Facebook Kingdoms of Camelot Wilderness Guide



Guide to conquering Wildernesses

Level 1
1 wave of 100 militia and 100 archers is plenty

Level 2 – this is where you start to need 2 waves to minimize losses.
Fletching 2, Rally Point 2
1st wave = 5 militia
2nd wave = 1 militia + 250 Archers
The militia on second wave is just to slow the archers down so they don’t overtake the 1st wave and hit the wild first.

Level 3
Fletching 3, Rally point 2
1st wave = 10 militia
2nd wave = 1 militia + 300 Archers

Level 4
Fletching 4, Rally Point 2
1st wave = 20 militia
2nd wave = 1 militia + 1000 Archers

Level 5
Fletching 5, Rally Point 2
1st wave = 50 militia
2nd wave = 1 militia + 1500 Archers

Level 6
Fletching 6, Rally Point 2
1st wave = 100 militia
2nd wave = 1 militia + 3500 Archers

Level 7
Fletching 8, Rally Point 2
1st wave = 150 militia
2nd wave = 1 militia + 7500 Archers

Level 8
Fletching 9, Rally Point 6
1st wave = 300 militia
2nd wave = 1 militia + 20000 Archers

Level 9
Fletching 9, Rally Point 9
1st wave = 600 militia
2nd wave = 1 militia + 50000 Archers

Level 10
Fletching 9, Rally Point 9
1st wave = 1200 militia
2nd wave = 1 militia + 89999

I would advice having 1 fletching level higher than the wild you are attacking. So level 6 before hitting a level 5, and so on. Makes it easier and you don’t lose archers. Also, Koc.wiki is wrong sometimes. Bare in mind its not set in stone. I take no losses on the second wave with:

Fletch 6: level 5 wild 50mm then 1mm + 3k archers
Fletch 7: level 6 wild 100mm then 1mm + 5k archers
Fletch 8: level 7 wild 150mm then 1mm + 6k archers
Fletch 9: level 8 wild 299mm + 1 ballista then 15k archers + 800 ballista (losses are 299mm, 1 ballista and 1 archer)

And for 3rd and 4th city you need only attack level 7’s and so far for 5th city only level 8’s.

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