Eden Eternal Stats, Attack Types and Heroic Traits Guide

Eden Eternal Stats, Attack Types and Heroic Traits Guide by koager and heatzz

Stats and Their Effects

Basic Stats
STR
Effects physical attack and block attributes
AGI
Effects evasion, parry, attack speed, and cast speed attributes
INT
Effects magic attack attribute
WIL
Effects heal amount and heal received attributes
LUCK
Effects magic and physical critical chance, magic and physical critical damage, and hit attributes

Offensive Stats
Attack
Effects amount of physical damage dealt.
M.Attack
Effects amount of magic damage dealt.
Hit
Effects chance to hit opponent
Attack Speed
Effects attack speed of physical attacks.
Phys.Crit Chance
Effects chance of physical critical hit.
Phys.Crit Damage
Effects damage of physical critical hit.
Cast Speed
Effects cast speed of magic attacks
M.Crit Chance
Effects chance of magic critical hit.
M.Crit Damage
Effects damage of magic critical hit

Defensive Stats
Defense.
Effects amount of damage taken.
Evasion
Effects chance of evading opponent’s attack.
Parry
Effects chance of parrying attack to decrease damage taken by 50%.
Block
After equipping a shield, effects chance of blocking all damage from physical and magic attacks.
Movement Speed
Effects run speed.

Resistances
Fire Magic Resistance
Decreases damage taken by fire magic attacks.
Lightning Magic Resistance
Decreases damage taken by lightning magic attacks.
Ice Magic Resistance
Decreases damage taken by ice magic attacks.
Nature Magic Resistance
Decreases damage taken by nature magic attacks.
Holy Magic Resistance
Decreases damage taken by holy magic attacks.
Dark Magic Resistance
Decreases damage taken by dark magic attacks.
Slash Physical Resistance
Decreases damage taken by slash physical attacks.
Bash Physical Resistance
Decreases damage taken by bash physical attacks.
Pierce Physical Resistance
Decreases damage taken by pierce physical attacks.
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Attack Types
Physical Attacks
Slash
Dagger, Rapier, Sword, Katana, Greatsword, Axe
Bash
Mace, Gauntlet, Cudgel, Giant Hammer, Grimoire, Guitar, Staff, Shield
Pierce
Bow, Cannon
Magic Attacks
Fire
Lightning
Ice
Nature
Holy
Dark

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Eden Eternal list of Heroic Traits:

Leadership
Guardian
Apostle
Commando
Sanctum
Maverick
Adventurer
Crack Shot
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Main: Meaning you wish use these classes mainly for your entire game.
Sub: Meaning you wil use these classes as a secondary class which may also benefit them.
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Leadership: HP & MP +12%
Main: Warrior, Knight, Templar.
Sub: Any classes.
Description:
More HP is always needed especially for Tanks, it is needed for Tanking Boss so that you can survive boss’s critical hit attack which can potentially kills you with 1-hit. More MP is useful for classes that gets it’s MP depleted easily even using mana pots as there’s cool-down for using pots. In order words more MP means you can spam more skills. Extra HP can be useful for other classes for survival purposes.
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Guardian: DEF +10% & All resistance value +5%.
Main: Warrior, Knight, Templar.
Sub: all other classes.
Description:
For Tanks BUT it may not be useful late in the game. Tanks have buffing skills or class expertise that increase their DEF or DMG reduction.
In this game no matter how high your DEF is you can only reduce 50% P-ATK DMG once you hit 50% there’s no need to increase any further. Do take note that every increase of character level will decrease the % reduction. Increase in resistance value are much appreciated. All this can be compensated with frequent upgrading of armors, using guard scroll on armors, inserting gems & hunting Trophy that increases DEF, resistance value, reduce damage take, max HP & etc. This means lots of funding required.
So much said, basically this trait start to get less useful towards end game.
Players who would like to use this traits are players who enjoy the game causally & are not funded or so.
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Apostle: INT +10% & M-ATK +5%.
Main: Magician, Illusionist, Warlock.
Sub: Cleric, Bard, Shaman.
Description:
You may think that if you are using a main as Magician, Illusionist, Warlock and this is a best trait for it, but you may be wrong!!. 10% of INT doesn’t increase much of M-ATK. Take note, INT only increase M-ATK and nothing else unlike STR which increase block rates as well as P-ATK. For players who like to maximize their M-ATK.
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Commando: STR +10% & P-ATK +5%.
Main: Warrior, Knight, Templar.
Sub: Thief, Martial Artist, Blade Dancer, Hunter, Engineer, Ranger.
Description:
STR not only increases P-ATK but also block rates which is useful for tanks that use shield.
As for the other classes it is just use to maximize the melee damage output.
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Sanctum: WIS +10% & G-Healing +5%.
Main: Cleric, Shaman.
Sub: Warrior, Knight, Templar, bard.
Description:
WIS is necessary for Cleric & Shaman as they have healing skill which will help them providing more amount of heals.
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Maverick: AGI +10% & ATK SPD +5%.
Main: Thief, Martial Artist, Blade Dancer.
Sub: Any classes.
Description:
It is recommended to use the Trait for the main listed, as AGI increases attributes like Evade, CAST SPD, ATK SPD & Parry.
What players focus is on Evade, DPS classes such as the main listed need to kill enemies fast and able to dodge attacks. ATK SPD is not needed as it affect the speed of your normal attack and seldom will you use normal attacks.
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Adventurer: LUK +10% & CRT DMG +5%.
Main: Hunter, Engineer, Ranger.
Sub: Thief, Martial Artist, Blade Dancer.
Description:
This trait usefulness are impressive, since LUK affects lots of variables like M-ATK CRIT RATE, P-ATK CRIT RATE, M-ATK CRIT DMG, P-ATK CRIT DMG & ACC.
Players who use this trait will focus more on P-ATK CRIT RATE & P-ATK CRIT DMG.
More P-ATK CRIT RATE means more frequently your attack does a critical.
A critical hit can cause lots damage which depends on your amount of CRIT DMG.
The above mains that i stated have various skill or class expertise that will help them increase P-ATK CRIT RATE & P-ATK CRIT DMG which extend more of it’s usefulness.
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Crack Shot: LUK +10% & M-CRT DMG +5%.
Main: Magician, Illusionist, Warlock.
Sub: Thief, Martial Artist, Blade Dancer.
Description:
Similar to Adventurer but players who use this trait will focus more on M-ATK CRIT RATE & M-ATK CRIT DMG.
Do note that magic attacks do miss so more ACC is always beneficial.
More M-ATK CRIT RATE means more frequently your magic attack does a critical.
A critical hit can cause lots damage which depends on your amount of CRIT DMG.
The above mains that i stated have various skill or class expertise that will help them increase M-ATK CRIT RATE & M-ATK CRIT DMG which extend more of it’s usefulness.
Ultimately this is the one to look out for if you like to do critical hits.

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