Dark Orbit Pilot Bio Tips Guide



Dark Orbit Pilot Bio Tips Guide by Midnight Lotus
In this guide you will find:
  • Some example images with Pilot point layouts as well as costs and benefits
  • Details on what each skill is
  • Credit and Seprom costs for upgrading the skills
  • Hints and tips for when choosing your skills
  • Costs for resetting the pilot bio
  • Costs in uridium for each pilot point
  • Goals for you to aim for when gathering log disks with time estimates
  • Answers to frequently asked questions

Before you read this guide if you want to know any of the following:

  • How to use the Pilot Bio
  • What are log disks and how to get pilot points
  • What are different ways to get log disks
  • How does the Pilot bio take effect
  • Other questions on the pilot bio

Then please look at this link first:
FAQ 1

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Sample Skill Paths

Quick Note: I didn’t bother using all 50 PP as the cost for the last few is so high I don’t see any benefit that would be worth the cost.

You are paying 1.3 mill Uridium (equivalent to just over 125.00 USD on Mega Happy Hour) for:

  • 50,000 HP
  • 5% faster repair rate
  • 25% more shield strength
  • Reduce enemy hit rate by 12%
  • Lasers cause 12% more damage
  • Shields withstand 12% more damage
  • Increase in hit probability of lasers by 6%

 


You are paying 1.6mill Uridium (equivalent to just over 150.00 USD on Mega Happy Hour) for:

  • 50,000 HP
  • 5% faster repair rate
  • 25% more shield strength
  • Reduce enemy hit rate by 12%
  • Lasers cause 12% more damage
  • Shields withstand 12% more damage
  • Increase in hit probability of lasers by 12%
  • (only thing extra is the 6% more probability of hits with lasers)

You are paying 4,390,200 Uridium (equivalent to over 425.00 USD on Mega Happy Hour) for:

  • 50,000 HP
  • 5% faster repair rate
  • 25% more shield strength
  • Reduce enemy hit rate by 12%
  • Lasers cause 12% more damage
  • Shields withstand 12% more damage
  • Increase in hit probability of lasers by 12%
  • Rockets cause 15% more damage
  • Increase hit probability rockets by 10%
  • (Only things extra is the damage of rockets and probability of them hitting is increased)

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Cost effective Skill Path

Here is another example image of the skill path you could choose. This picture is based on getting the best offensive and defensive benefits using minimal costs

(Coming Soon)
I have separated them into categories primary, secondary and tertiary.

Primary i would say is worth its money if you were actually planning on investing cash into the pilot bio. I selected the other ones that were also useful but weren’t as desperately needed/wanted and have placed them into the secondary category.

With the second category you can already see the cost is much higher and you wont get as many benefits so it is up to you if you are willing to invest that extra 150 dollars or so into the bio.

Tertiary i would strongly recommend that you don’t actually buy any log disks for even if it is from the uri in bonus boxes etc. The reason why is the cost is tremendously higher for skills that aren’t going to provide any major advantages. I suggest that the log disks for these skills only come from all those galaxy gate spins or boss and uber npcs that you kill…

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Skill Levels

Here is a chart for quick reference on what the levels for each skill gives

Defensive:
(Coming Soon)

Offensive:
(Coming Soon)

Resource:
(Coming Soon)
*Many thanks to kitsune9 for creating the chart

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Details for each skill
*To completely max out any skill will require 5 PP, although some may have been split into two parts
*Skill levels with * next to them are the second part to that skill
*When a skill is required to be “maxed” in order to have a visual effect, this will include both parts to that skill.

Defensive

Ship Hull (I+II)
Description: Increase maximum amount of Hp
Level 1: 5,000 HP
Level 2: 10,000 HP
Level 1*: 15,000 HP
Level 2*: 25,000 HP
Level 3*: 50,000 HP

Engineering
Description: Increases repair rate
Level 1: 5%
Level 2: 10%
Level 3: 15%
Level 4: 20%
Level 5: 30%
*This skill gives a visual effect when maxed, see image here

Shield Engineering
Description: Increases total shield strength
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%
*This skill gives a visual effect when maxed, see image here

Evasive Maneuvers (I+II)
Description: Reduces the chance of an enemy hit
Level 1: 2%
Level 2: 4%
Level 1*: 6%
Level 2*: 8%
Level 3*: 12%
*This skill gives a visual effect (does not need to be maxed), Image Unavailable
Details: Any shot that this skill causes to miss will show up in blue instead of the usual purple

Shield Mechanics
Description: Increases the amount your shield can withstand (increases shield/hull absorption ratio)
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%
*This skill gives a visual effect when maxed, see image here

Offensive

Detonation (I+II)
Description: Increase mine damage
Level 1: 7%
Level 2: 14%
Level 1*: 21%
Level 2*: 28%
Level 3*: 50%
*This skill gives a visual effect when maxed, see image here

Explosives
Description: Increases mine damage radius
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%
*This skill gives a visual effect when maxed, see image here

Heat seeking missiles
Description: Increases hit probability of your rockets
Level 1: 1%
Level 2: 2%
Level 3: 4%
Level 4: 6%
Level 5: 10%
*This skill gives a visual effect (does not need to be maxed), see image here
Details: Please be aware that the only visual effect from this skill is the red glow (not the purple smoke trail).
Any missile that would have missed without this skill will have the red glow

Bounty Hunter (I+II)
Description: Increases laser damage against other players
Level 1: 2%
Level 2: 4%
Level 1*: 6%
Level 2*: 8%
Level 3*: 12%
*This skill gives a visual effect when maxed, see image here

Electro-Optics
Description: Increases hit probability of lasers
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%
*This skill gives a visual effect (does not need to be maxed), see image here
Details: Any shot that would have missed without this skill will show up in blue numbers instead of the usual red
*Information and pic provided by toroca

Rocket Fusion
Description: Increases rocket damage
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 15%
*This skill gives a visual effect when maxed, see image here

Alien Hunter
Description: Increases laser damage against NPCs
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

Resource

Tactics

Description: Increases EP for NPC only kills
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

Logistics
Description: Expands cargo bay
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%

Luck (I+II)
Description: Increases the amount of uridium in bonus boxes
Level 1: 2%
Level 2: 4%
Level 1*: 6%
Level 2*: 8%
Level 3*: 12%

Cruelty (I+II)
Description: Increases amount of honour received
Level 1: 4%
Level 2: 8%
Level 1*: 12%
Level 2*: 18%
Level 3*: 25%

Greed
Description: Increases amount of credits from NPC kills
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%

Tractor beam (I)
Description: Increase loot from cargo
Level 1: 1%
Level 2: 2%
Level 3: 3%
Level 4: 4%
Level 5: 6%

Tractor beam (II)
Description: Increase loot from bonus boxes
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

*Images provided by -›WhiteLazer‹-
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Credit and Seprom costs

Here is a chart for quick reference on the costs for each skill:

Defensive:
(Coming Soon)

Offensive:
(Coming Soon)

Resource:
(Coming Soon)
*Many thanks to kitsune9 for creating the chart

The following skills increase by 10,000 credits for each level

Ship Hull (I) – (2 levels)
Tactics – (5 levels)
Detonation (I) – (2 levels)
Engineering – (5 levels)
Logistics – (5 levels)
Explosives – (5 levels)
Shield Engineering – (5 levels)
Heat Seeking missiles – (5 levels)

Level 1:
Credits: 10,000
Seprom: 0

Level 2:
Credits: 20,000
Seprom: 0

Level 3:
Credits: 30,000
Seprom: 0

Level 4:
Credits: 40,000
Seprom: 0

Level 5:
Credits: 50,000
Seprom: 0

Total:
Credits: 150,000
Seprom: 0

The following skills increase by 100,000 Credits and 100 Seprom for each level

Evasive Maneuvers (I) – (2 levels)
Luck (I) – (2 levels)
Bounty Hunter (I) – (2 levels)
Ship Hull (II) – (3 levels)
Cruelty (I) – (2 levels)
Rocket Fusion – (5 levels)
Tractor Beam (I) – (2 levels)
Alien Hunter – (5 levels)

Level 1:
Credits: 100,000
Seprom: 100

Level 2:
Credits: 200,000
Seprom: 200

Level 3:
Credits: 300,000
Seprom: 300

Level 4:
Credits: 400,000
Seprom: 400

Level 5:
Credits: 500,000
Seprom: 500

Total:
Credits: 1,500,000
Seprom: 1,500

The following skills increase by 1,000,000 Credits and 1,000 Seprom for each level

Shield Mechanics – (5 levels)
Greed – (5 levels)
Detonation (II) – (3 levels)
Tractor Beam (II) – (3 levels)
Electro-Optics – (5 levels)
Evasive Maneuvers (II) – (3 levels)
Cruelty (II) – (3 levels)
Bounty Hunter (II) – (3 levels)
Luck (II) – (3 levels)

Level 1:
Credits: 1,000,000
Seprom: 1,000

Level 2:
Credits: 2,000,000
Seprom: 2,000

Level 3:
Credits: 3,000,000
Seprom: 3,000

Level 4:
Credits: 4,000,000
Seprom: 4,000

Level 5:
Credits: 5,000,000
Seprom: 5,000

Total:
Credits: 15,000,000
Seprom: 15,000

*Information originally provided by thechurchofbob
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Hints and tips for when choosing your skills

What i recommend against upgrading:

EP and Honour upgrades
The reason I see these as a waste is because the amount of uri that you would use for these minor boosts could instead be invested in gates and then ammo like x3 to complete them faster. This would gain you much more EP and Honour and also at a much faster rate. Unless you have a large surplus of uridium this skill will probably be a waste
Also to clarify these do NOT increase the reward from completing the gates or quests

Uridium in Bonus Boxes
I strongly recommend against this upgrade, unless you are a very dedicated bonus box collector who is willing to sit there for many months or even years collecting just to repay what you spent on this skill, it will be counterproductive

Increase in cargo loot from kills
The same reason as for the EP and Honour upgrades

More credits for alien kills
Since when did anybody want to start trading uridium for credits? Credits are used in bids for uri items so there is no point in using uridium to get credits to get uridium items if you get my drift…

Things that might still be of use:

Faster repair rate
Up to you if you want to wait 30% less time repairing at the expense of 5 pilot points. It may have its benefits in certain situations and help alleviate the waiting times

Increase in mine damage and radius.
Before investing 5-10 PP in this consider how many times using a mine has actually helped you achieve getting a kill. 1/200? Maybe less. Just getting an enemy to run over mines can be a pain, but then it is up to you, maybe if you are skilled in the art of using mines then the 10 PP will be worth your while.
Just to clarify this will not affect smart bombs ONLY mines.

Expand cargo bay
You are better off buying the orange goli add-on that comes with a drone that lets you sell ore instantly basically eliminating the need for more cargo space. But then this is up to you. There is a certain benefit in that it will allow you to send more to your ship in a single round so this may be of use by some.

Increase in damage to aliens
Instead of paying all this uri to get a maximum increase of 12% damage to aliens only, consider what else you could invest your uri in. It would probably be more beneficial just to buy a heap of x3s and you will receive better results. Then again you will start receiving the benefits in comparison after about a year of solid playing so again, up to you.

————————————————————————————————
Resetting the Pilot Bio

Remember to think carefully before you start spending heaps of Pilot Points on things you might not need as it will cost even more uri to undo what you have spent in order to reselect new skills.

Here are the costs for each time you reset your Pilot Bio
1. 1,000 Uridium
2. 2,000
3. 4,000
4. 8,000
5. 16,000
6. 32,000
7. 64,000
8. 128,000
9. 256,000
10. 512,000
11. 1,024,000
12. 2,048,000
13. 4,096,000
14. 8,192,000
15. 16,384,000
16. 32,768,000
17. 65,536,000
18. 131,072,000
19. 262,144,000
20. 524,288,000

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Cost in uridium for each pilot point

1. 9,000
2. 9,900
3. 10,800
4. 12,000
5. 13,200
6. 14,400
7. 15,900
8. 17,400
9. 19,200
10. 21,300
TOTAL: 143,100
AVERAGE COST PER PILOT POINT: 14,310
11. 23,400
12. 25,800
13. 28,200
14. 31,200
15. 34,200
16. 37,500
17. 41,400
18. 45,600
19. 50,100
20. 54,900
TOTAL: 515,400
AVERAGE COST PER PILOT POINT: 25,770
21. 60,600
22. 66,600
23. 73,200
24. 80,700
25. 88,500
26. 97,500
27. 107,400
28. 117,900
29. 129,900
30. 142,800
TOTAL: 1,480,500
AVERAGE COST PER PILOT POINT: 49,350
31. 156,900
32. 172,800
33. 189,900
34. 209,100
35. 229,800
36. 252,900
37. 278,100
38. 306,000
39. 336,600
40. 370,200
TOTAL: 3,982,800
AVERAGE COST PER PILOT POINT:99,570
41. 407,400
42. 448,200
43. 492,900
44. 542,100
45. 596,400
46. 656,100
47. 721,500
48. 793,800
49. 873,300
50. 960,600
TOTAL: 10,475,100
AVERAGE COST PER PILOT POINT: 209,502
*Info based on this chart provided by support
*Also see chart for amount of Log Disks required for each Pilot Point

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Goals to aim for

Here are some goals for you to aim for if you are planning on collecting Log disks individually.

Rate of:
3 log disks a day (equiv to finding or earning 900 Uri)
10 PP – 159 days > 0.4 years
20 PP – 572.6 days > 1.6 years
30 PP – 1645 days > 4.5 years
40 PP – 4425.3 days > 12.1 years
50 PP – 11639 days > 31.9 years

6 Log disks a day (equiv to finding or earning 1800 Uri)
10 PP – 79.5 days > 0.2 years
20 PP – 286.3 days > 0.8 years
30 PP – 822.5 days > 2.3 years
40 PP – 2212.7 days > 6.1 years
50 PP – 5819.5 days > 15.9 years

10 log disks a day (equiv to finding or earning 3000 Uri)
10 PP – 47.7 days > 0.1 years
20 PP – 171.1 days > 0.5 years
30 PP – 493.5 days > 1.4 years
40 PP – 1327.6 days > 3.6 years
50 PP – 3491.7 days > 9.6 years

20 log disks a day (equiv to finding or earning 6000 Uri)
10 PP – 23.9 days > 0.05 years
20 PP – 85.6 days > 0.25 years
30 PP – 246.8 days > 0.7 years
40 PP – 663.8 days > 1.8 years
50 PP – 1745.9 days > 4.8 years

40 log disks a day (equiv to finding or earning 12000 Uri)
10 PP – 12 days > 0.025 years
20 PP – 42.8 days > 0.125 years
30 PP – 123.4 days > 0.35 years
40 PP – 331.9 days > 0.9 years
50 PP – 873 days > 2.4 years

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Answers to frequently asked questions

What is the difference between shield engineering and shield mechanics and do they stack?
For Shield Engineering, this will act in the same way as boosters and resources. It adds x% to your shields total. For Shield Mechanics, this will increase the amount that your shields can absorb from the damage taken. For example, with the BO2 shield generator the Shield/Hull distribution is normally 80%/20%. With this skill maxed out you will get an additional 12% absorption increase for your shield. So the Shield/Hull distribution will now be 92%/8%. Yes Shield Engineering and Shield Mechanics stack.
*Answer originally provided by .~M.o.P~.[$.B]

How do I buy Log-Discs at a 5% lower cost, I am premium and it still says 300 Uri.
The rebate happens automatically upon purchase. If you are going to buy large amounts of log discs, you might want to get the rebate pack which, with premium, will make the log discs 210 uri each. It’ll still say 300 in the hanger, but the rebate happens when you buy it.
*Answer originally provided by thechurchofbob

For skills that have two parts (I and II), when I have them both will they be added together?
No. If you have maxed out both parts of the skill only the second will take effect, however the first level will always be a prerequisite in order to add pilot points to the second.
*Answer originally provided by -›WhiteLazer‹-

How do I increase the size of the bubble from shield engineering, some people have a huge bubble while others seem
smaller, what is that all about?

The reason why you see some people’s “bubble effect” is significantly larger is because of their angle of their ship.
*Answer originally provided by ~AlexL93~

Does the “Detonation” and “Explosives” skills affect smart bombs?
Unfortunately no, these will only affect mines.

Does Bounty Hunter only work against players (so it does not increase damages against NPCs)?
Yes, it works only against players. There is separate skill that grants a damage bonus against NPCs. Rocket skills work against ALL enemies.
*Answer originally provided by toroca

What is the minimal amount of Pilot Points i’d have to spend to complete the bounty hunter II skill?
21 is the absolute minimum required, the order goes as follows:
Ship Hull I – 2 pp
Engineering – 1pp
Shield Engineering – 2pp
Bounty Hunter I – 2pp
Ship Hull II – 3pp
Shield Mechanics – 5pp
Electro-optics – 3pp
Bounty Hunter II – 3pp
TOTAL = 21 PP
COST = 576,000
*Answer originally provided by -›WhiteLazer‹-

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One Response to “Dark Orbit Pilot Bio Tips Guide”

  1. with the Heat-Seaking Missiles… you did not specify howmany ppts are needed…? you only stated they did not need to be maxed on that skill for a visual effect?
    Any help would be good thanks.

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