Facebook Heroes of Kung Fu Knights Choosing Equipment Bonus Stats



Kung Fu Knights Choosing Equipment Bonus Stats by yougetsu1454

CHOOSING EQUIPMENT BONUS STATS
INTRODUCTION

 
I am writing this guide to help players in calculating whether the equipment that are going to choose will be worth it or not. There are players out there who are quite impulsive in buying new equipment, and end up spending a lot of gold in upgrading it, and in the end, the effect that they will be getting will be too minimal for the gold that they spent. The target audience for this guide are those players who are semi-donators, and non-donators. This guide may also help the heavy donators who wants to spend wisely.

SCOPE

 
This guide is intended to be a supplemental guide in choosing the right equipment. This guide will only cover the basics in computing the bonuses that you will get from your equipment, and it is up to you to decide which would be the better equipment for your skill and job class. The computations will give you the results of roughly how much your equipment will give you.

STATS IN HOKF AND THE FACTORS AFFECTING IT

MAIN
Agility              Job Class, Level, Stat Distribution, Skills, Equipment Bonus
Constitution         Job Class, Level, Stat Distribution, Skills, Equipment Bonus
Strength             Job Class, Level, Stat Distribution, Skills, Equipment Bonus

ARMOR STATS
Defense              Equipment Bonus

DERIVED STATS
Attack               Job Class, Level, Skills, Equipment Bonus, Agility, Strength
Dodge                Job Class, Level, Skills, Equipment Bonus, Agility
HP%                  Job Class, Level, Skills, Equipment Bonus, Constitution
MP%                  Job Class, Level, Skills, Equipment Bonus, Constitution
Damage Reduction     Skills, Equipment Bonus, Defense


SPECIAL STATS        DIRECT EFFECT            EFFECT FROM DERIVED STATS  FROM SPECIAL STATS

Absorb HP         Skills, Equipment Bonus  Attack                     Breaking Hit, Critical Hit
Absorb MP         Skills, Equipment Bonus  Attack                     Breaking Hit, Critical Hit
Breaking Hit      Skills, Equipment Bonus  Attack                     None
Crititcal Hit     Skills, Equipment Bonus  Attack                     None
Damage Feedback   Skills, Equipment Bonus  Damage Reduction           None
Damaged HP to MP  Skills, Equipment Bonus  Damage Reduction           None
Hit%              Skills, Equipment Bonus  None                       None

EQUIPMENT DERIVED STATS COMPUTATION SECTION

Alright, we all know that that the main stats will affect how much attack power, HP, MP, and dodge. But sometimes we need to choose between two equipments with different bonus points, and each equipment has its own ups and downs. There are times when the difference is far too obvious, and yet there are times that the difference is so small that we might base our choice on gut instinct or personal preference. But, there are also times when our choice fails us, and we don’t know why. So in order to make the difference more noticeable, we have to know how much we are actually getting from the armors so that we can see if armor A is better than armor B by basing it on the derived stats.

DERIVED STATS         JOB CLASS         COMPUTATION

Attack(Total)         All               1. Attack(Raw) + [Attack(Raw)  X Attack(Multiplier)]
2. Attack(Raw) X [1 + Attack(Multiplier)]
Attack(Raw)           All               Weapon Attack  + Extra Attack
Attack%               Dagger            Attack% Bonus  + Agility(0.30) + Strenght(0.10)
Sword             Attack% Bonus  + Agility(0.20) + Strenght(0.20)
Spear             Attack% Bonus  + Agility(0.10) + Strenght(0.30)
Dodge                 All               Dodge Bonus    + Agility(0.12)
HP% & MP%             All               Constitution(1%)
Damage Reduction      All               Defense / 4652

CHOOSING YOUR EQUIPMENT

Now we know how to compute for the equipment derived stats, and that most special stats are indirectly affected by the derived stats, and the derived stas are affected by the main stats. So, let’s move on to the main meat of the topic, which is choosing your equipment bonus stats. Here are general the steps:

1. Choose the primary main stat that you will be putting your points into. If you are a swords man, try to match your main stat with your job class and skills. For sword class, take note that strength bonus from equipment will not allow you to wear better armor, but agility bonus from equipment will give you the same attack bonus, and it will give you dodge bonus as well.

2. After choosing the main stat, choose the special stat that you want to be your primary special stat. To increase the effectiveness of your main stat, make sure that your primary stat will be enhanced by your main stat and skill, or vice versa

3. If you want you can also choose a secondary special stat. For the secondary special stat, you should try to see if it will share the same derived stat with your primary stat, and/or if the secondary special stat will aid in maximizing your primary special stat, or if it will be affected by your secondary main stat.

CLOSING NOTE

This guide might not be 100% true for everyone, but I hope that the equipment derived stats computation will aid you in making the better choice.

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