Facebook GodsWar Online Compounding and Forging Guide

Compounding guide for dummies by NCR1

Compounding Guide

Before I start, from my experience compounding equipments, it is all patience. If you follow these steps, you are guaranteed to get results. You will always get an enhanced equipments but attributes will always be random. Also, I only recommend doing this once you get to level 50 or above (maybe even level 60). Only because from the day you start this game, you level so fast to level 50. But that’s my opinion.
Now, 2 reasons players compound found equipments; to obtain dust and/or enhance new or existing gears. Also, with the added new Zues’ event in the suburbs, you can now exchange ENHANCHED equipments for rewards. See NPC for more details.
Some may sell their gears. Be aware that if you plan to sell, gears that are already bound to you (gears that have been used, if you compound them, the resulting gears will be bound to you also.
Requirements for compunding: BASE gears must be of same level or higher but NOT lower than 5 levels (Ex: You can compound gears that are levels 90 and 100. Or levels 105 and 110. BUT never gears with levels lower than 5.
If you are compounding equipments for dust, remember that they must be level 50 and above & enhanced; or level 50 and above with grade 2 attributes.
Now, when you are fighting mobs and on AFK mode, pick up EVERYTHING they drop. You can compound while you are in AFK mode.
When you start the compound process, ALWAYS put the equipment you want to enhance (change) at  the top slot (slot 1). Always.
To use compound function, open your bag and clik FORGE ITEM on the bottom left of the window. The compound function is the third tab labeld COMPO (compound).

GEAR 1

GEAR 2             GEAR 3

GEAR 4

All the other unwanted equipments go into slots 2, 3 and 4. It doesn’t matter where they go. Slots 2,3 and 4 does not affect how it is enhanced.

The Formula:
Compounding gears not enhanced w/ no attributes:

GEAR 1

GEAR 2            GEAR 3

GEAR 4

Results = Unchanged or Gear w/ 1 bonus or Enhanced gear or Enhanced  gear w/ 1 bonus

Let’s say that you got the best result, which is Enhanced  gear w/ 1 bonus. Put that aside and repeat the steps to get another Enhanced gear w/ 1 bonus.
Once you get 4 Enhanced gear w/ 1 bonus, you can now compund those and hopefully get you a better gear.

The Formula:
Enhanced gear w/ 1 attribute:

GEAR 1

GEAR 2            GEAR 3

GEAR 4

Results = Unchanged or Enhanced gear w/ 2 bonuses or Delicate gear w/ 1 bonus.

Again, put aside the gear you are compounding and make 3 more fo the same quality. Repeat.

Here are the complete formula guide for compounding.

Common Gears:
1. Common w/ no attributes (bonus) x4 = Unchanged / Common with 1 bonus / Enhanced / Enhanced with 1 bonus
2. Common w/ 1 bonus x4 = Unchanged / Common with 2 bonus / Enhanced / Enhanced with 1 or 2bonus
3. Common w/ 2 bonus x4 = Unchanged / Common with 3 bonus / Enhanced with 2 or 3 bonus
4. Common w/ 3 bonus x4 = Unchanged / Common with 4 bonus / Enhanced with 3 or 4 bonus
5. Common w/ 4 bonus x4 = Unchanged / Enhanced with 4 bonus

Enhanced Gears:
1. Enhanced w/ no bonus x4 = Unchanged / Enhanced with 1 bonus / Delicate 1 or no bonus
2. Enhanced w/ 1 bonus x4 = Unchanged / Enhanced with 2 bonus / Delicate with 1 or bonus
3. Enhnaced w/ 2 bonus x4 = Unchanged / Enhanced with 3 bonus / Delicate with 2 or 3 bonus
4. Enhanced w/ 3 bonus x4 = Unchanged / Enhanced with 4 bonus / Delicate with 3 or 4 bonus
5. Enhanced w/ 4 bonus x4 = Unchanged / Delicate with 4 bonus

Delicate Gears:
1. Delicate w/ no bonus x4 = Unchanged / Delicate with 1 bonus / Good w/ 1 or no bonus
2. Delicate w/ 1 bonus x4 = Unchanged / Delicate with 2 bonus / Good w/ 1 or 2 bonus
3. Delicate w/ 2 bonus x4 = Unchanged / Delicate with 3 bonus / Good with 2 or 3 bonus
4. Delicate w/ 3 bonus x4 = Unchanged / Delicate with 4 bonus / Good with 3 or 4 bonus
5. Delicate w/ 4 bonus x4 = Unchanged / Good with 4 bonus

Compound + Forge Guide by keitegg

Compound:

how it work:

If you compound randomly, the main gear could had more bonus, or higher quality , or somethimes go back to origin

But, now i going share one recipe    99.9% work . ( and is For the cursed zone)

How to make Delicate with 3/4 bonus

Let’s call Main Gear,  A (ex:  lv 100  common sword)
The first one is the one you put it into first slot. (underline)                   What you will get:

1. A+ 3 Enchance Gear                                                                               –Enchance A

2. Enchance A + 2 Enchance Gear + 1 Delicate Gear                                 –Delicate A

3. Delicate A + 3 Common Gear with 3 Bonus                                              –Enchance A with 3/4 bonus

4. Let’s put away the A first
    (Delicate Gear + 3 Common Gear with 3 Bonus)   x2                                –2 x (Enchance Gear with 3 Bonus)

5.Enchance A with 3/4 Bonus + 1 Delicate Gear + 2 Enchance Gear with 3 Bonus

DaDa   Delicate w/ 3 Bonus !!!!!

Q: Why is for crused zone only?
Cuz it need 4 Delicate, 5 Enchance and 9 Common w/ 3 Bonus, how can you do that outside of Crused?
Q: Why  is 99.9%?
One time, I compound Delicate A with 3 Common Gear with 3 Bonus, and it come out Enchance wih 2 Bonus. So Bad thing do happen!!!
Q: DO  I had to had a Common plain Gear?
No, you don’t necessar need to. ex: If you had a Delicate Gear you want to make it 3 Bonus, you could diretly go to 3, skip 1 and 2


Ps: This is not the only way You can make Delicate w/ 3 Bonus!!!!!!


_______________________________________I’m a sexy separate line _________________________________________________

Forge:

How it work:

Emerald(Upgrade Gear’s Grade):

Grade          1          –          2          –          3          –          4          –          5               
                               75%               50%                20%                 5%

Suggestion: Even the bonus has level, the higher level, the more addition bonus; So, the emerld only worth when forge Gear with lv 2 bonus.
If you had lv 3, don’t even think about it, Click Forge !!!

Sapphire(Upgrade Gear’s Quality):
Name          Common          –          Enchance          –          Delicate          –          Good          –          Superior
65%                                   45%                          10%                          0%
1.1x                                1.21x                         1.42x                           1.8x
(if the attack of a spear is  100, when it become enchance, it had 110 att.; when is Superior, it has 180 att. etc, etc.


Suggestion:The higher  state of the Weapon/Gear, the more increasing they will have. So, the leg and the ring that don’t even had 100 state, was not worth to upgrade.

Ruby(Upgrade Gear’s Level):
Lv 1             Lv2             Lv3
5%              25%           100%

lv70-100, one Emerld has more effect than one Sapphire
Lv100+ Sapphire has more effect than Emerld, but, however it almost has same effect as you has Classic+, Grade 5+

Note: You will get some Gems at the early, I will suggest you keep it. my recommediation time to upgrade is 70, But you always can forge thing when ever you want.

Guide to Forge Epic Grade 10 eqs and Eqs Stats Selection by zhianxu518

Lets not waste any more time, i’ll go straight into it
Recommendation: Prepare more sets of crystals in case if u fail, after failing once, the result for the second try are more likely to be ‘succeeded’

Beginners forge guild (For anyone in the game):

Common    =>   Enhance  :  lvl 1 sapphire *50% success rate*
Enhance   =>   Delicate :  lvl 1 sapphire *30% success rate*
Delicate     =>   Good     :  lvl 1 sapphire + 25 X lvl 1 crystals *45% success rate*
Good         =>   Superior :  lvl 2 sapphire + 25 X lvl 1 crystals *43% success rate*

Grade 1   =>   Grade 2  :  lvl 1 emerald *60% success rate*
Grade 2   =>   Grade 3 :  lvl 1 emerald *35% success rate*
Grade 3   =>   Grade 4 :  lvl 1 emerald + 25 X lvl 1 crystals *55% success rate*
Grade 4   =>   Grade 5  :  lvl 1 emerald + 25 X lvl 1 crystals *40% success rate*
Grade 5   =>   Grade 6 :  lvl 2 emerald + 25 X lvl 1 crystals *33% success rate*

Superior Grade 6 is very easy to forge, it doesnt really cost much to make a full set, but after that, you’ll be spending around 4 times more Gold/E-gold each try, i’ll be including some special skills of forging which might help you.

1. Forging Classical: Since you are using level 2 crystals when forging classical eqs, i recomend to upgrade your gem into lvl 3, in order to increase success rate
Superior => Classical : lvl 3 Sapphire + 25 X lvl 2 crystals *71% success rate*
Some people might say that they forged classical with only lvl 1 crystals, you can try if you want, but i dont think its a good idea:
lvl 3 sapphire + 25 X lvl 1 crystals gives only 21% success rate, but its up to you whether if u want to forge it with lvl 1 crystals.

2. Forging Grade 6 => Grade 7 : It is recommended to use lvl 3 emerald + 25 X lvl 2 crystals *66% success rate*
For people who’s not willing to use lvl 3 emerald, its okay to use lvl 2
Prepare 2 sets of emerald and crystals, and few lvl 1 emerald, forge any eqs from Grade 1 => Grade 2, 60%,  keep forging until you failed 1 or 2 times, dont close the forging window, go for Grade 7 straight away.
lvl 2 emerald + 25 X lvl 2 crystals *58% success rate*
At this stage, people might ask, what’s the point of forging other eqs? isnt that a waste of gems?
Well, think like this, if the chances for a character to critical is 50%, after 2 hits, no critical comes out, the chances for the third hit is more likely to do a critical than the first 2 hits, Get It ? If you dont get it, bad luck, coz im moving on ~ no time to waste ~ xD

3. Forging Grade 7 => Grade 8 : lvl 3 emerald + 25 X lvl 2 crystals *51% success rate*
PS: Forge any eqs from Common => Enhance, 50% success rate, keep forging until u failed 1 or 2 times, then go for Grade 8.

4. Forging Grade 8 => Grade 9 : lvl 3 emerald + 25 X lvl 2 crystals *31% success rate*
*31% is very low for lvl 2 crystals, because if u fail once, then thats 2828 Gold/E-gold flew away from you, it is recommended to use lvl 3 emerald and lvl 3 crystals for 100% success rate*
If you dont want to use lvl 3 crystals, its okay, 31% is counted as a chance, not impossible, there is always possibility for succeed~~ but its just too low ~~
PS: Forge any eqs from Grade 2 => Grade 3, 35% success rate, after 4 consecutive fails, go for Grade 9.

5. Forging Classical => Eternal : lvl 3 sapphire + 25 X lvl 2 crystals *41% success rate*
PS: Forge any eqs from Grade 2 => Grade 3, 35%, after 3 consecutive fails, go for Eternal.

6. At last, Grade 9 => Grade 10 and Eternal => Epic, lvl 3 gem + lvl 3 crystals, no doubt��
PS: Forging guide above is just a simple maths calculation, trying the best of its ability to maximise your forging rate, but it really depends on whether if you a good person or bad person, it was told that a bad person will have 30% less success rate than a good person
Caution: Fails is undefendable, no one can stop it from coming, unless you are a very rich person, using level 3 gem and level 3 crystals each time

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eqs Stats Selection:
Below is just my little opinion, dont kill me if im wrong ~

1. Weapon:Recommend: Attack, Damage Bonus, Critical, MAX HP
PS: Warrior and Priest’s weapon doesnt have Damage Bonus, Warrior can have Hit Rate instead, and Priest can choose between Hit Rate and MAX MP, depending on the MP you need while PVPing

2. Helmet:Recommend: Attack, Damage Bonus, Critical, Hit Rate
PS: Dont get rid of Critical and Hit Rate !!

3. Ring:Recommend: Attack, Damage Bonus, Critical, MAX HP
PS: Nothing much to say, dont change any of them

4. Glove:Recommend: Attack, Damage Bonus, Critical, Hit Rate
PS: Dont get rid of Hit Rate!!

5. Armor:Recommend: Defence, Dodge, Absorb, MAX HP
PS: Dont get rid of Dodge

6. Belt:Recommend: Defence, Magic Defence, Critical Resistance, MAX HP or MAX MP
PS: Magic Defence is very useless in Gang fight, dont get rid of critical resistance, if you have critical resistance for every eqs, the max critical resistance you get is 130, then you dont have to scare about mage critical, max critical for mage is 138.

7.Sleeve:Recommend: Defence, Critical Resistance, Hit Rate, Magic Defence
PS: Dont get rid of critical resistance and hit rate!!

8.Legging:Recommend: Defence, Critical Resistance, Dodge, Magic Defence
PS: Dont get rid of critical resistance and Dodge!!

9.Pendant:Recommend: Dodge, Critical Resistance, Absorb, MAX MP or Dodge Buff effect
PS: Warrior and Champ can choose MAX MP for skills, priest and recommend to have Dodge buff effect

10.Boot:Recommend: Critical Resistance, Absorb, MAX HP, Dodge
PS: Dont get rid of critical resistance and dodge

11.Shield:Recommend: Defence, Magic Defence, Absorb, MAX HP or MAX MP
PS: Depending on skills, warrior is recommended to have MAX MP

Most players decided to have MAX HP instead of Hit Rate, MAX HP only give 3150 maximum, 3150 HP = 1 or 2 normal hit from your opponent, but when PVPing against a lots of players, 3150 HP is useless, since you’ll die anyway, instead, having higher Hit Rate isnt a bad thing ~ atleast its harder for you to miss your skills, think about a champ miss his spear hit, thats around half of his MP gone, for nothing~~

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12 Responses

  1. Anonymous says:

    :]

  2. Anonymous says:

    it is working for me too.. haha

  3. Anonymous says:

    it works for me

  4. Anonymous says:

    does forging other eq first work?

  5. Anonymous says:

    i failed in eternal 7th times.. dats bullshit :(

  6. Anonymous says:

    is true or not i just want to forge my item that not wasting crsyals

  7. Anonymous says:

    :)

  8. Anonymous says:

    not work

  9. Anonymous says:

    i dont follow rules, i find ways… specialist

  10. Anonymous says:

    w0w! nice. but the forging, is it dependable?

  11. Anonymous says:

    :D

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