Iris Online All Classes Pros and Cons

Iris Online All Classes Pros and Cons by lamontx

SWORD+SHIELD:
Knight
Pros: Highest def and mdef in the game, period. Decent debuffs, able to absorb an absurd amount of physical damage. Has a 2 sec stun skill. Humans are the smallest race, slight advantage in battlefield.
Cons: Low attack power

Guardian
Pros: Second highest def and mdef in the game, highest HP in the game period. Very strong against ranged(GUN), also good against magic(STAFF). Decent debuffs
Cons: Low attack power, no stun, largest looking race(male), silly cat ears.

TWO HANDED SWORD:

Gladiator
Pros: High attack power, capable of extreme attack speed, movement speed, and critical rate with short buffs. Lots of DoT skills. okay defense. Humans are the smallest race, slight advantage in battlefield. HP leech temporary buff.
Cons: Weak to magic, not so great HP, long cooldowns.

Berserker
Pros: High attack power, capable of extreme attack speed, movement speed, and critical rate with short buffs. Lots of ignore defense and AoE attacks. okay defense
Cons: Weak to magic, not so great HP, long cooldowns.

DUAL SWORD:
Mercenary
Pros: High attack speed, Medium-high attack power, one of the strongest end-game debuff(Level 50), stable defense, stable HP. Humans are the smallest race, slight advantage in battlefield.
Cons: Weak to magic, most advantaged require skills to proc, low critical rate.

Barbarian
Pros: High attack power, Decent critical rate, One of the best attack speed buffs(Haste), HP leech buff, stable defense and HP, two charge skills, decent amount of AoE attacks allow easy daily soloing
Cons: Weak to magic, not the greatest DPS.

GUN:
Scout
Pros: High attack power, High range, decent attack speed procs and buffs, decent evasion, magic resistance and critical rate.
Cons: May be a bit slow, requires IRL skills to use.

Hunter
Pros: High attack power, High range, capable of highest range in the game, good critical rate, decent magic resistance, Average-high critical rate.
Cons: Somewhat weak to melee attackers.

DAGGERS:
Adventurer
Pros: High attack speed, High evasion, Decent magic resistance, Semi-High critical rate, magic absorb skill
Cons: Average-low attack power, squishy, low HP.

Shadow Walker
Pros: Highest critical rate in the game, Decent evasion, Decent magic resistance, 4 block barrier, Decent attack speed, -50% movement speed for 10 seconds, 2 second stun, 3 second all skill silence, capable of highest movement speed in the game
Cons: Average-low attack power, not-so great HP, requires strategic playing

STAFF
Warlock
Pros: High magic attack power, lots of knockback attacks, best AoE in the game, overpowered damage absorb spell
Cons: Low HP, low physical def

Magician
Pros: High magic attack power, stuns, attack speed debuffs, movement speed debuffs
Cons: Weaker AoEs, low physical def, low HP

ROD/CANE OR WHATEVER

Priest
Pros: Extremely powerful single target heals, Lots of good buffs, can take stun spell from first class.
Cons: Average magic attack power, not many attack spells, can get mocked for their name

Sage

Pros: Best AoE heals, Can remove debuffs with AoE spells, can heal others MP, Strong target shield spell, Communion buff
Cons: Average-low magic attack power, not many attack spells.

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