Facebook WarFlow Skills List



Facebook WarFlow Skills List by boomy180

Skill Info
Bulwark Give a very high defense and 100 morale to the unit and cause normal attack damage.
Charge Attack the target unit with normal and skill attack damage.
Confuse Attack the target unit and put into disorder (Units affected by disorder will not be able to attack in next round).
Counterattack Increase the parry effectiveness and attack the target unit.
Daunt Attack the target unit and decrease its morale to 0.
Earthquake Attack a row of enemy units.
Hunk Attack the target unit and the units next to it.
Incite Attack the target unit and incite its soldiers to join your army.
Karma Attack the target unit and steal the morale of it for own use.
Nunchaku Attack the target unit twice with great damages.
Outbreak Attack the target unit and the morale of attacking unit will increase to 100.
Penetrate Generate a shockwave to attack a line of units.
Rage Attack the target unit with a great damage.
Sacrifice Sacrifice your own soldiers to cause a damage on target unit 1.5 times of your sacrifice.
Shadow Attack the target unit with a chance to make an extra attack.
Shelter Give a very high defense to the unit for one round. Damage on the unit will normally be 1.
Spur Attack the target unit with normal attack damage and skill attack damage. The morale of the attacking unit will increase to 100.
Strafe Attack all enemy units.
Struggle Attack the target unit. Fewer soldiers will cause bigger damage.
Stun Attack all enemy units with a chance to cause disorder (Units affected by disorder will not be able to attack in next round).
Taunt Attack all enemy units whose morale are above 0 and decrease their morale.
Uprise Attack the target unit with normal attack damage and supplement your own soldiers. The morale of the attacking unit will increase to 100.
Vigor Increase morale of each own unit by 120.
Wave Attack a line of units with normal and skill attack damage. The morale attacking unit will be boosted to 100.
Wirlwind Attack the target unit and units behind it, with a big chance to cause disorder of attacked units (Units affected by disorder will not be able to attack in next round).
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