Facebook Three Kingdoms Online Differences between Wei, Shu and Wu

Differences between Wei, Shu and Wu by stoner3300
Some difference of Wei, Shu, and Wu.
I found some info about Wei, Shu, and Wu. As a beginner, I didn’t try all these countries, but maybe helpful in further development.
Wei is a little weaker at first, but is developing fastest. Building process can happen in and out the city at the same time(for resource land outside). While the soldier in Wei is more powerful, and Lobbyist effect in Wei is 25% while others 20%.
Shu is an attacting country, and very fast in calling soldiers. But it not very effectively in defense. Maybe need help from your league members. Shu make Secret Warehouse capacity of enemy decrease 1/3 when attacting. and Crossbowman won’t decrease power because of the city wall when attacting.
Wu is good at defense and hold it’s power. It can be more comfortable in using resourse than others. Secret Warehouse capacity in Wu is double, and not easy to be robbed. Wu is also a horrific robber using Female Cavalry.
Units Guide from http://tk.koramgame.com/sg_guides/quick_guide/201001/article_118.html
Features of Shu’s Troops
Shu’s troop performs well in plunder mode. They can loot resources in others’ Hidden Warehouse.
Mechanized Transport, invented by Zhuge Liang, provides extra speed and load for the caravans of Shu.
The basic troops of Shu are the most cost-efficient units in game. It is easy for Shu to form a great scale of military force in a very short time. But when under attack, the untrained Militias will turn into a mess very easily.
Ranged troops of Shu are equipped with the most advanced weapons, providing fantastic performance during siege battles.
Details of Shu’s Troops
Militia

Militias are lack of armor and weak in defense, but their attacking force can not be neglected.
Develop Requirement: None.
Cost
95
75
40
40
00:15:00
Status
40
20
5
60
7
1 Pop
Pikeman

Pikemen can effectively ward off the attack of Cavalry.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1
Cost
145
70
85
40
00:23:20
Status
10
35
60
40
7
1 Pop
Glaiveman

Glaivemen armed with glaive blades, with a good balance between attack and defense.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost
130
120
170
70
00:25:00
Status
60
30
30
50
6
1 Pop
Lancer

Lancers are good at stopping infantries from pushing forward.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost
370
270
290
75
00:50:00
Status
55
100
40
110
10
2 Pop
Imperial Guard

Though Imperial Guard is weak in defense, their attack will not let you down.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost
450
515
480
80
1:01:40
Status
150
50
75
88
9
3 Pop
Scout

Scout can spy an appointed area for you, but their speed is slower than Scout Cavalry.
Develop Requirement: Drill Ground, Lv1; Scout Camp, Lv1
Cost
140
160
20
40
0:28:20
Status
0
20
10
0
9
3 Pop
Crossbowman

Crossbowmen has better attributes than Archers, while their cost is higher.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost
290
220
240
60
0:34:00
Status
80
10
5
60
7
2 Pop
Repeating Crossbowman

Repeating Crossbowmen are equiped with advanced weapons, specially designed by Zhuge Liang. Their attack force are highly improved.
Develop Requirement: Drill Ground, Lv10; Scout Camp, Lv10
Cost
510
380
430
100
0:50:00
Status
120
10
50
60
7
2 Pop
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost
900
360
5000
70
1:16:40
Status
60
30
75
0
4
3 Pop
Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost
950
1350
600
90
2:30:00
Status
75
60
10
0
3
6 Pop
Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost
30750
27200
45000
37500
25:11:40
Status
50
40
30
0
4
4 Pop
Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost
5800
5300
7200
5500
7:28:20
Status
0
80
80
3000
5
1 Pop
Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost
25
15
30
0:12:00
Status
25
10
Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost
25
15
20
0:12:00
Status
15
15
Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost
35
20
35
0:14:00
Status
10
30
Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost
200
220
180
0:18:00
Status
0
0
Traps
Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost
120
50
150
0:16:00
Status
0
0
Features of Wei’s Troops
With the most advanced technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in resource fields.
Wei’s infantry and cavalry units, when fully upgraded, have the highest combat status in attack and defense. Of course they are also the most expensive units for recruit and research.
Wei has the most powerful ranged troops in the game, but they can not take part in city defense. Wei also have the most influential Lobbyists.
Details of Wei’s Troops
Swordsman

Swordsmen are heavily armed infantries of Wei. Have good ability in defense and attack.
Develop Requirement:None.
Cost
120
100
180
40
00:33:30
Status
40
35
50
40
6
1 Pop
Heavy Infantry

Heavy Infantry of Wei are good at defense, especially against other Infantries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1
Cost
100
130
160
70
00:36:40
Status
30
65
35
20
5
1 Pop
Guardsman

Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost
150
160
210
80
00:40:00
Status
70
30
25
50
7
1 Pop
Light Cavalry

Light Cavalries wear lighter armors to increase their mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost
550
440
220
100
00:55:00
Status
120
65
50
100
14
3 Pop
Qing Cavalry

Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10
Cost
550
640
800
180
00:15:00
Status
180
80
105
70
10
4 Pop
Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1
Cost
140
160
20
40
00:15:00
Status
0
20
10
0
16
2 Pop
Longbow Archer

Longbow Archers can attack further and more powerfully, but they move slower.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost
420
180
200
80
00:42:00
Status
100
10
5
40
6
2 Pop
Cavalry Archer

Cavalry Archers are the fastest ranged attack unit with highest mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10
Cost
800
380
300
120
1:00:00
Status
150
80
25
70
14
3 Pop
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost
900
360
5000
70
1:16:40
Status
60
30
75
0
4
3 Pop
Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost
950
1350
600
90
2:30:00
Status
75
60
10
0
3
6 Pop
Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost
30750
27200
45000
37500
25:11:40
Status
50
40
30
0
4
4 Pop
Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost
5800
5300
7200
5500
7:28:20
Status
0
80
80
3000
5
1 Pop
Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost
25
15
30
0:12:00
Status
25
10
Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost
25
15
20
0:12:00
Status
15
15
Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost
35
20
35
0:14:00
Status
10
30
Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost
200
220
180
0:18:00
Status
0
0
Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost120501500:16:00
Status00
Features of Wu’s Troops
Wu has the fastest military troops in the game.
Carryload of caravans will increase when researched the technology of Water Transport.
With their own philosophy of defensive strategy, Wu have more effective Hidden Warehouses than the other two nations.
Being an adventurous people, it costs less to recruit Pioneers among the people of Wu.
Ranged troops of Wu performance great both in attack and defense.
Details of Wu’s Troops
Spearsman

Spearmen are equipped with long spears, they are experts on defense.
Develop Requirement: None.
Cost
95
75
40
40
00:21:40
Status
15
40
50
30
7
1 Pop
Shield Infantry

Shield Infantries wield swords and shields, they perform impressively in the siege battles.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Weaponsmith, Lv 1
Cost
140
150
185
60
00:23:20
Status
65
35
20
45
6
1 Pop
Female Cavalry

Female Cavalries are guards of Sun Shangxiang, Princess of Wu. They  have the fastest moving speed in the game.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost
350
450
230
60
00:51:40
Status
90
25
40
75
19
2 Pop
Heavy Cavalry

Heavy Cavalries of Wu are good at defense, especially against Infantries.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost
360
330
280
120
00:53:20
Status
45
115
55
35
16
2 Pop
Bodyguard Cavalry

Bodyguard Cavalries are not good at fighting against Infantries, but they are much tougher while facing assaults of Cavalries.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost
500
620
675
170
1:01:40
Status
140
50
165
65
13
3 Pop
Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv1; Stable Lv1.Develop
Cost
170
150
20
40
0:28:20
Status
0
20
10
0
17
2 Pop
Archer

Archers are ranged attack units with powerful force, but lack of defense.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost
300
220
150
70
0:38:00
Status
80
10
5
50
7
2 Pop
Legendary Archer

Legendary Archers are elite rangers of Wu, with advanced attack force compared with normal Archers.
Develop Requirement: Drill Ground, Lv15; Scout Camp, Lv10
Cost
770
310
350
110
0:58:00
Status
150
10
5
60
7
3 Pop
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost
950
555
330
75
1:23:20
Status
50
30
105
 0
 4
3 Pop
Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost
960
1450
630
90
2:30:00
Status
70
45
10
 0
 3
6 Pop
Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost
30750
45400
31000
37500
25:11:40
Status
40
50
50
 0
 4
4 Pop
Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost
5500
7000
5300
4900
6:18:20
Status
0
80
80
 3000
 5
1 Pop
Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost
25
15
30
0:12:00
Status
25
10
Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost
25
15
20
0:12:00
Status
15
15
Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost
35
20
35
0:14:00
Status
10
30
Blindage
Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost
200
220
180
0:18:00
Status
0
0
Traps
Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost
120501500:16:00
Status00

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