Facebook Ninja Saga List of Skills Complete

Ninja Saga List of Skills Complete by cobaltblue

Ninja Saga Skills
-Introduction and How to Use

Alright, lately there are SOOOOOOO.. many floods and ads.
Not only from BOTs, but also from the manual forumer. Since they didn’t read the rules, they keep posting the very super exactly similar threads, or asking such very obvious thing which the answer has been officially stamped on their foreheads..
ENOUGH!! I’m tired of reporting and answering them again ..and again ..and again ..and again ..and again ..and again ..and again.
Soo.. maybe I’m just bored now, ..I get no life, or whatever. Bash me all you want. But right now I just want to do something else. Something that waaaay.. more boring than reading a novel about the sacred Flame War or counting to one billion on Off-topic Board.

YEAH!! I want to make a complete list of all Ninja Saga skills out of the game; I mean, so we can see the list of the skills without login to NS.
You can also use this list for quick observation so you can provide some facts when you’re debating about “ELEMENT X is weak!” and another non-sense blah blah discussion.

Please be aware that this list won’t be finished here.
YES, I’ll always update it when dev makes some changes later (well, if I’m still here).

Let me notice if there are some typos or wrong information, or maybe you want to add some more info, just tell me, and go here for looking the right format to post the information.
Thanks for anyone who helps me making this list.
Don’t worry, anyone who contributing to this thread will always be CREDITED! :q

Now, without any further blah blah introduction, lets just start with..

How to Read this Guide

  • [G]/[T]/[R] shows how you can obtain the skills.
    • [G] (stands for ‘Gold‘) means you can buy it from Academy with golds.
    • [T] (stands for ‘Token‘) means you can buy it from Academy with tokens.
    • [R] (stands for ‘Rare‘) means it’s unavailable on Academy and you can only obtain it from certain events.
  • [SUPPORTIVE]/[DEFENSIVE]/[OFFENSIVE] shows the type of the skills.
    • [SUPPORTIVE] means the skill belongs to supportive type of move which will give negative statuses to your enemy(ies) OR boost you with any supportive statuses OR maybe, both.
    • [DEFENSIVE] means the skill belongs to defensive type of move which will allow you to receive 0 OR less damage from your enemy.
    • [OFFENSIVE] means this skill belongs to offensive type of move which will give you option to hurt your enemy (referring to ‘reducing enemy’s HP‘ definition).

 
PS: If you find any terms or effects you can’t understand, just go here for further information.
Anyway, the description of skill I put here sometimes isn’t exactly what’s written in-game. I did some observations first and then tried to put in on better words; like in Falling Leaf Intrusion case, I’ve edited the description so you won’t misinterpret the effect of the skill.

Table of Contents

Post #1:

      Introduction and Table of Contents

~You are here!Post #2:

      List of Ninjutsu (available on Academy)

Post #3:

      List of Taijutsu (available on Academy)

Post #4:

      List of Genjutsu (available on Academy)

Post #5:

      List of Special Skills (unavailable on Academy; events reward)

Post #6:

      List of Prices

*NEW! Moved.Post #7:~ReservedPost #8:~ReservedPost #9:

      Credits Page and For Future Updates

*NEW! Merged.Post #xxx:

      Random people posting on this thread 8D

*Last updates were done on September 9th 2010.

Featured Links

Ninjutsu – Wind
General characteristic:

  • Low damage with chance of inflicting Bleeding status.
  • Fast cooldown.
  • Low consumption of CP.

List of Wind Ninjutsus:

[G] 1 – Twister [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 3

[G] 2 – Wind Cannon [OFFENSIVE]
Damage: 26
Cooldown: 5
Chakra: 32

[G] 3 – Dual Twister [OFFENSIVE]
Damage: 32
Cooldown: 7
Chakra: 40

[G] 4 – Whirlwind Spin [OFFENSIVE]
Damage: 40
Cooldown: 8
Chakra: 48

[G] 5 – Wind Vortex [OFFENSIVE]
Damage: 48
Cooldown: 8
Chakra: 56

[G] 6 – Wind Assault [OFFENSIVE]
Damage: 56
Cooldown: 8
Chakra: 64

[G] 7 – Wind Gust [OFFENSIVE]
Damage: 64
Cooldown: 8
Chakra: 72

[G] 8 – Wind Rush [OFFENSIVE]
Damage: 72
Cooldown: 8
Chakra: 72

[G] 9 – Dual Wind Assault [OFFENSIVE]
Damage: 40 (x2)
Cooldown: 8
Chakra: 88

[T] 10 – Evasion [SUPPORTIVE]
Effect: Increase dodge rate by 40% for 3 turns.
Damage: –
Cooldown: 10
Chakra: 50

[G] 11 – Twin Tornado [OFFENSIVE]
Damage: 48 (x2)
Cooldown: 8
Chakra: 104

[G] 13 – Dagger of Wind [OFFENSIVE]
Damage: 116
Cooldown: 8
Chakra: 120

[G] 15 – Wind Storm [OFFENSIVE]
Damage: 128
Cooldown: 8
Chakra: 136

[G] 17 – Wind Cutter [OFFENSIVE]
Damage: 144
Cooldown: 8
Chakra: 152

[T] 20 – Blade of Wind [SUPPORTIVE]
Effect: Inflict Bleeding(+25% damage) on enemy for 3 turns.
Damage: 147
Cooldown: 8
Chakra: 176

[G] 21 – Wind Piercing Strike [OFFENSIVE]
Damage: 176
Cooldown: 8
Chakra: 184

[G] 23 – Wind Edge Chop [OFFENSIVE]
Damage: 192 (Inflict Bleeding for 1 turn)
Cooldown: 10
Chakra: 192

[G] 26 – Flash Wind Chop [OFFENSIVE]
Damage: 216
Cooldown: 8
Chakra: 224

[G] 29 – Dual Wind Cutter [OFFENSIVE]
Damage: 120 (x2)
Cooldown: 8
Chakra: 248

[T] 30 – Wind Peace [SUPPORTIVE to whole team]
Effect: Increase dodge rate by 20%, recover 8% CP on each turn for 3 turns.
Damage: –
Cooldown: 10
Chakra: 128

[G] 31 – Wind Blade Crossing [OFFENSIVE]
Damage: 256
Cooldown: 8
Chakra: 264

[G] 34 – Wind Piercing Tornado [OFFENSIVE]
Damage: 280
Cooldown: 8
Chakra: 288

[G] 36 – Moon Cleave [OFFENSIVE]
Damage: 296 (Inflict Bleeding for 1 turn)
Cooldown: 8
Chakra: 304

[T] 40 – Dance of Fujin [SUPPORTIVE]
Effect: Reduce 4 cooldown turns of skill that are currently resting.
Damage: –
Cooldown: 10
Chakra: 100

[G] 40 – Wind Blade Extension [OFFENSIVE]
Damage:328 (Bleeding 1 turn)
Cooldown: 8
Chakra: 336

[G] 42 – Double Moon Cleave [OFFENSIVE]
Damage: 172 (x2)
Cooldown: 8
Chakra: 352

[G] 48 – Wind Blade Combat [OFFENSIVE]
Damage: 392
Cooldown: 8
Chakra: 400

[G] 54 – Infinity Wind Chop [OFFENSIVE]
Damage: 440
Cooldown: 8
Chakra: 448

[G] 57 – Wind Cross Cut [OFFENSIVE]
Damage: 464
Cooldown: 8
Chakra: 472

[G] 60 – Tornado Step [OFFENSIVE]
Damage: 488
Cooldown: 8
Chakra: 496

 
Ninjutsu – Fire
General characteristic:

  • High and stable damage with chance of inflicting Burning status.
  • Slow cooldown.
  • Medium consumption of CP.

List of Fire Ninjutsus:

 [G] 1 – Fireball [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 – Fiery Spike Wheel [OFFENSIVE]
Damage: 36
Cooldown: 6
Chakra: 40

[G] 3 – Fire Explosion [OFFENSIVE]
Damage: 48
Cooldown: 8
Chakra: 50

[G] 4 – Fiery Flame [OFFENSIVE]
Damage: 60
Cooldown: 10
Chakra: 60

[G] 5 – Fire Vortex [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 70

[G] 6 – Fiery Bird Missile [OFFENSIVE]
Damage: 84
Cooldown: 10
Chakra: 60

[G] 7 – Fiery Bird Strike [OFFENSIVE]
Damage: 96
Cooldown: 10
Chakra: 90

[G] 8 – Explosive Giant Kunai [OFFENSIVE]
Damage: 108
Cooldown: 10
Chakra: 100

[G] 9 – Pillar of Flame [OFFENSIVE]
Damage: 120
Cooldown: 10
Chakra: 110

[T] 10 – Fire Power [SUPPORTIVE]
Effect: Increase damage by 40% for 3 turns
Damage: –
Cooldown: 10
Chakra: 50

[G] 11 – Double Fire [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 130

[G] 13 – Double Fire Arrows [OFFENSIVE]
Damage: 168
Cooldown: 10
Chakra: 150

[G] 15 – Fire Whirl [OFFENSIVE]
Damage: 192
Cooldown: 10
Chakra: 170

[G] 17 – Multi Fireball [OFFENSIVE]
Damage: 216
Cooldown: 10
Chakra: 190

[T] 20 – Hellfire [OFFENSIVE]
Effect: Inflict Burning(3%) on target for 3 turns.
Damage: 231
Cooldown: 10
Chakra: 220

[G] 21 – Raising Fire Fist [OFFENSIVE]
Damage: 264
Cooldown: 10
Chakra: 230

[G] 23 – Piercing Fire Dance [OFFENSIVE]
Damage: 288
Cooldown: 10
Chakra: 250

[G] 26 – Fire Fist Explosion [OFFENSIVE]
Damage: 324
Cooldown: 10
Chakra: 270

[G] 29 – Explosive Kunai Formation [OFFENSIVE]
Damage: 360
Cooldown: 10
Chakra: 310

[T] 30 – Fire Energy Excitation [SUPPORTIVE]
Effect: Cast any skills without consuming CP for 3 turns, then can’t charge for 6 turns.
Damage: –
Cooldown: 10
Chakra: 640

[G] 31 – Raising Fire Explosion [OFFENSIVE]
Damage: 192 (x2)
Cooldown: 10
Chakra: 330

[G] 34 – Raising Fire Combo [OFFENSIVE]
Damage: 210 (x2)
Cooldown: 10
Chakra: 360

[G] 36 – Fire Wave [OFFENSIVE]
Damage: 444
Cooldown: 10
Chakra: 380

[T] 40 – Rage of Yama [SUPPORTIVE]
Effect: Increase damage by 20% and receive 20% more damage for 3 turns. The enemy will also take ALL damage inflicted to you (works like Reactive Force).
Damage: –
Cooldown: 10
Chakra: 100

[G] 40 – Starfire Explosion [OFFENSIVE]
Damage: 492
Cooldown: 10
Chakra: 420

[G] 42 – Dual Fire Wave [OFFENSIVE]
Damage: 516
Cooldown: 10
Chakra: 440

[G] 48 – Fire Bird Rider [OFFENSIVE]
Damage: 588
Cooldown: 10
Chakra: 500

[G] 54 – Starfire Formation [OFFENSIVE]
Damage: 330 (x2)
Cooldown: {0
Chakra: 560

[G] 57 – Falling Fire Meteorite [OFFENSIVE]
Damage: 696
Cooldown: 10
Chakra: 590

[G] 60 – Fiery Magatama Explosion [OFFENSIVE]
Damage: 732
Cooldown: 10
Chakra: 620

Ninjutsu – Thunder
General characteristic:

  • High damage with chance of inflicting Blind or Stun statuses.
  • Average cooldown.
  • High consumption of CP.

List of Thunder Ninjutsus:

[G] 1 – Lightning Edge [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 – Lightning Spark [OFFENSIVE]
Damage: 33
Cooldown: 6
Chakra: 44

[G] 3 – Lightning Strike [OFFENSIVE]
Damage: 44
Cooldown: 8
Chakra: 55

[G] 4 – Lightning Impulse [OFFENSIVE]
Damage: 55
Cooldown: 9
Chakra: 66

[G] 5 – Lightning Storm [OFFENSIVE]
Damage: 63
Cooldown: 9
Chakra: 77

[G] 6 – Lightning Scatter [OFFENSIVE]
Damage: 77
Cooldown: 9
Chakra: 88

[G] 7 – Lightning Golem [OFFENSIVE]
Damage: 88
Cooldown: 9
Chakra: 99

[G] 8 – Dual Lightning Strike [OFFENSIVE]
Damage: 50 (x2)
Cooldown: 10
Chakra: 110

[G] 9 – Lightning Arrow Strike [OFFENSIVE]
Damage: 110
Cooldown: 10
Chakra: 121

[T] 10 – Lightning Charge [SUPPORTIVE]
Effect: Increase Critical rate by 40% for 3 turns.
Damage: –
Cooldown: 10
Chakra: 50

[G] 11 – Empowered Lightning Edge [OFFENSIVE]
Damage: 132
Cooldown: 9
Chakra: 143

[G] 13 – Lightning Shock [OFFENSIVE]
Damage: 154 (Inflict Stun for 1 turn)
Cooldown: 10
Chakra: 165

[G] 15 – Lightning Rays [OFFENSIVE]
Damage: 176
Cooldown: 9
Chakra: 187

[G] 17 – Lightning Spear [OFFENSIVE]
Damage: 198
Cooldown: 10
Chakra: 209

[T] 20 – Lightning Flash [SUPPORTIVE]
Effect: Inflict Blind (reduce accuracy by 70%) for 2 turns.
Damage: 210
Cooldown: 10
Chakra: 242

[G] 21 – Scatter Storm [OFFENSIVE]
Damage: 242
Cooldown: 10
Chakra: 253

[G] 23 – Dual Lightning Spear [OFFENSIVE]
Damage: 264
Cooldown: 10
Chakra: 275

[G] 26 – Lightning Hammer [OFFENSIVE]
Damage: 297
Cooldown: 10
Chakra: 308

[G] 29 – Lightning Ball Burst [OFFENSIVE]
Damage: 330
Cooldown: 10
Chakra: 341

[T] 30 – Flash Lightning Bundle [SUPPORTIVE]
Effect: Reduce target’s dodge rate by 40% and reduce target’s CP by 8% each time target attacks for 3 turns.
Damage: 341
Cooldown: 10
Chakra: 176

[G] 31 – Dual Lightning Impulse [OFFENSIVE]
Damage: 176 (x2)
Cooldown: 10
Chakra: 396

[G] 34 – Lightning Beam [OFFENSIVE]
Damage: 385
Cooldown: 10
Chakra: 396

[G] 36 – Dual Lightning Shock [OFFENSIVE]
Damage: 204 (x2)
Cooldown: 10
Chakra: 418

[T] 40 – Armor of Narukami [SUPPORTIVE]
Effect: Increase critical damage, critical chance, and accuracy by 15% for 3 turns.
Damage: –
Cooldown: 10
Chakra: 100

[G] 40 – Lightning Flash Cry [OFFENSIVE]
Damage: 451
Cooldown: 10
Chakra: 462

[G] 42 – Lightning Energy Burst [OFFENSIVE]
Damage: 473
Cooldown: 10
Chakra: 484

[G] 48 – Great Lightning Ball [OFFENSIVE]
Damage: 539
Cooldown: 10
Chakra: 550

[G] 54 – Dual Lightning Beam [OFFENSIVE]
Damage: 303 (x2)
Cooldown: 10
Chakra: 616

[G] 57 – Lightning Nuclear Burst [OFFENSIVE]
Damage: 638
Cooldown: 10
Chakra: 649

[G] 60 – Lightning Scatter Shot [OFFENSIVE]
Damage: 671
Cooldown: 10
Chakra: 682

Ninjutsu – Earth
General characteristic:

  • Medium damage with chance of inflicting Stun status.
  • Slow cooldown.
  • Average consumption of CP.

List of Earth Ninjutsus:

[G] 1 – Earth Smash [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 – Earth Strangle [OFFENSIVE]
Damage: 16 (Inflict Stun for 2 turns)
Cooldown: 10
Chakra: 40

[G] 3 – Earth Fist [OFFENSIVE]
Damage: 40
Cooldown: 8
Chakra: 50

[G] 4 – Earth Wall [OFFENSIVE]
Damage: 50
Cooldown: 10
Chakra: 60

[G] 5 – Mud Golem [OFFENSIVE]
Damage: 60
Cooldown: 10
Chakra: 70

[G] 6 – Earth Spike [OFFENSIVE]
Damage: 70
Cooldown: 10
Chakra: 80

[G] 7- Earth Earth Erosion [OFFENSIVE]
Damage: 80
Cooldown: 10
Chakra: 90

[G] 8 – Earth Blast [OFFENSIVE]
Damage: 90
Cooldown: 10
Chakra: 100

[G] 9 – Earth Boulder [OFFENSIVE]
Damage: 100
Cooldown: 10
Chakra: 110

[T] 10 – Golem Protection [DEFENSIVE]
Effect: Increase defense and reduce taken damage by 40% by 3 turns.
Damage: –
Cooldown: 10
Chakra: 50

[G] 11 – Double Earth Smash [OFFENSIVE]
Damage: 60 (x2)
Cooldown: 10
Chakra: 130

[G] 13 – Earthen Fist [OFFENSIVE]
Damage: 140
Cooldown: 10
Chakra: 150

[G] 15 – Earth Rock Boulder [OFFENSIVE]
Damage: 170
Cooldown: 10
Chakra: 170

[G] 17 – Earth Spines [OFFENSIVE]
Damage: 180
Cooldown: 10
Chakra: 190

[T] 20 – Earth Absorption [SUPPORTIVE]
Effect: Drain 15% CP of the target (1 turn)
Damage: 189
Cooldown:10
Chakra: 220

[G] 21 – Earth Fist Combo [OFFENSIVE]
Damage: 220
Cooldown: 10
Chakra: 23

[G] 23 – Earthen Strike Fist [OFFENSIVE]
Damage: 120 (x2)
Cooldown: 10
Chakra: 250

[G] 26 – Rock Dumplings [OFFENSIVE]
Damage: 270
Cooldown: 10
Chakra: 280

[G] 29 – Earth Arm [OFFENSIVE]
Damage: 300
Cooldown: 10
Chakra: 31

[T] 30 – Hidden Among Rocks [SUPPORTIVE]
Effect: Reduce taken damage 100% (1 turn) and Increase attack damage 75% in the next turn.
Damage: –
Cooldown: 10
Chakra: 75

[G] 31 – Hexagonal Rock Hill [OFFENSIVE]
Damage: 320
Cooldown: 10
Chakra: 330

[G] 34 – Earth Arm Combo [OFFENSIVE]
Damage: 175 (x2)
Cooldown: 10
Chakra: 350

[G] 36 – Earth Palm [OFFENSIVE]
Damage: 370
Cooldown: 10
Chakra: 380

[T] 40 – Embrace of Golem [SUPPORTIVE]
Effect: Increase HP 5% every turn and will not be affected by any negative status for 3 turns.
Damage: –
Cooldown: 10
Chakra: 100

[G] 40 – Mud Golem Fist [OFFENSIVE]
Damage: 410
Cooldown: 10
Chakra: 420

[G] 48 – Crushed Stone Strike [OFFENSIVE]
Damage: 490
Cooldown: 10
Chakra: 500

[G] 54 – Mud Golem Strike Fist [OFFENSIVE]
Damage: 550
Cooldown: 10
Chakra: 560

[G] 57 – Rock Land Blast [OFFENSIVE]
Damage: 580
Cooldown: 10
Chakra: 590

[G] 60 – Nail Earth Wall [OFFENSIVE]
Damage: 610
Cooldown: 10
Chakra: 620

 
Ninjutsu – Water
General characteristic:

  • Low damage with chance of inflicting Restriction status.
  • Slow cooldown.
  • Average consumption of CP.
  • Supporting the user with regeneration ability.

List of Water Ninjutsus:

[G] 1 – Water Burst [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 – Refresh [SUPPORTIVE]
Heal: 50
Cooldown: 6
Chakra: 40

[G] 3 – Water Ball [OFFENSIVE]
Damage: 36
Cooldown: 8
Chakra: 50

[G] 4 – Water Prison [OFFENSIVE]
Damage: 45
Cooldown: 10
Chakra: 60

[G] 5 – Refresh Rank 2 [SUPPORTIVE]
Heal: 150
Cooldown: 10
Chakra: 70

[G] 5 – Water Dragon Vortex [OFFENSIVE]
Damage: 54
Cooldown: 10
Chakra: 70

[G] 6 – Water Shark Missile [OFFENSIVE]
Damage: 63
Cooldown: 10
Chakra: 80

[G] 7 – Water Jet Cannon [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 90

[G] 8 – Water Impale [OFFENSIVE]
Damage: 81
Cooldown: 10
Chakra: 100

[G] 9 – Twin Shark Missile [OFFENSIVE]
Damage: 90
Cooldown: 10
Chakra: 110

[T] 10 – Water Renewal [SUPPORTIVE]
Effect: Regenerate CP by 13% for 3 turns.
Damage: –
Cooldown: 10
Chakra: 10

[G] 11 – Double Water Burst [OFFENSIVE]
Damage: 59
Cooldown: 10
Chakra: 130

[G] 13 – Water Shark Burst [OFFENSIVE]
Damage: 126
Cooldown: 10
Chakra: 150

[G] 15 – Water Spear [OFFENSIVE]
Damage: 144
Cooldown: 10
Chakra: 170

[G] 15 – Refresh Rank 3 [SUPPORTIVE]
Heal: 300
Cooldown: 10
Chakra: 170

[G] 17 – Water Sphere [OFFENSIVE]
Damage: 162
Cooldown: 10
Chakra: 190

[T] 20 – Water Bundle [SUPPORTIVE]
Effect: Inflict Restriction on target for 2 turns.
Damage: 168
Cooldown: 10
Chakra: 210

[G] 21 – Dual Water Edge [OFFENSIVE]
Damage: 198 (x2)
Cooldown: 10
Chakra: 230

[G] 21 – Refresh Rank 4 [SUPPORTIVE]
Heal: 450
Cooldown: 10
Chakra: 240

[G] 23 – Dual Water Sphere [OFFENSIVE]
Damage: 216
Cooldown: 10
Chakra: 250

[G] 26 – Water Swallow [OFFENSIVE]
Damage: 243
Cooldown: 10
Chakra: 280

[G] 29 – Water Pressure Cannon [OFFENSIVE]
Damage: 270
Cooldown: 10
Chakra: 279

[G] 29 – Refresh Rank 5 [SUPPORTIVE]
Heal: 610
Cooldown: 10
Chakra: 310

[T] 30 – Prison Colliding Wave [OFFENSIVE]
Effect: Stun and reduce 2% of target’s HP and CP for 2 turns.
Damage: 0
Cooldown: 10
Chakra: 160

[G] 31 – Water Convergence [OFFENSIVE]
Damage: 288
Cooldown: 10
Chakra: 330

[G] 34 – Four Shark Burst [OFFENSIVE]
Damage: 315
Cooldown: 10
Chakra: 360

[G] 34 – Refresh Rank 6 [SUPPORTIVE]
Heal: 710
Cooldown: 10
Chakra: 360

[G] 36 – Water Bombing [OFFENSIVE]
Damage: 333
Cooldown: 10
Chakra: 380

[T] 40 – Shield of Suiten [DEFENSIVE]
Effect: Take damage by CP instead of HP, with ratio 1 CP = 2 HP for 3 turns.
Damage: –
Cooldown: 10
Chakra: 100

[G] 40 – Water Shark Swallow [OFFENSIVE]
Damage: 369
Cooldown: 10
Chakra: 420

[G] 40 – Refresh Rank 7 [SUPPORTIVE]
Heal: 830
Cooldown: 10
Chakra: 420

[G] 42 – Water Pressure Strike [OFFENSIVE]
Damage: 389
Cooldown: 10
Chakra: 440

[G] 48 – Pressure Wave Impale [OFFENSIVE]
Damage: 441
Cooldown: 10
Chakra: 500

[G] 48 – Refresh Rank 8 [SUPPORTIVE]
Heal: 990
Cooldown: 10
Chakra: 500

[G] 54 – Shark Rain [OFFENSIVE]
Damage: 486
Cooldown: 10
Chakra: 560

[G] 54 – Refresh Rank 9 [SUPPORTIVE]
Heal: 1,110
Cooldown: 10
Chakra: 560

[G] 57 – Great Water Ball Strike [OFFENSIVE]
Damage: 522
Cooldown: 10
Chakra: 590

[G] 60 – Irresistible Water Blast [OFFENSIVE]
Damage: 549
Cooldown: 10
Chakra: 620

 
Taijutsu
General characteristic:

  • Average damage.
  • Average cooldown.
  • Very low consumption of CP (only 10).
  • Each use of taijutsu will reduce 5% of your HP.

List of Taijutsus:

[G] 3 – Dragon Fist [OFFENSIVE]
Damage: 40
Cooldown: 8

[G] 6 – Head Kick [OFFENSIVE]
Damage: 70 (Inflict Stun for 1 turn)
Cooldown: 10

[G] 9 – Cannonball Strike [OFFENSIVE]
Damage: 50 (x2)
Cooldown: 10

[G] 11 – Swift Kick [OFFENSIVE]
Damage: 120
Cooldown: 10

[G] 15 – Three Combat Rapid [OFFENSIVE]
Damage: 160
Cooldown: 10

[G] 19 – Rapid Uppercut [OFFENSIVE]
Damage: 200
Cooldown: 10

[G] 23 – Four Palm [OFFENSIVE]
Damage: 240
Cooldown: 10

[G] 25 – Assault Kick [OFFENSIVE]
Damage: 260
Cooldown: 10

[G] 28 – Sky Kick [OFFENSIVE]
Damage: 290
Cooldown: 10

[G] 30 – Enchanced Strength Fist [OFFENSIVE]
Damage: 310
Cooldown: 10

[G] 33 – Elbow Knee Combo [OFFENSIVE]
Damage: 170 (x2)
Cooldown: 10

[G] 36 – Flash Smash [OFFENSIVE]
Damage: 185 (x2)
Cooldown: 10

[G] 39 – Flurry Kick [OFFENSIVE]
Damage: 200 (x2)
Cooldown: 10

[G] 45 – Eagle Sky Kick [OFFENSIVE]
Damage: 230 (x2)
Cooldown: 10

[G] 48 – Hundred Break [OFFENSIVE]
Damage: 163 (x3)
Cooldown: 10

[G] 51 – Swallow Dance Kick [OFFENSIVE]
Damage: 520
Cooldown: 10

[G] 54 – Thousand Violence Strike [OFFENSIVE]
Damage: 540
Cooldown: 10

[G] 57 – Strike And Shadow [OFFENSIVE]
Damage: 580
Cooldown: 10

[G] 60 – Nigh Ultimate Dance [OFFENSIVE]
Damage: 610
Cooldown: 10

 
Genjutsu
General characteristic:

  • No damage, but manipulating surrounding and causing negative statuses for enemy.
  • Slow cooldown.
  • Low consumption of CP.

List of Genjutsus:

[G] 3 – Fat Woman Transformation [SUPPORTIVE]
Effect: Cast Stun on an enemy for 1-2 turns.
Damage: –
Cooldown: 14
Chakra: 65

[T] 5 – Sexy Girl Transformation [SUPPORTIVE] *requires an emblem
Effect: Cast Stun on an enemy for 1-3 turns.
Damage: –
Cooldown: 14
Chakra: 85

[T] 8 – Feather Illusion [SUPPORTIVE]
Effect: Cast Sleep on an enemy for 3 turns.
Damage: –
Cooldown: 12
Chakra: 125

[T] 25 – Falling Leaf Illusion [SUPPORTIVE]
Effect: Remove all positive buffs which target cast on himself earlier.
Damage: –
Cooldown: 14
Chakra: 275

 
Special Ninjutsu
List of Special Ninjutsu:~Currently available.Special Taijutsu
List of Special Taijutsu:

[R] 1 – Rapid Fist [OFFENSIVE]
How to obtain: Finishing the Hardworking Student mission (Grade E) once.
Effect: –
Damage: 10
Cooldown: 4

[R] 2 – Rapid Kick [OFFENSIVE]
How to obtain: Finishing the Hardworking Student mission (Grade E) twice.
Effect: –
Damage: 30
Cooldown: 6

[R] 1 – Death Touch Palm [SUPPORTIVE]
How to obtain: Winning the Clan War season 1 (1st winner)
Effect: Meridian Seal ~prevent target from doing ANYTHING (yes, including attack and charge) for two turns but it has a very low chance of occurring for 2 turns.
Damage: 62 (x4)
Cooldown: 12
Chakra: 200

[R] 40 – Sakura Ryu [SUPPORTIVE]
How to obtain: Winning the Clan War season 4 (1st winner)
Effect: Internal Injury ~Disable target from healing for 3 turns.
Damage: 328
Cooldown: 12
Chakra: 100

[R] 1 – Pishamen Ryu [SUPPORTIVE]
How to obtain: Winning the Clan War season 5 (1st winner)
Effect: After using this skill on a target, anyone who attacks the same target within the coming 2 turns can recover HP (with amount 15% of damage made).
Damage: 164
Cooldown: 12
Chakra: 10

 
Special Genjutsu
List of Special Genjutsu
[R] 10 – Spirit Touch [DEFENSIVE]
How to obtain: Having 20 friends accepted invitation to join Ninja Saga (must be fresh/new player).
Effect: Fear ~Reduce target’s damage by 15%.
Damage: 0
Cooldown: 14
Chakra: 100

[R] 1 – Profusion of Ghost [SUPPORTIVE]
How to obtain: Winning the Clan War season 2 (1st winner)
Effect: Reduce target’s CP by 40% immediately.
Damage: 0
Cooldown: 12
Chakra: 200

[R] 1 – Ecstasy of Sound [DEFENSIVE]
How to obtain: Winning the Clan War season 3 (1st winner)
Effect: Ecstasy ~restrict target from casting skills and reduce target’s damage by 100% for 2 turns. Target is still able to charge, use item, or do normal attack (but 0 damage).
Damage: 0
Cooldown: 14
Chakra: 200

[R] 1 – Serene Mind [DEFENSIVE]
How to obtain: Having at least 3 badges from event Tensai Jounin (by finishing the parts in certain periods) to claim this reward before July 20th 2010.
Effect: Reflect back 100% damage to enemies for 2 turns, but can still be affected from the negative statuses.
Damage: –
Cooldown: 14
Chakra: 200

[R] 5 – Dark Curse Seremony [SUPPORTIVE]
How to obtain: Defeating Giant Dummy World Boss (2010 Anniversary Event). Giant Dummy will eventually drop it with certain percentage of drop rate.
Effect: Dark Curse ~reduce target’s damage, critical rate, and dodge rate by 10% for 3 turns.
Damage: 0
Cooldown: 12
Chakra: 60

[R] 40 – Cube Illusion [SUPPORTIVE]
How to obtain: Winning Clan War season 5 (1st winner)
Effect: Form a kekkai around target. Target needs to consume 40% extra CP to break the kekkai, and reduce 10% CP when attack with weapon for 3 turns.
Damage: 0
Cooldown: 14
Chakra: 200

 
Prices of the Skills

I’ve just listed the prices of the skills here to help you maintain your golds and tokens more effectively so you won’t waste your golds and tokens on the wrong skill.

Ninjutsu:
[G] Level 1: 300 golds
[G] Level 2 : 600 golds
[G] Level 3 : 900 golds
[G] Level 4 : 1,300 golds
[G] Level 5 : 1,700 golds
[G] Level 6 : 2,100 golds
[G] Level 7 : 2,700 golds
[G] Level 8 : 3,200 golds
[G] Level 9 : 3,900 golds
[T] Level 10 : 200 tokens
[G] Level 11 : 8,300 golds
[G] Level 13 : 11,000 golds
[G] Level 15 : 14,200 golds
[G] Level 17 : 18,100 golds
[T] Level 20 : 200 tokens
[G] Level 21 : 28,100 golds
[G] Level 23 : 34,600 golds
[G] Level 26 : 46,500 golds
[G] Level 29 : 61,600 golds
[T] Level 30 : 300 tokens
[G] Level 31 : 73,900 golds
[G] Level 34 : 96,300 golds
[G] Level 36 : 114,400 golds
[T] Level 40 : 400 tokens
[G] Level 40 : 160,000 golds
[G] Level 42 : 188,500 golds
[G] Level 48 : 304,300 golds
[G] Level 54 : 483,600 golds
[G] Level 57 : 606,600 golds
[G] Level 60 : 758,900 golds
Refresh:
[G] Rank 1 : 600 golds
[G] Rank 2 : 1,700 golds
[G] Rank 3 : 14,200 golds
[G] Rank 4 : 28,100 golds
[G] Rank 5 : 61,600 golds
[G] Rank 6 : 96,300 golds
[G] Rank 7 : 160,000 golds
[G] Rank 8 : 304,300 golds
[G] Rank 9 : 483,600 golds
 
Taijutsu:
[G] Level 3 : 900 golds
[G] Level 6 : 2,100 golds
[G] Level 9 : 3,900 golds
[G] Level 11 : 8,300 golds
[G] Level 15 : 14,200 golds
[G] Level 19 : 22,700 golds
[G] Level 23 : 34,600 golds
[G] Level 25 : 42,200 golds
[G] Level 28 : 56,100 golds
[G] Level 30 : 67,500 golds
[G] Level 33 : 82,200 golds
[G] Level 36 : 114,400 golds
[G] Level 39 : 147,300 golds
[G] Level 45 : 240,000 golds
[G] Level 48 : 304,300 golds
[G] Level 57 : 606,600 golds
[G] Level 60 : 758,900 golds
 
Genjutsu:
[G] Level 3 : 900 golds
[T] Level 5 : 100 tokens
[T] Level 9 : 200 tokens
[T] Level 25 : 400 tokens
 
Credits
  • BIG THANKS to lukystar for many things which can’t be mentioned here.
  • Thanks to Mei for the correction of Sky Kick.
  • Thanks to Kokz for reminding about special genjutsus.
  • BIG thanks to ZerØ for correcting Post #5 and #8, plus providing info about the reward skills of CW
  • BIG THANKS to lafhyzcake for making this thread stickied so it won’t be dead lost.
  • Thanks to xhien for providing info about Ninjutsu level 48 and 54.
  • Thanks to Jethro for reminding about Rapid Fist and Rapid Kick; and providing info about CW 4 reward.
  • BIG THANKS to Runehawk for providing a great list of all terms and status-effects as reference!
  • Thanks to dek1D for providing complete info about Dark Curse Ceremony.
  • Thanks to eugene_25 for some minor info, but not less appreciated.
  • Thanks to Rasengan for providing information of level 57 skills.
  • Thanks to mattu2 for completing information from Rasengan.
  • Thanks to those readers and viewers.

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