World of Tanks Secrets Guide



World of Tanks Secrets Guide by WillBlake

Since this awesome thread at the german forum started by Razor666_cgn was a huge success and it was requested to be translated, I did my best:

First the original posting (Behold, it is in german language)
German Version

Now we start with the data on the game. Enjoy.

Bounces

The projectiles and the angles of impact are idealised, to make calculations less complex. Every angle of impact higher than 70 degrees counts as ricochet!
With one exception: If the armor is three times thinner than the caliber of the projectile and the angle is higher than 8 degrees, the shot will penetrate. All shells have a richochet value and an idealisation value. These are 70 and 8 degrees for the most part of the shells. Note: It seems obvious that the explanation from the english forum is out-of-date.

Equipment

Removed Speed Governor: Increases the power of the engine by 10% and damages the engine with 1 HP/sec.

Optics: Get active after 3 seconds of being stationary.

Camouflage Net: Get active after 3 seconds of being stationary and increases the camo value to 1,99.(I have to test, how this is actually working.) The 25% stated ingame would be 1,25 here. Like this it would be +99% to camo.

Vertical Stabilizer: The spreading while driving is decreased by a multiplier of 0,8. (Example T-44: 0,24×0,8 = 0,19)

Calculating the hits
The 3D model of the hitboxes, posted at the forum, leads to the assumption that WoT uses a quite plain system of calculating the hits. Fuel tanks, ammo rack, gear box, transmission, turret ring, gun mantlet, tracks an obviously the crew. Here are the explanations for the most common strange damages.

Frontal hit, engine down, engine located in the back of the tank -> Engine was not hit, but gear box or transmission were.
Hit once, three modules down -> The shot went straight through the tank/turret.

Every module in WoT has a set amount of hit points(HP). Those are repaired by the crew, but not up to 100%. The ammo rack of a Panzer III for example, has 100HP and will be repaired up to 75HP The crew has a HP rate how fast the module will be repaired. On the Panzer III this is 5HP/sec for the ammo rack. Unfortunatly burns the ammo rack on a Panzer III with 9,5HP/sec, so the tank is toast without a fire-extinguisher
By the way, most of the tracks have a armor value of 15-20, no suprise they break, if you hit them.

So, what happens in case of a hit? First it will be calculated if the hit deals damage. In case of an exterior module is hit (tracks/gun), it is possible that the module absorbs the damage and the tank gets no damage (no HP decrease). If the projectile penetrates the armor, it takes a straight line through the tank and damages every single module/crewmember in its path. In our example with the Panzer III, a projectile hits the ammo rack and still has the energy to get over the 100HP in one hit the tank is instant blown to pieces. Another example, if you hit the rear hatch of a KV with a 10,5cm gun it will be a one-shot as well.

The chances for the loss of a module:

Engine: 45%
Ammo rack: 27%
Fuel tank: 45%
Optics: 45%
Radio: 45%
Gun: 33%
Turret ring: 45%
Crew: 33%

Camouflage Ability
Many people assumed wrong that you are invisible in or behind a bush. Thats not the absolute truth. The tank has to be fully covered and cease moving his hull. Turning yes, back and forth no. Also the ability is linked to the size of the tank. A Jagdtiger has almost no camouflage ability. Here is some data on the camouflage ability of the tanks.

Explanation:
Blue:Moving
Red:Standing
Green:Camo Net
Percentage:Camo Value

The credit coefficients:

The average tank as an average coefficient of 0,65 – 0,71. Except the premium tanks, which have 1,10-1,3. In my opinion the value shows how much credits you get for a kill. The value of the enemy tank x credit coefficient.
American mediums have 0,90 as equalisation for poor armament. This is a assumption!

The ratio of how fast tanks are burning

Name: Burning ratio in HP/second / chance of extinguishing the fire

Ferdinand: 60 / 0,20
JgPanther: 43 / 0,18
JgTiger: 80 / 0,20
Panther II: 90 / 0,20
Tiger: 72,5 / 0,20
Tiger II: 80 / 0,20
Panzer IV: 23 / 0,20
VK4502: 97 / 0,20

IS: 61,5 / 0,20
IS-3: 70 / 0,20
ISU-152: 50,5 / 0,20
IS-7: 110 / 0,20
SU-100: 30 / 0,20
T-44: 65 / 0,20

T-29: 62,5 / 0,20
T-30: 112,5 / 0,20
T-32: 77,5 / 0,20

The ratios are between 10 and 120 HP and 20% to be set on fire. Higher tier equals higher burning ratio.
Except TDs which have lesser ratios due the lesser HP.

The coefficient for the repair:

Name: / Coefficient

Ferdinand: 8
Tiger: 5,95
Tiger II: 7,92
PzIII: 4,3
JgTiger: 8,4
JgPanther: 7,32
Panther: 8,75
Panther II: 10,00

IS: 5,95
IS-3: 7,07
IS-4: 9,18
IS-7: 10,96
T34: 5,34
T54: 8,65 (bad thing, the PantherII seems to be much more expensive)

M4 Sherman: 5,34
Pershing: 10,80
T30: 10,96
T32: 7,92
T29: 5,17
M6: 5,16

The maps:
Here are the map sizes, which are most interesting for artillery drivers.

Name: Size

Karelia: 1000x1000m
Malinovka(aka Campingkova): 1000x1000m
Himmelsdorf: 600x800m
Prohorovka: 1000x1000m
Ensk: 600x600m
Lakeville: 800x800m
Ruinberg: 800x800m
Hills: 800x800m
Murovanka: 800x800m
Erlenberg: 1000x1000m
Komarin: 800x800m
Cliff: 1000x1000m
Monasty: 1000x1000m
Desert: 1000x1000m
El Hallouf: 1000x1000m

Other World of Tanks Articles
World of Tanks Grinding IS-7 and IS-4 Lines Guide
WoT Crew Layout Guide
World of Tanks Leo Guide
World of Tanks Tier List for Tier 6 Strongholds
World of Tanks 7/42 Tips
World of Tanks Shell Types and Mechanics Guide
World of Tanks Clan Wars Guide
WoT Guide for New Players
World of Tanks Rules of Best Platooning
World of Tanks Newbie Tips
World of Tanks Map Guides
World of Tanks Where Not To Go On Maps
World of Tanks Medium Tanks and You Guide
World of Tanks What will get you Experience Guide
World of Tanks German Heavy Guide
World of Tanks Basic Roles Guide
World of Tanks Power Leveling Guide
World of Tanks Peek-a-boo Tactics Guide
World of Tanks Maximizing Firepower Guide
World of Tanks Tips for Good Tankers
World of Tanks Misc Tips
World of Tanks Suicide Scouting Guide
World of Tanks Dodging Artillery Guide
World of Tanks Using Gold and Silver Efficiently Guide
World of Tanks Fighting Against Artillery Guide
World of Tanks Medium Tank Tactics Guide
World of Tanks Wolfpacking Guide
World of Tanks Bouncing Shots Guide
World of Tanks Maximising XP in Random Battles Guide
World of Tanks French Tanks Guide
World of Tanks Crippling a Tank Guide
World of Tanks Malinovka Guide
World of Tanks Company Guide
World of Tanks Killing French Tanks Guide
World of Tanks Avoiding Artillery Guide
World of Tanks Buying and Using Gold Guide
World of Tanks Chaffee Pub Domination Guide
World of Tanks Automatic Guns Low Tier Guide
World of Tanks General Tips
World of Tanks Psychological Offense Guide
World of Tanks Tiger Aggressive Driving Guide
World of Tanks KV-3 Brief Guide
World of Tanks Advanced Light and Med Tactics Replays
World of Tanks Art of Tanking Guide
World of Tanks Effective Platoons Guide
World of Tanks Scouting for the Analytical Mind Guide
World of Tanks M4 Sherman Guide
World of Tanks Scouting Advanced Guide
World of Tanks Basic Scouting Guide
World of Tanks Playing Better Guide
World of Tanks Effective Armor Protection Comparison Guide
World of Tanks Roles and Replays
World of Tanks Veteran Tricks and Tips
World of Tanks Frontal Weakspots Guide
World of Tanks Camo and Vision Mechanics Guide
World of Tanks T14 Guide
World of Tanks Improving Win Rate Guide
World of Tanks Crew Experience Gain Guide
World of Tanks 7.2 Skills and Perks Guide
World of Tanks Russian Heavy Line Guide
World of Tanks New Player Guide
World of Tanks Passing Tier 3 Guide
World of Tanks Hero of the Battle and Medals Guide
World of Tanks Crew Special Skills Guide
World of Tanks Creating a Platoon Guide
World of Tanks Loading Screen Hints
World of Tanks Beginner’s Guide
World of Tanks Tracking Tips
World of Tanks Full Tank Trees List
World of Tanks Common Terms and Acronyms
World of Tanks Crucial Tips to Achieve Victory
World of Tanks Equipment Guide
World of Tanks Map Guide
World of Tanks Pzkpfw 38H735(f) Guide
World of Tanks Basic Battle Strategies Guide
World of Tanks Tips before Starting to Play
World of Tanks Running Game in Borderless Maximized Window Guide
World of Tanks Role of Tanks Guide
World of Tanks Rammer Guide
World of Tanks Match Making System Guide
World of Tanks Choosing a Tank Guide
World of Tanks Scouting with a Leopard Guide
World of Tanks Comprehensive Scouting Guide
World of Tanks Aiming at Weak Spots Guide
World of Tanks Scouting Guide
World of Tanks Crew Guide
World of Tanks Artillery Quick and Dirty Guide
World of Tanks Secrets Guide
World of Tanks Tips to Prevent Lag
World of Tanks How Hits are Calculated
World of Tanks Essential Strategy Guide
World of Tanks Proper Cover Guide
World of Tanks The Tiger Agressive Driving Guide
World of Tanks Artillery and You Guide
World of Tanks Visibility and Camouflage System Guide
World of Tanks SPG/Arty/Artillery Tips Guide
World of Tanks Advanced Tank Tactics Guide
World of Tanks Basic Guide
World of Tanks Game Settings in Preferences Guide
World of Tanks Skins Guide
World of Tanks Best Tank in Tiers
World of Tanks Tank Destroyer Guide
World of Tanks Map Strategies Guide
World of Tanks Unlock All Freebie Tanks Guide
World of Tanks Frequently Made Errors
World of Tanks Leveling Guide
World of Tanks Things Not to Do Guide
World of Tanks Team Play Guide
World of Tanks Tips, Tactics and Strategy Guide
World of Tanks Frequently Asked Questions


Leave a Reply