Facebook Heroes of Kung Fu Knights Armor Set Lists



LIGHT ARMOR CREAM SET LIST by yougetsu1454

AUTHOR’S NOTES:
First off, this equipment list is not yet complete I will try to update it as much as possible. Any additional information would be greatly appreciated so i can fill in some of the blanks. The links to my other guides are located at the end of the guide. I will be posting an instance mob list in the future (sooner than later I think lolz). I will try to compile everything into a compact guide later on. I am doing this during my spare time, so please bear with me if sometimes i become slow in updating.

I am willing to listen on any creative comments or suggestions in improving this guide. Misspellings, grammatical and typographical errors, and misaligned words are also highly acceptable. I am very open minded.

Due to the column width limitation for posts, i will be using abbreviations to shorten certain terms.

NOTES:
The set bonus is given only once, not 1 per piece, so, for example, if you have 2 DV piece you will get 2 Damage Reflect, not 4 Damage Reflect. (Some people might say “DUH” but this is what i thought the effect would be when I first saw a cream set. It’s a good thing that my friends pointed it out to me that it’s not the case, and that I was dreaming lolz)

Subtotal is the total bonus that you will get from all pieces without the set effect
TOTAL is the total bonus that you will get from all pieces with the set effect

STATS ABBREVIATION:
AbH  = Absorb HP        Brk = Breaking Hit        DmF = Damage Feedback %      MMP = Max MP Bonus
AbM  = Absorb MP        Crt = Critical Hit %      Dge = Dodge %                Agi = Agility
Atk  = Extra Attack     Def = Defense             Hit = Hit %                  Con = Constitution
Atk% = Extra Attack %   DfB = Defense Bonus       MHP = Max HP Bonus           Str = Strength
H2M  = Damaged HP to MP LvR = Level Requirement   DSt = Derived Stats          DmR = Damage Reduction

HUNTING EAGLE SET

OBTAINED: Death Valley (DV)
REQUIREMENTS PER ARMOR PIECE: Qin Soldier Armor Piece + 9 Light Armor Fragments [Total of 72 Light Armor Fragments]

SET EFFECT:
2 pieces = 2 DmF
5 pieces = 3 Crt
7 pieces = 3 Dge

DYNAMIC SET

OBTAINED: Direwind Trail (DW)
REQUIREMENTS PER ARMOR PIECE: Qin General Armor Piece + 15 Light Armor Fragments [Total of 105 Light Armor Fragments]

SET EFFECT:
2 pieces = 6 Agi
5 pieces = 4 Crt
7 pieces = 4 Brk

NOTE: The subtotal and total values are the result of the current data available. The values for the dynamic cuff and scarf are still missing I will update the values once I receive any new information. The picture that I placed on the dynamic set as well as the hermit set are the same pic that I used for the hunting eagle set, since all of these equipments are using the same images.

HERMIT SET

OBTAINED: Ancient Pathway (AP)
REQUIREMENTS PER ARMOR PIECE: Admiral Armor Piece + 35 Light Armor Fragments [Total of 245 Light Armor Fragments]

SET EFFECT:
2 pieces = 4 Dge
5 pieces = 4 Crt
7 pieces = 4 Brk

NOTE: The subtotal and total values are the result of the current data available. The values of most of the armor pieces are still missing I will update the values once i receive any new information. The level requirements on AP set are purely speculated based on the comparison of the lvl requirement pattern shown the DV and DW set.

MEDIUM ARMOR CREAM SET LIST

AUTHOR’S NOTES:
First off, this equipment list is not yet complete, I will try to update it as much as possible. Any additional information would be greatly appreciated. I have placed links to my other guides at the bottom of the guide under the related links section for the reader’s convenience. I will try to create an instance mob list or maybe an instance guide if i get enough information and personal experience from it, and I will try to compile everything into a compact guide later on with links to any of my works. I am doing this during my spare time, so please bear with me if sometimes i become slow in updating or in posting guides, but for now, I hope that you will enjoy this guide.

I am willing to listen on any creative comments, criticisms or suggestions in improving this guide or for making additional guides. Misspellings, grammatical and typographical errors, and misaligned words are also highly appreciated. I am very open minded.

Due to the column width limitation for posts, i will be using abbreviations to shorten certain terms.

NOTES:
The set bonus is given only once, not 1 per piece, so, for example, if you have 2 DV piece you will get 2 Damage Reflect, not 4 Damage Reflect. (Some people might say “DUH” but this is what i thought the effect would be when I first saw a cream set. It’s a good thing that my friends pointed it out to me that it’s not the case, and that I was dreaming lolz)

Subtotal is the total bonus that you will get from all pieces without the set effect
TOTAL is the total bonus that you will get from all pieces with the set effect

STATS ABBREVIATION:
AbH  = Absorb HP        Brk = Breaking Hit        DmF = Damage Feedback %      MMP = Max MP Bonus
AbM  = Absorb MP        Crt = Critical Hit %      Dge = Dodge %                Agi = Agility
Atk  = Extra Attack     Def = Defense             Hit = Hit %                  Con = Constitution
Atk% = Extra Attack %   DfB = Defense Bonus       MHP = Max HP Bonus           Str = Strength
H2M  = Damaged HP to MP LvR = Level Requirement   DSt = Derived Stats          DmR = Damage Resistance

CRANE SET

OBTAINED: Death Valley (DV)
REQUIREMENTS PER ARMOR PIECE: Qin Soldier Armor Piece + 9 Medium Armor Fragments [Total of 72 Medium Armor Fragments]

SET EFFECT:
2 pieces =   5 AbM
5 pieces =  5 AbH
7 pieces =  8 Con

QIANKUN SET

OBTAINED: Direwind Trail (DW)
REQUIREMENTS PER ARMOR PIECE: Qin General Armor Piece + 15 Medium Armor Fragments [Total of 105 Medium Armor Fragments]

SET EFFECT:
2 pieces =   3 Hit
5 pieces = 25 MHP
7 pieces =  60 MMP

NOTE: The subtotal and total values are the result of the current data available. Almost all of the values for the for the set are still missing I will update the values once i receive any new information.

HEAVY ARMOR CREAM SET LIST

AUTHOR’S NOTES:
First off, this equipment list is not yet complete, I will try to update it as much as possible. Any additional information would be greatly appreciated. I have placed links to my other guides at the end of the guide for the reader’s convenience. I will be posting additional guides such as an instance bestiary/mob list or maybe an instance guide if i get enough information and personal experience from it, and I will try to compile everything into a compact guide later on with links to my any of my works. I am doing this during my spare time, so please bear with me if sometimes i become slow in updating or in posting guides, but for now, I hope that you will enjoy this guide.

I am willing to listen on any creative comments, criticisms or suggestions in improving this guide or for making additional guides. Misspellings, grammatical and typographical errors, and misaligned words are also highly appreciated. I am very open minded.

Due to the column width limitation for posts, i will be using abbreviations to shorten certain terms.

NOTES:
The set bonus is given only once, not 1 per piece, so, for example, if you have 2 DV piece you will get 2 Damage Reflect, not 4 Damage Reflect. (Some people might say “DUH” but this is what i thought the effect would be when I first saw a cream set. It’s a good thing that my friends pointed it out to me that it’s not the case, and that I was dreaming lolz)

Subtotal is the total bonus that you will get from all pieces without the set effect
TOTAL is the total bonus that you will get from all pieces with the set effect

STATS ABBREVIATION:
AbH  = Absorb HP        Brk = Breaking Hit        DmF = Damage Feedback %      MMP = Max MP Bonus
AbM  = Absorb MP        Crt = Critical Hit %      Dge = Dodge %                Agi = Agility
Atk  = Extra Attack     Def = Defense             Hit = Hit %                  Con = Constitution
Atk% = Extra Attack %   DfB = Defense Bonus       MHP = Max HP Bonus           Str = Strength
H2M  = Damaged HP to MP LvR = Level Requirement   DSt = Derived Stats          DmR = Damage Resistance

TIGER SET

OBTAINED: Death Valley (DV)
REQUIREMENTS PER ARMOR PIECE: Qin Soldier Armor Piece + 9 Heavy Armor Fragments [Total of 72 Heavy Armor Fragments]

SET EFFECT:
2 pieces =   2 Hit
5 pieces = 40 MHP
7 pieces = 12 Atk

OVERBEARING SET

OBTAINED: Direwind Trail (DW)
REQUIREMENTS PER ARMOR PIECE: Qin General Armor Piece + 15 Heavy Armor Fragments [Total of 105 Heavy Armor Fragments]

SET EFFECT:
2 pieces =   6 Str
5 pieces = 50 MHP
7 pieces =   4 Crt

GREAT SET

OBTAINED: Ancient Pathway (AP)
REQUIREMENTS PER ARMOR PIECE: Admiral Armor Piece + 32 Heavy Armor Fragments [Total of 224 Heavy Armor Fragments]

SET EFFECT:
2 pieces =   3 Hit
5 pieces = 60 MHP
7 pieces =   4 crt

NOTE: The subtotal and total values are the result of the current data available. Almost all of the values for the for the set are still missing I will update the values once i receive any new information. The level requirements on AP set are purely speculated based on the comparison of the lvl requirement pattern shown on the DV and DW set.

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