AirRivals Legendary Items Guide



AirRivals Legendary Items Guide by PhantomPhoenix

Legendary weapons are enhanced versions of weapons that are like a mix between enchanted items and uniques.
Legendaries have enhanced special properties, such as an increase in base probability/speed for advance weapons, and probability/range for standard weapons.
What makes them different from uniques is that it is possible to have fixes and enchants on them. Though the legendaries themselves can’t be enchanted, the weapons you make them from carry any enhancements over.

The process is rather simple:
1. Have the weapon you want to make into a legendary. It must be over level 60, and it’s recommended it’s the best you can possibly make it (high enchant, good fixes).
2. Buy or find a Gematria Scripture, a rare drop that can be dropped by bosses and gold mobs, which you use to combine with a weapon to make it legendary.
3. Combine the two items in the factory to make a first stage legendary weapon. There is a chance the weapon can break.
You can also upgrade legendaries with an item called Soul of Laplace. This will raise the level requirement by 5 levels, but increases base damage.
Combine the legendary item with a Soul of Laplace in the factory to upgrade it. There is a chance the weapon can break, but the risk gets smaller the higher level legendary it is.

It is also possible to make legendary armors for all gears over level 43 excluding uniques.
You must combine an enchanted armor with a Seraphim Bible, which converts the armor to the lowest legendary version of that armor. It will retain any enchants placed on the original armor.
The level requirement also stays the same. They are upgradeable by combining the legendary armor with a Metamorphose Mixture, an item similar to the Soul of Laplace.

The items needed to get make these Legendary items.
Gematria scripture
Soul of Laplace
Seraphim Bible
Metamorphose mixture

Arrow changes:
Gear type: B-Gear, I-Gear, M-Gear
Probability: 74.90% -> 85.10%
Reattack: 1.80sec
Induction angle: 110 degrees
Valid angle: 6 degrees
Speed: 420 -> 450 m/s

Hawk changes:
Gear type: B-Gear, I-Gear, M-Gear
Probability: 90.20% -> 100.00%
Reattack: 1.40sec
Induction angle: 40 -> 110 degrees
Valid angle: 4 degrees
Speed: 550 m/s

Bawoo changes:
Gear type: B-Gear, I-Gear, M-Gear
Probability: 85.10% -> 100.00%
Reattack: 4.00sec
Induction angle: 40 -> 80 degrees
Valid angle: 4 degrees
Speed: 200 -> 400 m/s

Edrill changes:
Gear type: B-Gear, I-Gear, M-Gear
Probability: 100.00%
Reattack: 1.80sec
Induction angle: 120 degrees
Valid angle: 2 – > 4 degrees
Speed: 450 -> 480 m/s

Tongpha changes:
Gear type: B-Gear, I-Gear, M-Gear
Probability: 85.10% -> 100.00%
Reattack: 1.60sec
Induction angle: 150 degrees
Valid angle: 6 degrees
Speed: 440 m/s

Hammerhead changes:
Gear type: B-Gear, I-Gear, M-Gear
Probability: 90.20% -> 100.00%
Reattack: 1.80sec
Induction angle: 110 degrees
Valid angle: 4 degrees
Speed: 380 m/s -> 420 m/s

Terol changes:
Gear type: A-Gear
Probability: 90.20% -> 100.00%
Reattack: 2.00sec
Induction angle: 0 degrees
Valid angle: 8 degrees -> 11 degrees
Speed: 1000 m/s

Bate changes:
Probability: 80.00% -> 100.00%
Reattack: 0.50sec
Overheat: 11sec -> 21sec
Range: 520m -> 670m

Idle Jin changes:
Probability: 80.00% -> 100.00%
Reattack: 0.50sec
Overheat: 11sec -> 21sec
Range: 520m -> 670m

Demonhunter changes:
Probability: 85.10% -> 100.00%
Reattack: 0.55sec
Overheat: 24sec
Distance: 520m -> 670m

Twintail changes:
Probability: 74.90% -> 94.90%
Reattack: 0.65sec
Overheat: 21sec
Distance: 460m -> 560m

Drum changes:
Probability: 65.10% -> 94.90%
Reattack: 0.60sec
Overheat: 15sec -> 25sec
Distance: 520m -> 620m

Blast changes:
Probability: 85.10% -> 100.00%
Reattack: 0.70sec
Overheat: 24sec
Distance: 520m -> 670m

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