Facebook GodsWar Online Cooled Holy Stones Guide



Cooled Holy Stones GUIDE

Cooled Holy Stones:

Sometimes when people can’t survive long enough in a battle, whether it’s pvp or pve…
Cooled Holy Stones are the solution for the defensive abilities,

Sometimes people only can afford 1 hole in their gear…
so choosing the right spirit is very crucial for maximized defense.

Here are the names of the spirits and the max values:
(I take max value to show you the benefits but it won’t make any difference if I take the min value to calculate formulas)

Water Spirit of Darkness:  reduce physical damage taken by a certain percentage => 0.55%

Water Spirit of Mist: reduce magical damage taken by a certain percentage => 0.55%

Water Spirit of Silence: reduce physical damage taken => 40

Water Spirit of Chillness: reduce magical damage taken => 35

Water Spirit of Ice: reflect a certain percent of damage taken to the attacker (ineffective vs. Monsters) => 0.40%

Water Spirit of Frost: reflect some damage taken to the attacker (ineffective vs. Monsters) => 40

Water Spirit of Intent: reduce a percentage of the damage from a critical strike you receive => 0.70%

Water Spirit of Resilience: reduce the damage from a critical strike you receive => 100

– Physical damage (40) vs Physical Damage taken by a percentage (0.55%):

40 < X . 0.55% => 7273 < X

If a player or mob does more than 7.3k damage => reduce physical damage by percentage better (0.55%)

e.g. 10000 damage => – 40 damage (damage)
=> – 55 damage (damage by percentage)
5000 damage => – 40 damage (damage)
=> -27.5 damage (damage by percentage)

– Magical damage (35) vs Magical damage taken by a percentage (0.55%):

35 < X . 0.55% => 6367 < X

If a player or mob does more than 6.4k damage => reduce magical damage by percentage better (0.55%)

– Reflect damage (40) vs reflect damage by percentage (0.40%):

40 < X . 0.40% => 10000 < X

If a player does more than 10k damage => reflect damage by percentage better (0.40%)

COMBO Reflect damage AND reflect damage by percentage

All calculated with lvl 5 cooled holy stones on all available gear used for defensive spirits:

MAXIMUM VALUE
40 x 5 x 6 = 1200    and     0.40% x 5 x 6 = 12 % (mages and champs)
40 x 5 x 7 = 1400    and     0.40% x 5 x 7 = 14 % (priests and warriors)

0 damage => reflects 1200      /   reflects 1400
5000 damage => reflects 1800   /   reflects 2100
10000 damage => reflects 2400  /   reflects 2800
15000 damage => reflects 3000  /   reflects 3500
20000 damage => reflects 3600  /   reflects 4200

=> reflects 600 damage more every 5k damage (mages and champs)
=> reflects 700 damage more every 5k damage (priests and warriors)

– Reduce damage critical strike (100) vs reduce damage critical strike by percentage (0.70%):

100 < X . 0.70% => 14286 < X

If a player does more than 14.3k crit damage => reduce damage critical strike by percentage better (0.70%)

COMBO Reduce damage critical strike AND reduce damage critical strike by percentage:

All calculated with lvl 5 cooled holy stones on all available gear used for defensive spirits:

MAXIMUM VALUE
100 x 5 x 6 = 3000    and     0.70% x 5 x 6 = 21 %   (mages and champs)
100 x 5 x 7 = 3500    and     0.70% x 5 x 7 = 24.5 % (priests and warriors)

1000 normal
1500 crit => 0 damage  (mages and champs)
=> 0 damage  (priests and warriors)
5000 normal
7500 crit => 2925 damage
=> 2163 damage
10000 normal
15000 crit => 8850 damage
=> 7825 damage
15000 normal
22500 crit => 14775 damage
=> 13486 damage
20000 normal
30000 crit => 20700 damage
=> 19150 damage

=> pure pvp spirits, but has effect in pve too
=> the higher your values, the more profit you get
=> minimize your tenacity/crit resistance for this type of spirits
=> less tenacity = more crit from players/monsters = less damage taken compared to normal

PVE oriented:
Reduce magical/physical damage taken (value) is far better than reducing the damage by percentage in pve
=> mobs usually don’t hit above 7k damage

MAXIMUM VALUE:
=> with lvl 5 cooled stones you can get a maximum value 35 x 5 = 175 (mdef) / 40 x 5 = 200 (pdef) on 1 equip
=> 6 x 175 / 200 = 1050 / 1200 (mages and champs) or 7 x 175 / 200 = 1125 / 1400 (priests and warriors)

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