold. If a particular stat doesn’t change between level 100 and level 135, it is simply left alone.
1) Pure Mage
A character devoted solely to magic attacks, they are highly powerful, accurate and good at blocking enemy attacks. But they aren’t overly durable (though compensated by high blocking ability), and are very poor at melee attacks.
STR 0
DEX 200
INT 200
END 50 -> 75
CHA 0
LUK 50 -> 200
2) Battle Mage
[Hybrid Variant]* Though specializing in magic, these guys can also fight well with melee equipment. Their drawback is low durability and blocking ability.
STR 120 -> 200
DEX 130 -> 200
INT 200
END 50 -> 75
CHA 0
LUK 0
3) Power Hybrid
[Hybrid Variant]* One of the most versatile to use. These guys use a mix of melee and magic and focus on offense. Their drawback is decreased durability and blocking ability. They sacrifice blocking abilities for better attack power.
STR 170 -> 200
DEX 110 -> 200
INT 170 -> 200
END 50 -> 75
CHA 0
LUK 0
4) Balanced Hybrid
[Hybrid Variant]* The true all-rounder build of AQ one and useful in almost any situation. These guys use a mix of melee and magic with moderate offensive and defensive capabilities. Their drawback is that none of their features hit the wow factor (if you consider that a drawback).
STR 150 -> 200
DEX 150 -> 200
INT 150 -> 200
END 50 -> 75
CHA 0
LUK 0
5) Mystical Warrior
[Hybrid Variant]* A durable melee-based fighter with reasonable magic capabilities. But somewhat lacking in accuracy and blocking abilities.
STR 200
DEX 130 -> 200
INT 120 -> 200
END 50 -> 75
CHA 0
LUK 0
* Note that all Hybrid variants (BeastMaster/Annihilator/Tank Hybrids excluded) end up with 200/200/200/75/0/0 (STR/DEX/INT/END/CHA/LUK) stats at level 135 in my guide. They are only different in the way they are developed.
6) Pure Warrior
This is a moderately powerful character is devoted soley to melee attacks, which means they don’t need their MP. They are also blessed with accuracy and durability. Unfortunately, they are poor at magic based attacks.
STR 200
DEX 200
INT 0
END 50 -> 75
CHA 0
LUK 50 -> 200
7) Ranger
These guys specialize in the use of bows and other projectile weaponry, making them fast attacks. They can use melee weapons equally well and are good at blocking attacks. They aren’t highly durable and their attacks are relatively weak due to the lack of strong ranged weapons. While their build seems the same as the warrior, they are built with much different strategy.
STR 200
DEX 200
INT 0
END 50 -> 75
CHA 0
LUK 50 -> 200
8) BeastMaster Mage
This character’s power lies in strong bond to his pets and guest who fight by his side. They have excellent attack power but lacking a bit in blocking.
STR 0
DEX 100 -> 200
INT 175 -> 200
END 50 -> 75
CHA 175 -> 200
LUK 0
9) BeastMaster Hybrid
This character’s power lies in strong bond to his pets and guest who fight by his side. However, this comes at the price of their own abilities which are substandard. This build is generally talked about hand-in-hand with the cliche, “Jack of all traits, master of none.”
STR 120 -> 150
DEX 90 -> 150
INT 120 -> 150
END 50
CHA 120 -> 175
LUK 0
10) BeastMaster Warrior/Ranger
This character’s power lies in strong bond to his pets and guest who fight by his side. They have excellent attack power but lacking a bit in blocking. In stats, the beastwarrior is identical to its Ranger counterpart, and thus I have combined them into one section.
STR 150 -> 200
DEX 150 -> 200
INT 0
END 50 -> 75
CHA 150 -> 200
LUK 0
11) Annihilator Mage
This mage type character can do extremely powerful magic damage along with excellent precision and blocking ability. But it has greatly sacrificed it’s durability for it. At level 135, you will gain a little END, so this build ends up exactly like a pure mage.
STR 0
DEX 200
INT 200
END 0 -> 75
CHA 0
LUK 100 -> 200
12) Annihilator Hybrid
This hybrid variant can do overwhelming melee and magic damage with a moderate accuracy and dodging ability. But it has an underwhelming number of hit points. You can either go with your remaining 75 points in luck, or put them into END, making you identical to a balanced hybrid at level 135.
STR 200
DEX 100 -> 200
INT 200
END 0
CHA 0
LUK 0 -> 75
13) Annihilator Warrior/Ranger
This is an unusual warrior based character that tops the ranks in melee/ranged power and accuracy. But it’s the least durable of warriors. Note: this set of stats will suit both the warrior and ranger versions. Again, you will end up with the same stats as a pure warrior/ranger at the level cap, but the path in which you train is much different, and generally more challenging. You can either put stats into INT or CHA once y
STR 200
DEX 200
INT 0 -> (75)
END 0
CHA 0 -> (75)
LUK 100 -> 200
14) Tank Mage
This mage type character can do extremely powerful magic damage along with excellent durability. But it has greatly sacrificed its blocking ability for it.
STR 0
DEX 100 -> 200
INT 200
END 200
CHA 0
LUK 0 -> 75
15) Tank Hybrid
This hybrid type character can do extremely powerful magic and melee damage along with excellent durability. But it has greatly sacrificed its blocking ability for it.
STR 150 -> 200
DEX 50 -> 75
INT 150 -> 200
END 150 -> 200
CHA 0
LUK 0
16) Tank Warrior
This Warrior type character can do extremely powerful melee damage along with excellent durability. But it has greatly sacrificed its blocking ability for it.
STR 200
DEX 150 -> 200
INT 0
END 150 -> 200
CHA 0
LUK 0 -> 75
17) Semi-Tank Warrior
This is a mix of the Tank Warrior and the Pure Warrior. These guys sacrifice some LUK in order to further raise END and durability in battle. There are many different options for this build, I have listed 2 possible options.
STR 200
DEX 200
INT 0
END 100 -> 200/100
CHA 0
LUK 0 -> 75/175
18) Semi-Tank Mage
This is a mix of the Tank Mage and the Pure Mage. These guys sacrifice some LUK in order to further raise END and durability in battle.
STR 0
DEX 200
INT 200
END 100 -> 200
CHA 0
LUK 0 -> 75
19) Lucky BeastMage
Lucky Beastmages sacrifice all their DEX in order to boost LUK. They enjoy the luxury of obtaining the first turn in battles along with powerful Lucky Strikes and therefore enhanced damage. They sacrifice small amounts of bth and blocking in order to maximize their possible damage, while still retaining CHA.
STR 0
DEX 0
INT 200 -> 200
END 50 -> 75
CHA 200 -> 200
LUK 50 -> 200
19) Lucky BeastWarrior
Lucky Beastwarriors sacrifice all their DEX in order to boost LUK. They enjoy the luxury of obtaining the first turn in battles along with powerful Lucky Strikes and therefore enhanced damage. They sacrifice small amounts of bth and blocking in order to maximize their possible damage, while still retaining CHA. Being a Lucky Beastwarrior is somewhat of a gamble. You lose out on a lot of damage potential in Ranged weapons, which are still usable to a degree.
STR 200
DEX 0
INT 0
END 50 -> 75
CHA 200
LUK 50 -> 200
19) Lucky BeastRanger
Lucky Beastrangers have all the benefits of LUK (as stated above), and still take advantage of Ranged weapons. While Lucky Beastwarriors would rather sacrifice DEX, it is far more optimal for Beastrangers to sacrifice STR for LUK, and keep their DEX. Lucky BeastRangers love guns and similar items – aka, items that do not take stats from STR. These items are generally innately more powerful, but lose out in damage for normal rangers due to decreased stat bonuses to damage. With 0 STR, these are the best weapons for This type of Ranger.
STR 0
DEX 200
INT 0
END 50 -> 75
CHA 200
LUK 50 -> 200
20) Lucky Hybrid
With the emergence of Lucky Strikes, people have been more and more inclined to search for builds that utilize the LUK stat in all its glory. This type of Hybrid loses out on the versatility offered by DEX, but in exchange is able to harness the power of the Lucky Strike. It is similar to other hybrids in that it can utilize both Melee and Magic weapons, as well as spells with proficiency. Contrary to other hybrids, however, this build suffers when attempting to use Ranged weapons due to losing out on the massive boost to bth that DEX gives Ranged weapons. They are still usable, but you’ll probably want a weapon with extremely high bth (Mjollnir or Tonbo-Giri).
STR 200
DEX 0
INT 200
END 50 -> 75
CHA 0
LUK 200
[2] Character Building Evaluation
Starting Off
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