Luna Online Plus Mage Jobs Guide



Luna Online Plus Mage Jobs Guide by oblette

Here’s my little special guide to assist you fellow mages out there who need assistance in planning out your mage & do not fully understand hybriding techniques (in order to make effective jobs)
OBLETTE is currently working on…

trying to figure out a way to explain skill concepts this time instead of details, but redirect to details.

RECENT UPDATES: *updated 2nd -> 3rd job combos, 3rd -> 4th job combos, 4th -> 5th job combos subsections & Which job does what? section + enhanced the title.
NOTE: *Guide is somewhat finished, so I hope what I’ve written will clear your cloud of questions on mages x3 Also~ improvements are always open
NOTE II: *ALL INFORMATION provide in this guide is still subject to change & will change of needed.
RANDOM: *Be sure to catch any spelling errors I make and things of that such! I’m still human

====== The Only Table of Contents here really ~~~~~/

(also a navigation panel… in a way…)
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01A

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===== Something about the author? ~~~~~/

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01B

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===== Which job does what? ~~~~~/

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01C

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===== What? I don’t see any Monk advancement quest! ~~~~~/

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01D

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===== Elf or human? Can’t decide? ~~~~~/

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01E

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===== The BEST of the BEST ~~~~~/

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01F

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===== The breakdown of simple job combinations ~~~~~/

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01G

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===== Uncovering those unnoticed passives ~~~~~/

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01H

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===== back to The breakdown of simple job combinations ~~~~~/

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01I

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2nd -> 3rd job combos :~:~:~

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01J

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3rd -> 4th job combos :~:~:~

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01K

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4th -> 5th job combos :~:~:~

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01L

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===== The reason behind everything ~~~~~/

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01M

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===== BONUS: Rank me easy to hard ~~~~~/

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01N

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===== don’t forget the Credits! ~~~~~/

      ~[

01O

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*those strange #s and letters are addresses for each section. To navigate (if you don’t know how to already), simply hit Ctrl+F on your browser (Internet Explorer/Firefox/exc.) and type in (or copy & paste) the address of the section you wish to visit. After that’s done, just hit “Find” (if needed) & your awesome browser will take you there. Fun ehh? :3

====== Something about the author? ~~~~~/[01A]
Hello, I’m oblette (well duh, and no, that’s not my real name) *points to name under avvy to the right*. ^^ Anyway, I enjoy doing what I can to assist others in what I know (that’s a good thing right? Well, we as humans have been doing that for centuries…)

You all might know me in-game (on ze Crescent server) as the wickedPockyGirl *points to siggy*. Some of you even know what kind of mage I am, which I myself am currently a Warlock..err Witch (I prefer to stand for correct gender address). My entire job path as of now is Cleric>Monk>Warlock. If you look below and can figure out which job path I’m planning to advance to when I reach Lv105 (not happening til probably like next next year due to school and my upcoming busy schedule), that’s great for you =D good job there. I personally have tried out Wizard>Priest>Warlock in the past (…didn’t like it, my Bishop friend kept overwriting my buffs), so I’m pretty sure I can cover Wizard, Cleric, Priest, Monk & a bit of Warlock from experience.

Anyhow ^^ let’s get to the guide!

====== Which job does what? ~~~~~/[01B]
To clear up confusion (and to go back to the basics), here’s a list of things each job is best at (…notice their family tree).

Image
Line of destruction (specified for general offense)
Wizard>Sorcerer>Warlock>Grand Master

Line of combat (specified for pvp)
~N/A~>Monk>Inquirer>Soul Arbiter

Line of supplement (specified for aiding other classes… fighter/rogue)
~N/A~>~N/A~>Elemental Master>Rune Master

Line of protection (specified for general support)
Cleric>Priest>Bishop>Cardinal

OMG what happened to Necromancer?
Well I’ll tell you what happened to Necromancer…

Necromancer is a special mage class which is a mix of both Warlock and Inquirer to some extent. It steals the main attack spells & Bloodstream from Warlock (leaving none for Grand Master… of course Grand Master comes up with its own… attacks that is, not the Bloodstream), a few passives from Inquirer, & adds its very own skills to fill the rest of the job.

Therefore it’s a hybrid class (kind of) in its own self (now that’s funny…).

For further understanding, I will list what each job’s best general role that describes the way they participate in training considering the most suitable situation (party or alone). The jobs described only highlights just the jobs themselves (disregarding any jobs taken before).

*Anyone is capable of participating in a party or soloing alone (honestly… that is true). The only variations come from the difficulty concerned & the connections you have.

[[ 2nd job period ]]
(importance of parties = minimum)

Wizard ~ long ranged 1target soloing (alone)
Cleric ~ long ranged 1target soloing (alone), supporting (party)

[[ 3rd job period ]]
(importance of parties = mild~substantial)

Sorcerer~ frontline/sideline AoEing (party)
Monk~ close-ranged 1target soloing (alone)
Priest~ supporting (party)

[[ 4th job period ]]
(importance of parties = substantial~vital)

Warlock~ sideline AoEing (party)*
Inquirer~ close/mid-ranged 1target soloing (alone)**
Bishop~ supporting (party)
Elemental Master~ limited supporting (party)

[[ 5th job period ]]
(importance of parties = vital~extremely crucial)

Grand Master~ sideline AoEing (party)
Soul Arbiter~ mild frontline AoEing (party), close/mid-ranged 1target soloing (alone)
Cardinal~ supporting (party), mild sideline AoEing (party)
Necromancer~ frontline/sideline AoEing (party)
Rune Master~ limited supporting (party)

*frontline AoEing requires good protection, the best being Holy Barrier (Fireblast is a risky spell to AoE with… mobs may over aggro)
**Holy Justice has 3~6meters of more range than the standard holy spells

====== What? I don’t see any Monk advancement quest! ~~~~~/[01C]
Slow down, slow down… stop panicking. That’s because you’re an elf ^^ It’s just a simple issue of exclusive jobs, don’t worry.

Actually, ignore that, you better worry. It’s best to know which jobs are open to humans and elves and which aren’t beforehand.

In a sense, every job is open for both races to select with the exceptions of… *pulls out list*

Monk = humans only
Inquirer = humans only
Necromancer = humans only
Elemental Master = elves only
Rune Master = elves only

====== Elf or human? Can’t decide? ~~~~~/[01D]
Ever stuck on deciding which to pick? Well here are some things to consider while you make your decision (they even might help you in picking your choice XD)

Elves start out with slightly more INT, WIS & DEX than humans, leaving humans to begin with more STR & VIT to balance things out. As for how much of whatever stats each specific race attains from Leveling Up, I really don’t have a clue…

An elf’s toggle skills together both help increase their physical defense (Nature’s Shield) & magical defense (Nature’s Mind), proving to be useful to all classes and jobs. However, for a human, they are given Burning Rage (boosts their physical attack) & Lace (adds to their HP recovery rate) instead… both completely useless for a mage.

Being an elven mage from this information might seem advantageous… however there is one drawback. Elves are not capable of wearing light armor (more physical defense when compared to robes) until 5th job, of which they must pick soul arbiter to do so. As for humans, they are given the choice to wear light armor since the beginning of 3rd job (Monk) and so on (4th job ~Inquirer, 5th job ~Soul Arbiter too). I expect most elven mages to not even bother with light armor at all (considering the tendency to pick Cardinal or Grand Master).

Personally, one tough choice I had to decide on when choosing which race did not pertain to job opportunities, toggle skills, or stats but rather looks. I’m very convinced that elves look “cuter” than humans & have more feminine features (yes, even the dude elves) than humans. So I flipped a coin on it. XD Guess it scored for human…
*To balance it out, I made all 3 of my banking/merchant/fishing characters elves

====== The BEST of the BEST ~~~~~/[01E]
First of all, let’s jump straight into telling you what paths are the best for each respective job open on your 4th job change (No no, not 4th job, but 4th job change… Like in your 1st job change being you moving from Mage to either Wizard or Cleric).

Ever wanted to know the secret formlae to make the finest mages?
Well here are by far the BEST for each ending job (5th) of which I’ve gathered from extensive reading & inquiring (on this forum of course… as well as a bit in-game).

(H) labels only possible for humans, (E) labels only possible for elves,

(B) labels for both

Wizard>Sorcerer>Bishop>Soul Arbiter (B)

    best well rounded pvper

alternatives (easier to train, as if Wizard>Sorcerer>Bishop isn’t easy enough…)

Cleric>Sorcerer>Bishop>Soul Arbiter (B)

Wizard>Priest>Inquirer>Grand Master (H)

    best well rounded slow but heavy multiple-target damage dealer

alternatives (easier to train)

Wizard>Monk>Bishop>Grand Master (H) Wizard>Sorcerer>Bishop>Grand Master (B)

Wizard>Priest>Inquirer>Necromancer (H)

    best well rounded standard multiple-target damage dealer

alternatives (easier to train)

Cleric>Monk>Warlock>Necromancer (H) Wizard>Monk>Bishop>Necromancer (H)

Wizard>Sorcerer>Inquirer>Cardinal (H)

    best well rounded supporter

alternatives (easier to train)

Cleric>Monk>Warlock>Cardinal (H) Wizard>Sorcerer>Warlock>Cardinal (B) Cleric>Sorcerer>Warlock>Cardinal (B)

Wizard>Sorcerer>Bishop>Rune Master (E)

    best well rounded fighter/rogue class buffer

alternatives (easier to train, as if Wizard>Sorcerer>Bishop isn’t easy enough…)

Cleric>Sorcerer>Bishop>Rune Master (E)

*alternative routes are less potent than the original routes.

Always keep in mind that your last job contributes the MOST to your mage regardless of whatever job you’ve been through before. Not only that, but it determines how your mage will act in training & pvping alike. Previous jobs are only meant to further enhance the options your current job can have, aiming to give you a good number of advantages.

====== The breakdown of simple job combinations ~~~~~/[01F]

(advantages over pure paths)

In this section~ I will provide info on each little piece of hybridizing (from one class to the next) one bit at a time. Note that once I begin to discuss about a 3rd job advancing to a 4th job and so on, I will leave out possible automatic job passives (since there will be several variations from previous jobs selected that go a long way back which control the ending outcome of those particular passives such as the 2nd job).

I don’t get what hybridizing is…
Hybridizing is simply picking a job & adapting to that job, then on your promotion to a higher rank of jobs, you’ll pick one that doesn’t relate closely to the job you picked before. Need an analogy? Well… how should I put this? It’s like being a supporting mage and then advancing to an offensive mage (in turn known as turning the table). Need another analogy? Uhh… alike to going from Teacher to Student… Still need another analogy? O_O Well, let’s just say moving from Fish to Turtle… or Shoe to Chips… okay, I’ll stop there….

What’s an automatic job passive again?
Don’t know what it is? See those pinkish red heart shaped thingies in your passive skills window? Those are what they are. No, really? Yes, really. Basically they are passives that come automatically (you don’t need to learn them & they cost 0sp… free… heh). You can only control them by your choice of jobs (former jobs count).

====== Uncovering those unnoticed passives ~~~~~/[01G]

oblette wrote:On the automatic “stat” passives, each are attained accordingly to the classes you choose and require 0sp (comes automatically). Here’s what each one does (I believe) pertaining to their current Lv.

:: automatic MagAtk passive ::
Lv1 = +1% MagAtk
Lv2 = +3% MagAtk
Lv3 = +6% MagAtk
Lv4 = +10% MagAtk
Lv5 = +15% MagAtk

:: automatic MagCrit passive ::
Lv1 = +1% MagCrit
Lv2 = +3% MagCrit
Lv3 = +6% MagCrit

:: automatic MagCastSpd passive ::
Lv1 = +1% MagCastSpd
Lv2 = +3% MagCastSpd
Lv3 = +6% MagCastSpd
Lv4 = +10% MagCastSpd

:: automatic Vit passive ::
Lv1 = +3 Vit
Lv2 = +9 Vit
Lv3 = +18 Vit
Lv4 = +30 Vit

:: automatic MaxMP passive ::
Lv1 = +1% MaxMP
Lv2 = +3% MaxMP
Lv3 = +6% MaxMP
Lv4 = +10% MaxMP

Cleric & Priest contributes to VIT & max MP
Wizard & Sorcerer contributes to MagAtk & CastSpd
Monk contributes to MagCrit & VIT
Bishop & Cardinal contributes to MagAtk, CastSpd, & max MP
Warlock contributes to MagAtk, MagCrit, & max MP
Inquirer contributes to MagAtk, MagCrit, & CastSpd (aka “JackPot” for mages)
Elemental Master & Rune Master contributes CastSpd, VIT, & max MP
Soul Arbiter contributes to MagCrit, CastSpd, & VIT
Grand Master contributes to MagAtkx2 (“twice”) & MagCrit (also “JackPot” for mages)
Necromancer contributes to CastSpd & VITx2 (“twice”)

*Every contribution Lvs up the selected passives.

====== back to The breakdown of simple job combinations ~~~~~/[01H]
Keep in mind that I will not describe any combinations of jobs that “run in a straight line”.
(i.e. Cleric>Priest, Wizard>Sorcerer, Sorcerer>Warlock, Priest>Bishop, Monk>Inquirer, Inquirer>Soul Arbiter, Bishop>Cardinal, Warlock>Grand Master… just for laughs, Elemental Master>Rune Master)

This is meant for hybridizing purposes only.

~:~:~: 2nd -> 3rd job combos [01I]:~:~:~

(be clever, you’ll be in your 3rd one for a while…)

~:~:~: 2nd -> 3rd job combos [01I]:~:~:~

(be clever, you’ll be in your 3rd one for a while…)

Cleric>Sorcerer
A very popular combination which provides more than average survivability for a typical Sorcerer. In the beginning of your job as a Sorcerer, Cleric will play a critical role in getting you at a good distance from a mob (Bless Wind) before you release Blizzard upon them as well as allowing you to regulate your health quickly (Fast Heal) without the use of potions (more inventory space & saves money). Getting into parties with a support character under lv60 can prove to be rather difficult, so your own added defense (Shield) helps keep you alive when no one’s there to cast Shield on you. You’d be capable of making yourself invincible for 3.2seconds (Holy Barrier) to fight off over aggro’d mobs (saving your life in those situations) as well as gaining an upperhand in pvp. Furthermore, when pairing up with a tanker, you can kill mobs as well as heal him, making you a very effective party member… alongside a small bonus of +3 VIT & 1% more MP, all at the cost of having a 2% lower magic attack boost & casting 2% slower than a standard Wizard>Sorcerer.

Cleric>Monk
Alike to how Cleric’s role played to better situated the Sorcerer path above, Cleric’s role for a Monk is no different… however there are some things Cleric provides that assists a Monk more than a Sorcerer. The added movement speed provided from Bless Wind is vital to how a Monk trains, knowing that Monks are forced to move their position to 4meters from their target to kill them with their holy attacks (Holy Swing/Spike/Uppercut). Each spell cools down relatively quickly, allowing you to chain them one after the other leaving the only true downtime in being the chore of moving from one target to another. As a monk, expect heavy soloing, which further concerns the Cleric’s role. You’ll be providing Shield on yourself for most of the time~ which seems to pair greatly with the Monk’s Armor Link buff (increases physical def too). Don’t concern about Wizard too much, for a Monk provides the exact same Lv of Wizardry and Spell Craft a Wizard is capable of. Furthermore, a few seconds of invincibility from Holy Barrier is all you’ll ever need to be effective in pvp (due to speed of Monk’s attack skills). Enjoy having the support from your Cleric job as well as 6 more VIT & 1% more MP than a Wizard>Monk at the cost of being incapable of regulating your own MP without potions (lack of Bloodstream), having a 1% lower magic attack boost, & casting 1% slower than a Wizard>Monk.

The main concept from picking Cleric (supportive class) prior to selecting Sorcerer or Monk (both offensive classes) is to created a tough ground of independence, being able to solo very effectively as you can support your own self sufficiently without the need of another person.

Image Fast Heal (Lv1)
recovers 224+??? of the target’s HP. Casts in 1.2seconds within a range of 15meters from the target. 0.2seconds left of cooldown before re-casting. 22MP expended per cast.
*shortest spell in range for direct healing. This skill only hurts you the more you invest in it. It is only truly effective at Lv1 (with the expense of only 1 SP). The ??? value is dependent on your current magical attack
Image Bless Wind (Lv1)
increases the target’s movement speed by 10% for 15minutes.
Image Shield (Lv1)
increases the target’s physical defense by 8% for 15minutes.
Image Holy Barrier (Lv1)
renders the target invulnerable to all incoming attacks/skills except heals & Bloodstream for 3.2seconds. Casts in 1.2seconds. 31.4seconds left of cooldown before re-casting.
*means it repels buffs as well

Wizard>Priest
The only combination fit enough to solo effectively as a Priest when you just can’t seem to find a party to support. In soloing situations, keeping the Fireball you’ve learned as a Wizard is the perfect spell to pair up with Divine Sword (beats using just Divine Sword alone). Picking Wizard beforehand shall allow you to cast spells all day and night without the use of potions (Bloodstream… you’re already a support class, so regulating your own health is not a problem). Remember that heals (includes Bloodstream) is affected by your magical attack. Keeping that in mind, Wizard shall grant you a +1% magical attack bonus automatically as well as a +1% spell casting bonus. To add on, a passive & a self buff attained from Wizard shall further enchance your healing potency (Wizardry, Spell Craft). You may also aid your party in taking down mobs ever so slightly with the capabilities of casting a weak Wind Spike (it’s really not much, since early in the game, monsters die in a few hits… but it’s great if you’re bored of healing), all at the cost of having 6 less VIT & 2% less MP than a standard Cleric>Priest.

Wizard>Monk
A Monk with Bloodstream, therefore being able to regulate MP, but not HP as much. That’s all I’ll say. Benefits from Wizardry & Spell Craft? Not at all. Monks already have those down. Due to that, I consider this kind of running in a straight line, but in my opinion, Wizard isn’t really like Sorcerer since it fails at AoEing effectively and isn’t really like Monk since it uses long ranged single target spells… lolly on Fireball. (Technically, skill-wise excluding Sorcerer AoEs, Wizard is mostly like Sorcerer)

The main concept from picking Wizard (offensive class) prior to selecting Priest (supportive class) is to carry across important traits, allowing healing & other spells to be augmented by magical attack increasing skills as well as attaining the “reverse heal” to regain needed MP

Image Bloodstream (Lv1~10)
recovers 49~204+???MP in 2seconds. 15seconds left of cooldown before re-casting.
25~105HP expended per cast.
*may only be applied to yourself
*leveling it to lv10 is optional, since the ??? value is dependent on your current magical attack

Image Wizardry (Lv2)
increases your magical attack by 6% for 10minutes.
*Monks already have it
Image Spell Craft (Lv5)
increases your magical attack by 5% permanently.
*Monks already have it
Image Fireball (Lv10)
holds a (stable) damage magnitude of 174. Casts in 1.8seconds.1second left of cooldown before re-casting. 62MP expended per cast.
*gives Priests something to cast while waiting for Divine Sword to cooldown (pertaining to soloing situations). Ideal for eliminating a target with only a little HP remaining, rejecting the need of spending another expensive Divine Sword spell to do the job instead

~:~:~: 3rd -> 4th job combos [01J]:~:~:~

(be very witty now, you’re going to spend a heck of a long time on your 4th job…)

Priest>Inquirer
One very critical pick for soloing as an Inquirer. Priest supports Inquirer closely to how a Cleric supports a Monk. Monsters will be hitting you very roughly, so the extra defense (Shield) really could help you out. In cases of over aggroing mobs, the moderate Holy Barrier could really save your life as well as the +14% boost in movement speed (Bless Wind) to help flee from those mobs. The most vital advantage from going Priest before Inquirer would be the provided Shrewd Spell, which though cuts you off from constantly chaining your 3 main Holy spells over and over due to the +20% increase in casting speed, would allow you to fit the occasional Holy Justice in there. Furthermore, you’d surely overcome any Cleric>Sorcerer>Inquirer in a typical duel (your barrier lasts longer… lolly… no I’m not kidding on how important that darn Holy Barrier is for pvping… every second counts)

Priest>Warlock
Surely, Priest would really be critical when you’re still soloing to Lv90 (even as a Warlock) however, every effective party after that should include a Bishop (takes care of the entire party’s heal & condition with buffs). A Priest’s role for a Warlock therefore is much lesser than for an Inquirer (Bishops will overwrite all of your buffs). No you will not be soloing after Lv90, you’d get yourself killed and it’ll require too much work to remain alive. A Priest>Warlock by pure logic is much more capable than a Sorcerer>Warlock in general situations.

Priest>Elemental Master
Makes your Elemental Master job not as bad as it looks with the fix in your lack of healing spells (when supporting a Party). Priest is the sole lifesaver for anyone considering going Elemental Master, however do note that your healing is less effective than a Bishop (esp. a Bishop who just graduated from Sorcerer). Within a party with a Bishop, you’ll provide the missing buffs (very effective for offensive fighters & rogues alike). With Priest in the back of your hand, you can assist a Bishop with the healing. It’ll make you feel even better to keep in mind that a Priest>Elemental Master is far more potent in a party than a Sorcerer>Elemental Master.

Image Bless Wind (Lv2)
increases the target’s movement speed by 14% for 16minutes.
Image Shield (Lv3)
increases the target’s physical defense by 14% for 17minutes.
Image Holy Barrier (Lv2)
renders the target invulnerable to all incoming attacks/skills except heals & Bloodstream in 1.2seconds for 4.8seconds. 34.1seconds left of cooldown before re-casting.
*means it repels buffs as well
Image Shrewd Spell (Lv1)
enhances spell casting frequency by boosting casting speed by 20% for 15minutes.

Sorcerer>Bishop
Also a rather popular path for many Bishops out there. Sorcerer works very similarly by how Wizard assisted Priest, making them very potent healers. Picking Sorcerer beforehand, as a Bishop, you’d gain more magic attack (Spell Craft) alongside a boost of additional magic attack (Wizardry). Most importantly, you will have a strong Bloodstream under your arms to better keep your MP in check while supporting a large party. You will be capable of soloing til Lv90 with your Sorcerer AoEs (Lv10 Blizzard, Lv10 Fireblast) and be a better help in parties beyond that with an option of assisting mob control when it is needed (Wind Spike, Blizzard). Furthermore, you have the choice of becoming a very potent pvper with Lightning Stun (may stun target) added to your list of battle spells.

Sorcerer>Inquirer
Basically an Inquirer capable of casting mediocre versions of Fireblast & Blizzard (the two main Sorcerer AoE spells). There’s nothing more to that, since you’ll be using your Inquirer spells in the end anyway (Sorcerer AoEs are just not enough). You’ll think that getting Lightning Stun would help in pvp, but honestly, I wouldn’t count on it (lack of Holy Barrier). Sure being able to stun some enemies while soloing is nice… but sacrificing some protection and other convenience from Priest doing so isn’t really accounted for. You’ll gain nothing from Spell Craft or Wizardry, since those are merely exact repeats from Sorcerer (in other words, Inquirer provides the same exact ones). In my opinion, this path doesn’t look too good, however I’d put down that Sorcerer>Inquirer beats the straight line path, Monk>Inquirer.

Sorcerer>Elemental Master
Even worst than Sorcerer>Inquirer. You’re AoEs from Sorcerer will grow ineffective as you go deeper into Elemental Master. It’s pretty terrible to know a Sorcerer>Inquirer could use those weak AoE spells better than you can (remember that Inquirer provides higher chances to hit critical notes, alike to Monk, only better). Your role itself is place on a support hold, of which you are still incapable of supporting the party’s health (no Elemental Masters can’t heal). So you can’t really support a party offensively, and you fail at supporting a party defensively. In other words, you’re doomed.

Image Bloodstream (Lv1~15)
recovers 49~378+???MP in 2seconds. 15seconds left of cooldown before re-casting.
25~190HP expended per cast.
*may only be applied to yourself
*leveling it to lv15 is optional, since the ??? value is dependent on your current magical attack

Image Wizardry (Lv4)
increases your magical attack by 12% for 10minutes.
*Inquirers already have it
Image Spell Craft (Lv10)
increases your magical attack by 10% permanently.
*Inquirers already have it
Image Wind Spike (Lv6~10)
holds a (stable) damage magnitude of 117~205. Casts in 1.8seconds within a range of 16meters. Affects all targets within 3.5meters of the designated target (AoE). All targets within impact have a 75~79% chance of a 50% movement speed reduction for 9seconds. 6seconds left of cooldown before re-casting. 105~159MP expended per cast.
*gives Bishops something to cast at the party’s mob when they’re bored of healing.
*ideal for mob control since it cripples monsters’ motion

Monk>Bishop
I know it’s Monk, but a Monk>Bishop will still support a party like how any Bishop would (concerns Sorcerer>Bishop). Replacing the position of Sorcerer (more potency in healing spells due to added magical attack), a Monk would grant you durability as a Bishop (Light-Armor Expertise, Armor Link). You would also have two added target buffs of which a normal Bishop can not pull alone, one that boosts critical probabilities for spells (Fortunate Magic… for the Warlocks who don’t have it) & one that increases maximum HP (Bless Vital) to ensure more survivability for the party. In a short sense, Monk plays a vital roll in keeping the healer (you) alive.

Monk>Warlock
Believe it or not, Monk makes a Warlock more devastating than ever. Monk itself increases a Warlock’s chances of survival against mobs very much like how it helps protect the Bishop path above. However, I find that the critical buffs from a Monk the reason why it makes a Warlock a much more potent AoEing character (Fortunate Magic, Twinkle Magic). Everyone knows that critical strikes double the amount of damage. That’s exactly what we need from an offensive mage.

Monk>Elemental Master(?)
… Don’t even ask, you know that’s practically impossible…

Image Light-Armor Expertise (Lv10)
+9.1% physical defense when light armor is worn.
*allows you to wear light armor
Image Armor Link (Lv4)
increases your physical defense by 21% for 10minutes.
Image Fortunate Magic (Lv1)
improves the target’s chances of dealing twice as much damage with spells by increasing the target’s magical critical rate by 10.8% for 5minutes.
Image Twinkle Magic (Lv2)
improves your chances of dealing twice as much damage with spells by increasing your magical critical rate by 15% for 18minutes.
Image Bless Vital (Lv4)
increases the target’s maximum HP by 15% for 18minutes.

~:~:~: 4th -> 5th job combos [01K]:~:~:~

(that’s it, this is your final choice)

Bishop>Grand Master
Advantageous yet somewhat unnecessary. Recall how I described how Priest contributed to Warlock? Well the pattern is no different here. Your friendly supporting Cardinal buddy will overwrite every single one of your Bishop buffs… even the Shrewd Spell one. As a Grand Master & considering the difficult monsters to be faced, you can not go on without others behind your back. The only time Bishop shines for you is when you join a party without a Cardinal. Yet you can’t go on supporting and healing like you used to. You SP will be extremely tight when you attempt to invest in your powerful AoEs & passive/selfbuff skills. With that logic, there has to be a Cardinal around to heal everyone else. However I will say, Bishop>Grand Master can take down any standard Warlock>Grand Master within a duel (mainly due to invincibility). Not only that, you can flicker on your 9.6second Holy Barrier in times of trouble. Seriously, a Cardinal can’t use their Holy Barrier on everyone in the party, so that’s one major advantage.

Bishop>Soul Arbiter
King of pvp on the mage’s side. Inside the heat of fighting other players, you’ll have your trusty 9.6second Holy Barrier with you, a moderately powerful Shrewd Spell (+35% casting speed ~Lv3 Shrewd Spell), alongside your own speed buff (+25% movement speed ~Lv5 Bless Wind). Not only that, if your barrier ever falls down and you think you can keep going, your defensive buffs from Bishop will guide you through just that (note that if your barrier does fall, you’re going to need a LOT of HP to start putting up a fight with your target’s attacks (+stuns, slows, exc.)… so I won’t mention those defensive buffs in detail). Even with the newly added AoE attack (Holy Earthquake, range is lame like Fireblast however, hey look, it can stun) added to Soul Arbiter of which its brothers Inquirer and Monk don’t have… if your role within a party is still limited, Bishop is your #1 friend when you go back to soloing again (yeah, that’s going to be difficult). I know Warlock>Soul Arbiter sounds good, but those AoEs from Warlock will soon grow insufficient when compared to what your Holy Earthquake and other spells can do.

Bishop>Necromancer
I could say the roughly same thing for this path as I did for Bishop>Grand Master: Advantageous yet somewhat unnecessary. The main benefit would be the powerful Holy Barrier for pvping situations & saving your life against mobs. Everything else a Cardinal should take care of. I’m very sure you can’t play front row AoE mage & support mage at the same time by the looks of your SP. Even if you could, it’ll be an extremely hectic job.

Bishop>Rune Master
The only path I’d recommend for anyone striving to get those far-out buffs an Elemental Master has. Rune Master will provide them in a more advanced fashion. Using logic, Bishop itself is a very potent supporter. Going on from Bishop will still allow you to heal others effectively (Group Heal still remains at 1.6seconds even for Cardinals). I’m very curious on how a Rune Master’s Silence Rune spell works (noted to disable a target’s capability to use skills)…

Image Bless Wind (Lv5)
increases the target’s movement speed by 25% for 19minutes.
Image Shield (Lv6)
increases the target’s physical defense by 18% for 20minutes.
Image Holy Barrier (Lv5)
renders the target invulnerable to all incoming attacks/skills except heals & Bloodstream in 1.2seconds for 9.6seconds. 58.1seconds left of cooldown before re-casting.
*means it repels buffs as well
Image Shrewd Spell (Lv3)
enhances the target’s spell casting frequency by the target’s boosting casting speed by 35% for 20minutes.

Warlock>Cardinal
Very much the same pattern we went through before (more potency in healing, just like how Wizard>Priest & Sorcerer>Bishop works). The main sense is all the same, only the skills are more advanced. When I mean more advanced, I’m talking about the nice Spell Craft, Wizardry, Staff Training, & a topping of Boost Spell. I’d like to add that Warlock would prove a Cardinal’s stunning AoE to be much more effective (damage-wise). Yes, the new catch is that Cardinal is the first ever supporting based class which offers an AoE attack (not to mention, from the looks of things, it seems to stun pretty well… lolly, that means AWESOME mob control right there).

Warlock>Soul Arbiter
<<< No one told me ^^” that I forgot to write about this combination >>>

Warlock>Necromancer
It might look like running in a straight line with this one, however it can be somewhat of an small advantage. Warlock shall provide the missing Staff Training for you, alongside that momentary Boost Spell selfbuff. You’d get a decent Wind Spike to trim the movement of mobs, but that’s just about it. Everything else I’m pretty sure gets overwritten by Necromancer. I personally don’t recommend doing this, however if you want to avoid Inquirer, it’s an alternative for damage dealers going Necromancer. Be sure to plan your full path very well (hint hint, it’s already planned on the formulae section above).

Warlock>Rune Master(?)
I wouldn’t think so… how are you going to support the party effectively? Recall what I mentioned about Sorcerer>Elemental Master?

Image Bloodstream (Lv1~20)
recovers 49~551+??? of your MP in 2seconds. 15seconds left of cooldown before re-casting. 25~271HP expended per cast.
*leveling it to lv20 is optional, since the ??? value is dependent on your current magical attack
Image Wizardry (Lv6)
increases your magical attack by 18% for 10minutes.
*Soul Arbiters already have it
*Necromancers have a stronger version

Image Boost Spell (Lv2)
increases your magical attack by 15% for 30seconds. 8seconds left of cooldown before re-casting.
*ideal for use in pvp/gvg or when you feel the need to deal slightly more damage due to short duration.
Image Spell Craft (Lv15)
increases your magical attack by 20% permanently.
*Soul Arbiters already have it
*Necromancers have a stronger version

Image Staff Training (Lv10)
increases your magical attack by 12.7% permanently. Boost only applies when you’re equipped with any kind of staff.
*wands apply as well since they’re considered to be 1handed staves
Image Wind Spike (Lv11~15)
holds a (stable) damage magnitude of 220~374. Casts in 1.8seconds within a range of 16meters. Affects all targets within 3.5meters of the designated target (AoE). All targets within impact have a 80~84% chance of a 60% movement speed reduction for 10seconds. 6seconds left of cooldown before re-casting. 189~294MP expended per cast.
*ideal for mob control since it cripples monsters’ motion

Inquirer>Cardinal
Provides a comparable magic attack passive and self buff to a Warlock’s (Witchcraft, Concentration), though an Inquirer’s Spell Craft and Wizardry is lesser. Watch out with Concentration though, once you have it on, it’ll eat some of your protection. All in all, Inquirer will surly make your stunning AoE (oh yeah, it’s called Shield of Justice by the way) more deadly with those nice magical critical buffs (Fortunate Magic, Twinkle Magic). Not only that, Inquirer will do Monk’s job in the paths above with style pointing out a better Light-Armor Expertise , Armor Link, & Bless Vital. Say hello to even more party assistance with two added mob controling AoEs (80% sleep for 20sec ~Lv5 Tranquility, 80% immobilization for 16sec ~Lv5 Cripple).

Inquirer>Grand Master
Aka Grand Master of PAIN. The one and only pair of jobs which truly unleashes the wrath of a Grand Master (yes, it is said they deal heavy damage with several AoEs). Grand Master already has the best Wizardry, Spell Craft, Staff Training, & Boost Spell when they feel like they haven’t done enough damage. What would an Inquirer do to that? Make it even better. Remember Concentration & Witchcraft from Inquirer? Just stack all of those skills together as see what you could create. Alongside that, Inquirer will do its job in making Grand Master less vulnerable to death (term of squishy… shared across all mages) & provide Grand Master the best chances to dish out critical strikes with their AoEs. Just keep in mind that Grand Master tends to cast their heavy damage spells very slowly…

Inquirer>Necromancer
Works just like how Inquirer kicks more punch into Grand Master, more magical attack with Witchcraft & Concentration (when you need it) alongside more chances to hit critical strikes with Fortunate Magic. One thing to know, Necromancer surely has the same Spell Craft & Wizardry as Grand Master, however there’s no Staff Training or Boost Spell provided. Necromancer won’t get as much critical assistance compared to what Grand Master could benefit from Inquirer, since Necromancer has its very own Twinkle Magic (exact level, just like an Inquirer’s). Necromancer also won’t gain anything at all from an Inquirer’s Light-Armor Expertise, for a Necromancer’s own Light-Armor Expertise skill overwrites it (Lv20). Inquirer will still provide its Bless Vital & Armor Link for a Necromancer though, giving you more survivability. You might also find Tranquility and Cripple from Inquirer somewhat useful when a mob starts of over agrro you (more mob control, yay!).

Inquirer>Rune Master(?)
No… you’re kidding…

Image Light-Armor Expertise (Lv15)
+13.6% physical defense when light armor is worn.
*allows you to wear light armor
Image Armor Link (Lv6)
increases your physical defense by 24% for 10minutes.
Image Witchcraft (Lv3)
increases your magical attack by 13% permanently. Boost only applies when you’re equipped with a type of staff.
*wands apply as well since they’re considered to be 1handed staves
Image Concentration (Lv2)
increases your magical attack by 12% for 3minutes. 4minutes left of cooldown before re-casting.
*ideal for use when Holy Barrier is active or when you’re not being aggro’d by mobs/attacked by fighters/rogues in pvp/gvg
*gives you a PK-mode effect (but you’re not in PK-mode! XD)

Image Fortunate Magic (Lv3)
improves the target’s chances of dealing twice as much damage with spells by increasing the target’s magical critical rate by 16.3% for 5minutes.
Image Twinkle Magic (Lv5)
improves your chances of dealing twice as much damage with spells by increasing your magical critical rate by 20.1% for 20minutes.
Image Bless Vital (Lv6)
increases the target’s maximum HP by 20% for 20minutes.

Elemental Master>Cardinal
A possibly tough path to pull out of the dark, however you’d be a friendly Cardinal alright. As a matter of fact, I’m very sure many fighters and rogues would love to see you walking around their street. They’ll be very eager to embrace your buffs from Elemental Master. As far as I can say, this would make the most well rounded buffing (not healing) Cardinal (for fighters and rogues again, mages would rather see an Inquirer>Cardinal due to their Fortunate Magic).

Elemental Master>Grand Master(?)
I seriously don’t know why you’ll do this to yourself… stop throwing more skills at yourself that won’t help you much at all. Your SP is on a budget.

Elemental Master>Soul Arbiter(?)
……lolly? Don’t even make me think about it. Funny thing is that you’ll get a Lv3 Holy Barrier (7.5 seconds) from doing this to yourself.

Elemental Master>Necromancer(?)
…If you’re half elf, half human, you might have a chance at it. I’m sure you’ll have a really fun time……

====== The reason behind everything ~~~~~/[01L]
Read all of that and still couldn’t figure out why people pick certain jobs to gain advantages through hybridizing? Here’s a gist of it all, one job at a time.

they pick Wizard in the beginning to…

  • steal Bloodstream to regulate their MP without the need of potions
    (esp. those making their journey to Priest or Monk & don’t plan to return back to Wizard-like jobs on their next job change)
  • score a LvUp on their automatic magic attack passive ASAP
    (esp. those aiming for the most magical attack possible)
  • score a LvUp on their automatic casting speed passive ASAP
    (for the very small added casting speed obviously…)

they pick Cleric in the beginning to…

  • steal Fast Heal to regulate their HP without the need of potions
    (for those who are headed to Sorcerer & Monk alike)
  • steal a basic Holy Barrier
    (3.2seconds of invincibility for survivability & a chance at pvp)

they pick Sorcerer next to…

  • continue scoring a LvUp on their automatic magic attack & casting speed passives
    (for the former Wizards)
  • begin scoring a LvUp on their automatic magic attack & casting speed passives
    (for former Clerics)
  • steal Spell Craft & Wizardry to increase magical attack further
    (for those heading into the support realm: Bishop)
  • steal a moderate Bloodstream to regulate MP
    (for upcoming Inquirers planning for the best Cardinal and Bishops alike)

they pick Priest next to…

  • attain as much supporting capabilities as possible before 4th job
    (for those heading into the long road of an Inquirer or the risky ones optimizing themselves before Elemental Master)
  • steal a moderately low Holy Barrier
    (4.8seconds of invincibility for survivability & a chance at pvp)

they pick Monk next to…

  • attain the best possibilities to hit critical notes with spells before 4th job
    (for those preparing for Warlock who wish to dish out tons of damage)
    (for those preparing for Bishop who wish to be devastating in pvp)
  • grab the new suit of protection known as light-armor as well as protective buffs
    (for upcoming Warlocks or Bishops alike who wish to have better chances at survival)

they then pick Warlock last to…

  • steal Staff Training & Boost Spell to improve magical attack
    (for those directed to Soul Arbiter who wish to deal as much damage as possible)
    (for those directed to Cardinal who avoided Inquirer but still wish to have high potency in healing & their Shield of Justice AoE)
    (for those directed to Necromancer who also avoided Inquirer but still wish to have high potency in their attacking spells)
  • steal the best Bloodstream possible
    (for those headed to Cardinal, Soul Arbiter & Grand Master alike)
  • LvUp on their automatic magic attack passive before their 5th job
  • LvUp on their automatic magic critical passive before their 5th job

they then pick Bishop last to…

  • attain as much support capabilities as they can
    (For those heading to Soul Arbiter who are still up for rough soloing)
    (For those who want to optimize themselves for support before heading into Rune Master)
  • steal the best Holy Barrier for survivability & being lethal pvping agents
    (maximum of 9.6seconds of invinciblity, pvp/gvg mainly concerns those going Soul Arbiter or Necromancer, esp. Soul Arbiter though. Grand Masters will enjoy having the barrier around in case of emergency)
  • LvUp on their automatic magic attack passive before their 5th job
  • LvUp on their automatic casting speed passive before their 5th job

they then pick Inquirer last to…

  • attain the best possibilities to hit critical notes with spells before 5th job
    (for those preparing for Grand Master who wish to dish out tons of damage)
    (for Cardinals who wish to optimize their Shield of Justice AoE)
    (for those heading to Necromancer who wish to have slightly better chances at criting)
  • grab the suit of protection known as light-armor as well as protective buffs if they missed out on it before
    (for those setting up for Grand Master or Cardinal alike who wish to have better chances at survival)
    (for those heading to Necromancer who wishes to just gain more physical defense from Armor Link & more HP from Bless Vital)

they then pick Elemental Master last to…

  • attain those hard to get buffs that are beneficial for fighters/rogues only
    (for those heading to Cardinal who wish to support their fighter/rogue friends even more)

====== BONUS: Rank me easy to hard ~~~~~/[01M]
Random added info on training difficulty of certain jobs.

I find that both Wizard AND Cleric are both fairly easy to Lv, none really faster than the other. Wizard has generally more magical attack (it’s the darn Spell Craft I tell you…) while a Cleric generally moves around faster than a Wizard (+10% movement speed from Bless Wind, yes that matters a lot). The main attack of a Wizard (omg it’z Fireball) is (believe it or not) weaker in damage magnitude than a Cleric’s main attack (no really, you’re saying it’s Holy Strike?). Fireball casts in 1.8seconds, cools down in 2.8seconds, & has a range of 1meter less than the range of Holy Strike, while Holy Strike casts 0.2seconds slower than Fireball but cools down 0.3seconds faster. Everything really cancels each other out. You’ll just have to buy HP pots for a Wizard and MP pots for a Cleric, lolly.

I’d say a Sorcerer has an easier time training than a Monk. Why? I blame the AoEs, since AoEs lead to the possibility of killing a lot of things at the same time in 1 shot (that’s one button on the keyboard, people). As for poor little Monk, you’ll have to stay active and cycle through several button presses (that’s more effort for you) as you mow down enemy targets. It’s even possible for a Priest to train at more ease than a Monk (Priests are horrible at soloing, I’m DEAD serious… been there, done that) as long as they can find a good party to support (supporting is easy too… one dude? No problem, Great Heal ’em. A crowd of six? No problem, Group Heal ’em, lolly). As for Monk, say hello to soloing torture (no birthday parties for you either!).

Now going into Inquirer… hmm that’s a good one. I already got sick of soloing with Monk, I’m not sure I can handle what it takes to be an Inquirer (in-game only, I can inquire all I want here). Basically, parties will have a much easier time training and leveling up while you’re stuck playing punching bag with one monster at a time til you advance your job. Bishops will be wanted in parties to support & Warlocks can get into parties to assist everyone in vacuuming mobs left and right. I’m not so sure about Elemental Master. In my own opinion, I think that job should be ignored (Rune Master seems more worth the trouble, since the gap of effective support between Priest and Bishop is MASSIVE).

As for the 5th job classes, who knows~ =D I’m clueless, are you?

====== Don’t forget the Credits! ~~~~~/[01N]
cursedfire
*assistance in editing (mowed down a bundle of my infamous typos o_o)
link_killer
*assistance in editing (brought back the Grand Master’s “wrath” o_o)
gcell
*providing convenience in referencing to skill information (he’s the one who made that skill calculator o_o)
oblette
*writing this entire guide (that’s a little obvious o_o)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~<<END>>~~~~~~~~~~~~~~~~~~~~~~~~~~~[01O]
And that’s the end of it ^_^ wasn’t that fun?

Just to tell you~ there’s one set of jobs I’m missing, which are all from the 6th rank. I’m pretty sure it’s going to require VERY heavy devotion to reach that state… therefore I dub jobs from the 5th stage as the final stop. However for those heading onto their 6th jobs, I’m sure you all know what you’re doing (otherwise you’d never make it MWUHAAHAHAHA)

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