Grand Fantasia Paladin Skills Guide
Grand Fantasia Paladin Skills Guide by Sal3
Strike of Justice
Adds 1 charge point; after applying skill, cause single enemy target to recive regular attack and XXX pts of physical damage, and can double Enemy Malice value. (Require melee weapon)
Skill lvl Lvl req. SP Cast Cooldown Damage 1 31 60 – 6 sec +318 2 34 60 – 6 sec +341 3 38 60 – 6 sec +371 4 42 75 – 6 sec +400 5 46 75 – 6 sec +429 6 50 75 – 6 sec +457 7 54 95 – 6 sec +485 8 58 95 – 6 sec +512 9 62 95 – 6 sec +539 |
Holy Light Grenade
Adds 1 charge point; after applying skill, cause single enemy target XXX pts of magic injury/damage, YYY pts of Holy Damage, and very high Enemy Malice value.
Skill lvl Lvl req. SP Cast Cooldown DamageX DamageY 1 31 60 – 8 sec +381 +252 2 34 60 – 8 sec +410 +270 3 38 60 – 8 sec +446 +293 4 42 75 – 8 sec +482 +316 5 46 75 – 8 sec +516 +340 6 50 75 – 8 sec +551 +362 7 54 95 – 8 sec +585 +384 8 58 95 – 8 sec +618 +406 9 62 95 – 8 sec +653 +428 |
Mighty Shield Bash
Adds 1 charge point, deals regular attack effect and damage to a single enemy target, plus XXX pts of physical damage, as well as interrupt target’s skill casting so that target will fall into Stasis, plus Enemy Malice +YYY.(Must use Shield)
Skill lvl Lvl req. SP Cast Cooldown DamageX DamageY 1 34 60 – 8 sec +773 +1440 2 42 75 – 8 sec +1120 +1920 3 50 75 – 8 sec +1350 +2400 4 58 95 – 8 sec +1550 +2880 |
Armor Cracking Strike
Adds 1 charge point, deals regular attack effect and damage to a single enemy target, plus XXX pts of physical damage, and targets defense -30% after casting.(Require Melee Weapon)
Skill lvl Lvl req. SP Cast Cooldown Damage 1 38 60 – 10 sec +297 2 44 75 – 10 sec +332 3 50 75 – 10 sec +366 4 56 95 – 10 sec +399 5 62 95 – 10 sec +431 |
Holy Strike
Adds 1 charge point, deals regular attack effect and damage to single enemy target, plus XXX pts of physical damage and YYY pts of holy damage, after casting.
Skill lvl Lvl req. SP Cast Cooldown DamageX DamageY 1 61 115 – 10 sec +860 +860 2 64 115 – 10 sec +920 +900 |
Eternal Radiance
Charges are needed to cast a physical finishing skill. All enemies within a 10 meter radius will become Dizzy and it will cause the following damage:
Skill lvl Lvl req. SP Cast Cooldown Damage 1 40 79 – – 240+420(4s)/500+420(4.5s)/760+420(5s)/1020+420(5.5s)/1280+420(6s) 2 46 99 – – 270+440(4s)/560+440(4.5s)/850+440(5s)/1140+440(5.5s)/1430+440(6s) 3 52 125 – – 300+510(4s)/640+470(4.5s)/980+470(5s)/1320+470(5.5s)/1620+470(6s) 4 58 125 – – 330+510(4s)/690+510(4.5s)/1050+510(5s)/1410+510(5.5s)/1770+510(6s) 5 64 125 – – 360+560(4s)/760+560(4.5s)/1160+560(5s)/1560+560(5.5s)/1960+560(6s) |
Healing Light
Able to instantaneously restore a single friendly target’s hp for XXX-YYY pts after casting.
Skill lvl Lvl req. SP Cast Cooldown Heal 1 31 60 – 2 sec 804-965 2 34 60 – 2 sec 885-1062 3 38 60 – 2 sec 994-1193 4 42 80 – 2 sec 1106-1328 5 46 80 – 2 sec 1221-1465 6 50 80 – 2 sec 1338-1606 7 54 100 – 2 sec 1457-1749 8 58 100 – 2 sec 1578-1894 9 62 100 – 2 sec 1702-2042 |
Restorative Aura
Able to instantaneously restore a single friendly target’s hp for XXX-YYY pts, and also restore ZZ hp while this skill is active.
Skill lvl Lvl req. SP Cast Cooldown HealingX HealingY 1 32 64 2 sec 2 sec 416-499 64 2 36 64 2 sec 2 sec 470-563 72 3 40 64 2 sec 2 sec 525-630 80 4 58 80 2 sec 2 sec 582-698 88 5 58 80 2 sec 2 sec 640-768 96 6 58 100 2 sec 2 sec 699-838 105 7 58 100 2 sec 2 sec 759-911 113 8 58 100 2 sec 2 sec 820-984 122 9 58 100 2 sec 2 sec 882-1058 131 |
Cure Blight
After casting, player can randomly remove 1 negative status from a single friendly target.
Skill lvl Lvl req. SP Cast Cooldown 1 36 45 – 2 sec |
Showdown Banner
All resistance levels +20%, damage from each attack from enemy units -YY pts, self -sustained damage -ZZ% for 15 sec after casting.
Skill lvl Lvl req. SP Cast Cooldown EffectX EffectY 1 31 72 – 10 sec 60 14% 2 38 72 – 10 sec 80 16% 3 46 90 – 10 sec 100 18% 4 54 114 – 10 sec 130 20% 5 62 114 – 10 sec 160 22% |
Perfect Defense
This finishing skill requires charge. After casting, chance of block +XX%, physical damage from block removal +YY%, 30% chance of slowing attacker by 50% for 5 sec. (Requires Shield)
1 Charges: effective time lasts 6 sec.
2 Charges: effective time lasts 14 sec.
3 Charges: effective time lasts 22 sec.
4 Charges: effective time lasts 30 sec.
5 Charges: effective time lasts 38 sec.
Skill lvl Lvl req. SP Cast Cooldown EffectX EffectY 1 31 66 – – 20% 40% 2 38 66 – – 20% 45% 3 46 83 – – 25% 50% 4 54 105 – – 25% 55% 5 62 105 – – 27% 55% |
Edge of Righteousness
This magic skill cast on oneself causes XXX pts of Holy Damage awdded to each physical attack, hit +50% for proximity fight and creates Enemy Malice with 15% damage while this skill is active.
Skill lvl Lvl req. SP Cast Cooldown Damage 1 32 45 – 30 sec +150 2 36 45 – 30 sec +170 3 40 45 – 30 sec +190 4 44 56 – 30 sec +210 5 48 56 – 30 sec +230 6 52 71 – 30 sec +250 7 56 71 – 30 sec +270 8 60 71 – 30 sec +290 9 64 71 – 30 sec +310 |
Shield of Thorns
A magic skill cast on oneself that grants XX% chance of reflecting YY% of damage from all attacks from oneself back to the attacker while this skill is active. (Requires Shield)
Skill lvl Lvl req. SP Cast Cooldown EffectX EffectY 1 36 45 – 15 sec 60% 60% 2 46 56 – 15 sec 60% 80% 3 56 71 – 15 sec 65% 100% 4 64 71 – 15 sec 75% 100% |
Swift Light Wing
User’s movement speed +30%, evade +10% for 15 sec while this skill is active.
Skill lvl Lvl req. SP Cast Cooldown 1 61 120 – 3 sec |
Talents: |
Tier 1 (Fighter)
Sword Spec – Increases sword damage and hit%
Axe Spec – Increases axe damage and crit%
Hammer spec – Increases hammer damage and chance to stun on hit
Tier 2 (Warrior)
Resilient Life – Increases max HP and reduces chance of being critically hit by x%
Light Arms Specialist – Increases one-handed damage and ASPD
Heavy Arms Specialist – Increases two-handed damage
Tier 3 (Paladin)
Shield Specialist – Increases chance to block with shield, reduces chance of casting interruption by x%
Talent Combos:
Bronze Sinew, Iron Bone – Reduces physical damage taken by x%
Lightfoot Stance – Increases dodge by x% and reduces critical damage taken by y%
Sword Spec + Resilient Life = Combat Mercenary (Evade +8% ASPD +10%) Highly recommended for tanking
Axe Spec + Resilient Life = War Axe Warrior (Critical hit damage +30%) Decent
Axe Spec + Light Arms Specialist = Light Axe Warrior (Critical hit +2%, Hit +5%) Good
Hammer Spec + Light Arms Specialist = Disciple (Magic attack +10% Casting Speed +15%) Situationally useful
Sword Spec + Heavy Arms Specialist = Greatsword Warrior (Hit +12%, Evade +5%) Decent
Hammer Spec + Heavy Arms Specialist = Great Hammer Warrior (MDEF+20%) Situationally useful
Sword Spec + Light Arms Specialist + Lightfoot Stance = Wind Samurai (ASPD +10%, Hit +15%) Good
Sword Spec + Heavy Arms Specialist + Lightfoot Stance = Wind Warrior (Runspeed +8%, Evade +10%) Good for travelling
Axe Spec + Resilient Life + Shield Specialist = Striker Knight (Critical hit +2%, Critical Damage +20%) Decent
Axe Spec + Heavy Arms Specialist + Bronze Sinew, Iron Bone = Massacre Troopers (Critical Damage+15%, Damage+4%) Decent
Hammer Spec + Light Arms Specialist + Bronze Sinew, Iron Bone = Law Enforcement Captain (Mana Depletion -15, Magic Defense +8%) Good
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