King of Kings 3 Warrior Skills Guide

King of Kings 3 Warrior Skills Guide by Laxus

Attack hard : attack
To carry weapons: weapons-term approach
Skill descriptions.
Lv.1. 24 units of physical attacks.
Lv.2. 45 units of physical attacks.
Lv.3. 66 units of physical attacks.
Lv.4. 88 units of physical attacks.
Lv.5. 110 units of physical attacks.
Lv.6. 133 units of physical attacks.
Lv.7. 156 units of physical attacks.
Lv.8. 179 units of physical attacks.

Specialized weapon : a fitting skill.
Skill descriptions.
Lv.1. You can install the basic weapons that are less than Lv.10 increased attack power 1%.
Lv.2. You can install the basic weapons that are less than Lv.15 2% increased attack power.
Lv.3. You can install the basic weapons that are less than Attack Lv.20 increased 3%.
Lv.4. You can install the basic weapons that are less than Lv.25 increased attack power 4%.
Lv.5. You can install the basic weapons that are less than Attack Lv.30 increased 5%.
Lv.6. You can install the basic weapons that are less than Attack Lv.35 increased 6%.
Lv.7. You can install the basic weapons that are less than Lv.40 7% increased attack power.
Lv.8. You can install the basic weapons that are less than Attack Lv.45 increased 8%.
Lv.9. You can install the basic weapons that are less than Lv.50 increased attack power 9%.
Lv.10. You can install the basic weapons that are less than Attack Lv.55 increased 10%.

Determination rage : บัพ (self).
Cool Down: 3 sec.
Time Attack: 300 seconds.
Skill descriptions.
Lv.1. Add Defense 136.
Lv.2. Add Defense 244.
Lv.3. Add Defense 352.
Lv.4. Add Defense 460.
Lv.5. Add Defense 568.
Lv.6. Add Defense 676.

Practice soul : Skill fitting.
Skill descriptions.
Lv.1.
Add MaxHp 5% and recovery of the Hp.
Items of “drugs increase Hp” than usual 5%.

Lv.2.
Add MaxHp 10% and restoration of the Hp.
Items of “drug add Hp” than usual 10%.

Lv.3.
Add MaxHp 15% and restoration of the Hp.
Items of “drugs increase Hp” than usual 15%.

Lv.4.
Add MaxHp 20% and restoration of the Hp.
Items of “drugs increase Hp” than usual 20%.

Lv.5.
Add MaxHp 25% and restoration of the Hp.
Items of “drugs increase Hp” than usual 25%.

Lv.6.
Add MaxHp 30% and restoration of the Hp.
Items of “drugs increase Hp” than usual 30%.

Lv.7.
Add MaxHp 35% and restoration of the Hp.
Items of “drugs increase Hp” than usual 35%.

Lv.8.
Add MaxHp 40% and restoration of the Hp.
Items of “drugs increase Hp” than usual 40%.

Lv.9.
Add MaxHp 45% and restoration of the Hp.
Items of “drugs increase Hp” than usual 45%.

Lv.10.
Add MaxHp 50% and restoration of the Hp.
Items of “drugs increase Hp” than usual 50%.

Attacked vigorously : attack, great – บัพ.
To Skill: Attack hard Lv.3.
To carry weapons: weapons-term approach
Explanation
Lv.1.
29 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Lv.2.
56 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Lv.3.
84 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Lv.4.
111 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Lv.5.
140 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Lv.6.
169 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Lv.7.
198 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Lv.8.
228 units and physical attacks have a chance.
On the target state “dizzy” [not moving].

Shield mask : Skill fitting.
To carry out the award. Skill is the result.
Explanation
Lv.1. When installing shield Defense will increase 5%.
Lv.2. Once installed shield Defense will increase 6%.
Lv.3. Once installed shield Defense will increase 7%.
Lv.4. Once installed shield Defense will increase 8%.
Lv.5. Once installed shield Defense will increase 9%.
Lv.6. Once installed shield Defense will increase 10%.
Lv.7. Once installed shield Defense will increase 11%.
Lv.8. Once installed shield Defense will increase 12%.

Blockade : attack
Skill to: Spiritual Practice Lv.3.
Cool down: 30 seconds.
If the animal is unable to ride a press available.
Explanation
Lv.1.
Consolidation to hit enemies from a distance with a physical attack power 33 units.
And likely the next target status “dizzy” [not moving].

Lv.2.
Consolidation to hit enemies from a distance with a physical attack power 63 units.
And likely the next target status “dizzy” [not moving].

Lv.3.
Consolidation to hit enemies from a distance with a physical attack power unit 94.
And likely the next target status “dizzy” [not moving].

Lv.4.
Consolidation to hit enemies from a distance with a physical attack power unit 125.
And likely the next target status “dizzy” [not moving].

Lv.5.
Consolidation to hit enemies from a distance with a physical attack power unit 157.
And likely the next target status “dizzy” [not moving].

Lv.6.
Consolidation to hit enemies from a distance with a physical attack power unit 189.
And likely the next target status “dizzy” [not moving].

Tha cyclone : attack (group) – AoE skill – Attack 3 enemies
To carry weapons: weapons-term approach
Explanation
Lv.1. Attack the enemy around. 24 physical attack.
Lv.2. Attack the enemy around. 45 physical attack.
Lv.3. Attack the enemy around. 67 physical attack.
Lv.4. Attack the enemy around. 89 physical attack.
Lv.5. Attack the enemy around. Physical attack power 111.
Lv.6. Attack the enemy around. Physical attack power 134.
Lv.7. Attack the enemy around. Physical attack power 157.
Lv.8. Attack the enemy around. Physical attack power 181.

Mask Unica battle : Buff (self).
Cool Down: 3 sec.
Buff Time: 300 seconds.
Explanation
Lv.1. Add Defense 130.
Lv.2. Add Defense 226.
Lv.3. Add Defense 322.
Lv.4. Add Defense 418.
Lv.5. Add Defense 514.
Lv.6. Add Defense 610.
Lv.7. Add Defense 706.
Lv.8. Add Defense 802.

Explanation
Lv.1. Physical attack power 40
Lv.2. Physical attack power 77
Lv.3. Physical attack power 115
Lv.4. Physical attack power 153
Lv.5. Physical attack power 192
Lv.6. Physical attack power 232
Lv.7. Physical attack power 272
Lv.8. Physical attack power 313

Additional info

– Dizzy = stun ( Cannot move or do anything , but can use potions )


Increase both physical & magical def


Has a chance to purge one of enemy’s buff.


Additional drugs bonus on HP pots disabled on all of [ Cash potions ]
( +2000 , +3000 , +4000 , +30% from max HP = disabled to this passive )

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