Facebook Dragon’s Call Assassin’s Guide



Dragon’s Call Ultimate Assassin’s Guide by ShaD0W

Contents:
1. STATS
2. SKILLS
3. BEFORE LEVEL 80 BUILDS
4. AFTER LVL 80 BUILDS
5. SKILLS DISTRIBUTION
6. EQUIPMENT
7. ATTACK SPEED
8. DODGE & HIT
9. DAMAGE CALCULATION
10. PVP

1. STATS
Strength: Increase your attack.
Stamina: Increase HP (vary with your level), 2 p.def, 2.3 m.def.
Intellect: Increase MP, 5 m.def
Agility: Increase your attack, haste speed, 0.3 hit rate, 2 p.def, 0.23 dodge, 0.018 special hit rate
Luck: 0.036 special hit rate

Recommended builds is 2 Stamina/3 Agility or 1 Stamina/4 Agility. Full Agility need very Stamina balanced items set otherwise it’s very weak. With Strength you lose more then you get.

Note:
Bonuses from stats on equipment can differ from listed above.

2. SKILLS
In this section I will show all assassin’s skills and will comment each.

Passive skills
Basic passive skills
These skills should be maxed in all builds because they increase your battle abilities.
Blade illusion: Increase fatal strike odds by 9%. This is the main boost of fatal strike rate.
Focus: Reduces enemy’s defense by 10% during combat. Very helpful against warriors with high defense (sometimes may be useless if warrior has too much defense and even with 10% he still has 80% damage reduce) or other opponents with high defense.
Disturb: Reduces enemy’s hit rate by 10% during combat. Very helpful against opponents with high hit rate (especially against other assassins). Can really help with low dodge.
Agile: Increase your own haste rating by 10. Boost assassin’s main advantage. (Not very helpful before lvl 60 but very helpful after).
Advanced passive skills
These skills are optional and maybe learned if you have enough free skill points.
Uprush: Haste rating +10, hit rate +10%, attack power +10%, dodge -10%. Good skill which boost your attacking ability. (The only con of this skill is that it will cancel bonus from Haste skill).
Evade: Chance to evade the damage when being attacked by Fatal strike/Combo attack/Armor Ignore. Very helpful skill can help to avoid enemy’s attack. (Especially helpful against mages)

Damage skills
Basic damage skills
Extra wield: basic damage skill. Max before level 31, only 5 points after.
Jab: basic damage skill. Max before level 31, only 6 points after.
Advanced damage skills
This skills is your main damage dealing abilities before lvl 80
Assault: 20% chance to increase the attack damage by 25%. Very high damage skill especially when fatal strike triggered.
Phantom Strike: Increase fatal strike odds by 10%. Boosted rate of fatal strikes give high damage output from this skill.
Maim: 10% chance to palsy enemy for 6 sec. Very deadly skill with fast attack speed.
Meteor Strike: 10% chance to make enemy enter Fragile state for 10 sec. With sub-skill this skill gives better damage then Phantom Strike (Doesn’t stack with Weaken secondary skill).

Secondary skills
Haste: Increase your haste rating by 20. Not very helpful skill if you have slow base attack speed but usefulness of this skill increase with your base attack speed. The faster you are the more boost you will get (Can be canceled by Uprush).
Poison: Reduces enemy’s HP by 1% every 3 sec. Great skill against enemies with high HP and defense especially against instance Bosses.
Entwine: Reduces enemy’s haste rating by 20. Not very helpful against opponents with slow attack speed but drastically reduce enemy’s attack speed if he has fast attack speed. The faster your enemy the more speed reduce he will get.
Weaken: Reduce enemy’s attack power and defense by 10%. Can help against high damage/high defense enemies (Doesn’t stack with Meteor Strike sub-skill).

Toxic King’s skills
Toxic Attack: When your target is poisoned, your damage will increase by 15%. Great damage boost if you use Poison secondary skill.
Vicious Plot: Increase the chance of activates Haste, Poison and Bad Luck 6% and the effect of Insidious Pounce by 15%. Great passive skill which boost trigger rate of all Toxic King’s secondary skills and increase bleeding effect of Insidious Pounce.
Bad Luck: Disable the enemy to launch special attacks for 12sec. Helpful skill against opponents with high special attack rate.
Insidious Pounce: Has a 10% chance to increase (Agility/2) damage to the enemy. Makes your target bleed and lose HP as many as your (Stamina*3) points within 30 sec. The effect can exists together with Poison effect. High damage skill with bleed post effect. Bleed damage deal Stamina*0.3 damage every 3 sec. (Each 10 points in Agility give 5 instant damage while each 10 points in Stamina give 30 (35 damage with Vicious Plot skill) damage within 30 sec).
Shadow Assault: The attack has 30% chance to make the caster enter the Uprush state for 10 sec. This skill has very high damage and can boost your attack abilities with sub-skill. (The only con of this skill is that it can cancel bonus from Haste skill)

Shadow Master’s skills
Sequent Hit: When the target is slowed under effect of Entwine, your damage will increase by 12%. Great damage boost if you use Entwine secondary skill.
Deadly Slaughter: Increase the chance of activate Entwine, Weaken and Mute 6% and the clone’s damage by 15%. Great passive skill which boost trigger rate of all Shadow Master’s secondary skills and increase damage of Shadow Soul clone damage.
Mute: Disable then enemy to use skills for 10 sec. Helpful skill which prevent your enemy from using skills.
Shadow Soul: Has a 12% chance to create a clone of you which will exist for 40 sec. The clone’s attack power is related to assassin’s agility (Agility/2). Only one clone is allowed to exist. Clone has 6 sec attack speed and make only 6 attacks with 40 sec duration. Clone start attacking after 4 sec from creation (when clone duration is 40 sec). Clone can’t deal fatal strikes and use skills.
Fierce Dance: This attack has 30% chance to make the enemy enter the Sluggish state for 10 sec. This skill has very high damage and can slower your enemy (Doesn’t stack with Entwine secondary skill).

Notes
1. Maim’s Palsy effect can be canceled by Entwine or other speed decrease skill and Entwine effect can be canceled by Palsy effect;
2. Haste and Uprush speed effects cancel each others;
3. Entwine (or any other speed decrease effects) and Haste/Uprush (or eny other speed increase effects) effects cancel each others;
4. Shadow Soul works like secondary skill and can trigger with any other attack skill (Maim, Meteor Strike and etc.) also any other secondary skill can be triggered with Shadow Soul skill;
5. Entwine and Fierce Dance’s sub-skill effects cancel each others;
6. Weaken and Meteor Strike’s sub-skill effects cancel each others;
7. Some skills override Bad Luck special attack debuff (Phantom Strike, Lightning Blast and Vacuum Blast).

3. BEFORE LEVEL 80 BUILDS
In this section I will show different variants of assassin’s skills builds before lvl 80.

Basic builds
This is most popular skill sets.
1. Haste/Assault trees (also pre Toxic King build):
Passive skills: Blade Illusion, Focus, Agile;
Damage skills: Assault, Phantom Strike;
Secondary skills: Haste, Poison;
Optional: Disturb, Uprush.

Pros:
Fast attack speed;
High damage output;
Poison help against high defense opponents.
Cons:
Lack of defense, rely only on dodge.

2. Entwine/Maim trees (also pre Shadow Master build):
Passive skills: Blade Illusion, Disturb, Agile;
Damage skills: Maim, Meteor Strike;
Secondary skills: Entwine, Weaken;
Optional: Focus, Evade.

Pros:
Ability to stop enemy from attacking;
Good debuffing abilities;
Additional chance to fully avoid damage;
High survivability.
Cons:
Low damage output;
Worst skills set because secondary skills and damage skills sub-skills cancel each others.

Advanced builds
This is less popular but stronger builds then Basic builds.
3. Haste/Maim trees:
Passive skills: Blade Illusion, Focus, Agile;
Damage skills: Maim, Meteor Strike;
Secondary skills: Haste, Poison;
Optional: Disturb, Uprush.

Pros:
Fast attack speed;
Ability to stop enemy from attacking;
High damage output;
Poison help against high defense opponents;
Average survivability.
Cons:
None

4. Entwine/Assault trees:
Passive skills: Blade Illusion, Disturb, Agile;
Damage skills: Assault, Phantom Strike;
Secondary skills: Entwine, Weaken;
Optional: Focus, Evade.

Pros:
High damage output;
Good debuffing abilities;
Additional chance to fully avoid damage;
Average survivability.
Cons:
None

5. Haste+Entwine/Assault:
Passive skills: Blade Illusion, Disturb, Agile, Focus;
Damage skills: Assault, Phantom Strike;
Secondary skills: Entwine, Haste;
Optional: Uprush.

Pros:
Fast attack speed;
High damage output;
Ability to slower enemy attacks;
Average survivability.
Cons:
Weaker against high defense opponents then pure Haste/Assault tree build;
Lack of skill points.

6. Haste+Entwine/Maim:
Passive skills: Blade Illusion, Disturb, Agile, Focus;
Damage skills: Maim, Meteor Strike;
Secondary skills: Entwine, Haste;
Optional: Uprush.

Pros:
Fast attack speed;
Ability to slower enemy attacks;
Ability to stop enemy from attacking;
Average survivability.
Cons:
Weaker against high defense opponents then pure Entwine/Maim tree build;
Maim’s Palsy and Entwine cancel each others;
Lack of skill points.

4. AFTER LVL 80 BUILDS
At lvl 80 you may continue your pre lvl 80 build or make new class promoted build.

Toxic King
Pros:
Fast attack speed;
Very high attacking ability;
Very strong against high defense opponents.
Cons:
Lack of defense, rely only on dodge (if Bad Luck not used);
Lack of skill points.

Notes:
1. Bad Luck is very good skill against enemies with high special hit but to use this skill you should sacrifice Poison (reduce ability to fight against high defense opponents, also reduce damage from passive) or Haste (drastically reduce attack speed). You may swap Haste if your speed close to 2 sec;
2. At lvl 80 you should select skill which you drop Assault or Phantom Strike to get Insidious Pounce skill (I kept Assault because of sub-skill).

Shadow Master
Pros:
Ability to stop enemy from attacking (with Maim only);
Good debuffing abilities;
Additional chance to fully avoid damage (with Evade only);
High survivability (with Maim and Evade).
Cons:
Low damage output even with Shadow Soul;
Maim’s Palsy and Entwine cancel each others (with Maim only);
Lack of skill points.

Notes:
1. Mute is very good skill against all enemies especially high attack speed assassins. Weaken maybe sacrificed for this skill.
2. At lvl 80 you can select Shadow Soul skill but it very weak at low levels.

Warning:
Error here will cost you 5xx+ DG/DS to reselect class.

5. SKILLS DISTRIBUTION
Before lvl 30 you should max your attack skills and Focus then put rest skill points to Disturb.

At lvl 30 you should reset your skills and make this:
Extra Wield, Focus, Disturb – 5;
Jab – 6;
Haste/Entwine (depend on selected build) – 7;
Blade Illusion – 1;
Maim/Assault (depend on selected build) – 1.

At lvl 31 you should get your 2nd secondary skill depend on selected build.

After lvl 31 you should put skills in Blade Illusion (up to lvl 9), Attack skill (Maim/Assault, up to lvl 7) and 2nd secondary skill (up to 7 if it’s Poison/Weaken or up to lvl 6 if it’s Haste/Entwine). After that you should max your Focus and Disturb.

At lvl 60 you should have:
Extra Wield – 5;
Jab – 6;
Haste/Entwine (or both if you selected them both as your secondary skills) – 7;
Blade Illusion, Focus, Disturb – 9;
Maim/Assualt, Poison/Weaken (if you selected them as your 2nd secondary skill) – 7;

At lvl 60 and after you should max your Agile skill and start lvl your 2nd attack skill – Phantom Strike/Meteor Strike.

If you selected build with Evade then you may get Evade instead of Focus.

Suggestions:
1. Before lvl 80 best to use Haste, Poison as secondary skills with Maim, Assault or Maim, Meteor Strike as damage skills;
2. After lvl 80 best to use Toxic King builds which with right equipment selection have very high win percentage against all enemies.

6. EQUIPMENT
In this section I will sort different variants of equipment according their cost.

1. Cheap variant: Full instance set.
Pros:
High dodge;
High hit rate;
Good damage;
Balanced stats.
Cons:
Slow attack speed.

Note:
This is weakest and cheapest set (even if this set is full +9 it’s less effective then others). Recommended builds is all builds with Entwine.

2. Medium variant: Instance set with red SkyWalker’s/Agility rings, necklace and armguards.
Pros:
Very high dodge;
High hit rate;
Good damage;
Fast attack speed.
Cons:
None.

Note:
This variant is balanced between cost of getting items, stats, dodge and attack speed. Less expensive then 3rd variant but better then 1st variant. This set good for all skill builds.

3. Expensive variant: Full red SkyWalker’s with balanced Agility/Stamina stats, except maybe True instance boots and 1/2 instance daggers (if you think you need more dodge you can keep Armor/Leggings/Helm).
Pros:
Very fast attack speed;
Good/High damage.
Cons:
Low dodge (compared with previous 2 variants);
Low hit rate (compared with previous 2 variants);
Weak without upgrading.

Note:
This is the most expensive set but it’s also the best variant that you can get for assassin. This set should be +7 min. Also you should balance stamina and agility on suffixes to at least 1/3 stamina and 2/3 agility. Recommended builds is Toxic King (most effective) or builds 6,7 (less effective).

7. ATTACK SPEED
This is the most important assassin’s stat. The main boost for attack speed give your daggers, then Haste Rating prefix on items. Haste Rating boost affected by your base attack speed, the faster your base attack speed the more you will get. Entwine and Haste skills useless if your opponent or your attack speeds are slow, but with fast attack speed their values maybe significant (for instance if your attack speed is 2.83sec then Haste give you 2sec final attack speed, but if your attack speed 6sec it will give only 5.8sec final speed).

Notes:
1. Fastest attack speed which all classes can get are: 2 sec for assassins, 3 sec for warriors and 3.5 sec for mages;
2. Most of assassins at lvl 60 keep using Sting of Pain or other low level daggers which is wrong. At this level your main priority is switch to lvl 60 daggers because they give about 0.4 attack speed which is big boost at this level;
3. Your attack speed recalculated each level so you can get 0.01 speed decrease after gained level (usually 5 points in Agility bring your attack speed back to previous number);
4. During combat attack speed rounded using following rules
a. If attack speed is x.y then it will be x.y;
b. If attack speed is x.9z then it will be (x+1).00 (3.99 will be 4.00);
c. If attack speed is x.yz then it will be x.(y+1)0 (3.56 will be 3.60).

8. DODGE & HIT
The percent of hit your by your enemy is

ToHitYou = (1 – (YourDodge / EnemyHit)) * 100%

This mean that you have (100% – ToHitYou) chance to dodge opponent’s attack.

According ToHitYou formula you can see that sometimes big dodge increase can lead only to small increase chance to hit you by your enemy. For instance:

Your dodge is 250 and opponent’s hit is 850.

ToHitYou = (1 – 250 / 850) * 100 = 70.59% (or (1 – 250 / (850 * 0.9)) * 100% = 67.32% with level 9 Disturb skill)

Your dodge is 300 and opponent’s hit is 850.

ToHitYou = (1 – 300 / 850) * 100 = 64.70% (or (1 – 300 / (850 * 0.9)) * 100% = 60.78% with level 9 Disturb skill)

This give ~6% difference between 300 and 250 dodge which not really noticeable in combat.

Notes:
1. Same level Mages and Warriors usually have around 60-75% to hit same level Assassin;
2. Same level Assassins usually have around 70-80% to hit same level Assassin;
3. Same level Assassins usually have around 80-90% to hit same level Warrior or Mage;
4. All 3 previous assumptions are true only if opponent have not too much out leveled equipment and his base stats with stats from his equipment are really close to his level, otherwise they can be much lower;
5. You always should note attack speed difference between Mages, Warriors and Assassins, because Assassins can have 2-3 attack per 1 attack of Mage/Warrior this mean that slow opponent have chance to dodge more attacks of faster opponent;
6. Formula ToHitYou mean that if you will fight 100 times against same opponent then your opponent will hit you ToHitYou of his attacks.

9. DAMAGE CALCULATION
All assassins should know how their damage calculated to know effective way to boost their damage.

BattleDamageMin = MinDamage * (100 – EnemyDamageReduce) / 100
BattleDamageMax = MaxDamage * (100 – EnemyDamageReduce) / 100
RegularDamage = random(BattleDamageMin; BattleDamageMax)

Where MinDamage and MaxDamage are damage shown in your stats (with all damage boosts from skills/instance bonuses).

Damage from skills
SkillDamage = RegularDamage + SkillDamageIncrease

Notes:
1. SkillDamageIncrease is X shown in skill description as ‘Damage increased by X’;
2. When Assault sub-skill triggered then your RegularDamage by 25% and only after that SkillDamageIncrease added.

Fatal Strikes damage

BaseFatalStrikeBonus is about 160%-165%
FatalStrikeBonus = BaseFatalStrikeBonus + LuckFatalStrikeBonus + ItemsFatalStrikeBonus
FatalStrikeDamage = (RegularDamage * FatalStrikeBonus) / 100

Elemental runes damage

xRealElementalDamage = xBaseElementalDamage – xEnemyWardBonus
TotalElementalDamage = (FireRealElementalDamage + WaterRealElementalDamag + WindRealElementalDamag + LightingRealElementalDamag + EarthRealElementalDamag) * (BaseAttackSpeed / 3)

Notes:
1. xBaseElementalDamage and xEnemyWardBonus are your damage and enemy’s elemental resistance for element x (Fire, Water, Wind, Lighting or Earth);
2. Always try to maximize only 1 element because it will negotiate effect of resistance because ward runes mostly used for reduce damage from all types of runes;
3. BaseAttackSpeed is attack speed from stats at the beginning of combat without rounding (if you have 2.85 it will be 2.85 not 2.9 (if it was rounded));
4. (BaseAttackSpeed / 3) coefficient mean that you will deal more elemental damage per hit if your attack speed is more than 3 sec and deal less elemental damage per hit if your attack speed is less than 3 sec;
5. Haste/Entwine (or other speed increase/decrease skills) not affects your elemental damage during combat. This mean that your real elemental damage can be more/less than it should be if these bonuses were affect elemental damage calculation. For instance if your total rune damage are equal to 100 then with attack speed 2.5 sec it will give 83 elemental damage per attack (996 damage over 30 sec period), with 2 sec attack speed it will give 67 elemental damage (1005 damage over 30 sec period), but with Haste and attack speed 2.5 sec you will still deal 83 elemental damage (1245 damage over 30 sec);
6. Elemental damage can’t be dodged.

Total damage

TotalDamage = RegularDamage + SkillIncreaseDamage + TotalElementalDamage
TotalDamageFatalStrike = (RegularDamage * FatalStrikeBonus) / 100 + SkillIncreaseDamage + TotalElementalDamage

Notes:
1. Formula above show that SkillIncreaseDamage and TotalElementalDamage are not affected by damage reduce from defense this mean that these 2 parts of damage can drastically increase your damage to high defense players;
2. Formula TotalDamage are same for all classes;
3. Formula TotalDamageFatalStrike can be applied with slightly modifications for damage calculation for mages and wars. The only part which should be changed is (RegularDamage * FatalStrikeBonus) / 100.

10. PVP
Assassin vs Mage
Facts:
1. Mages have highest damage of all classes and highest special attack rate;
2. Storm Envoy after lvl 86 can use Extinguish skill (double their damage and reduce their defense (70% for 10 sec at max level, 100% for 15 sec at lvl 1) which can deal amazing damage to you. After this skill triggered you have 10-15 sec to kill mage (if he doesn’t kill you before);
3. Some mages are using Restoration Shield (restore part of taken damage) or Fire Shield (deal 1% of your HP damage each 3 sec for 18 sec (with Flame Overlord passive skill also increase their P.Def by 25%)) skills;
4. Some mages are using Concentrate for damage increase;
5. Most mages are using Palsy secondary skill which disable your attacks for 9 sec;
6. Some mages have Eye for Eye skill which returns half of your fatal strike damage back to you;
7. Some fire mages use Scorch skill which maybe really deadly for assassins with fast attack speed;
8. Storm Envoy’s Thunder Blast attack can deal very high damage even without Armor Ignore attacks.
Tips:
1. Most efficient way to win against mage are balance between attack speed and dodge;
2. Try to use high damaging skill like Shadow Assault, Insidious Pounce, Fierce Dance and Shadow Soul to maximize your damage;
3. Insidious Pounce bleed effect, Poison and Shadow Soul can deal damage when you were affected by Palsy;
4. Bad Luck, Mute, Weaken are very effective skills against mages;
5. Evade skill can be extremely helpful it can help avoid Armor Ignore attacks from Extinguish skill;
6. Entwine can be helpful if mage have fast attack speed, useless otherwise.

Assassin vs Warrior
Facts:
1. Warriors usually have more HP then assassins, have much more P.Def and higher attack then assassins (sometimes even higher or similar to damage of mages);
2. Some warriors are using Block or/and Fortitude skills for reduce damage taken;
3. Some warriors are using Furry Attack or/and Bloodlust skills to increase their damage;
4. Some warriors have Tooth for Tooth skill which returns half of your fatal strike damage back to you;
5. Some Shield Knights have Shield Bash skill which deal a lot of damage (with +9 shield) and reduce your damage by half (affect only RegularDamage part of your attacks);
6. Some Shield Knights have Iron Will skill which restore 10% of their heals in 10 sec (or 5% every 5 sec) when they have 20-% of their full heals;
7. Some Shield Knights have Cross Chop skill which sub-skill can prevent you deal any fatal strikes or skills attacks (include secondary skills);
8. Some warriors are using Frost Strike which can drastically reduce your attack speed;
9. Shield Knight’s Counterattack skill deal very high damage if warrior has a lot of Stamina points;
10. Berserk Warlord’s Slash skill deal very high damage;
11. Warriors with shield almost nullify your elemental damage.
Tips:
1. Poison and/or Insidious Pounce are very helpful skills against warriors with high P.Def also they will really helpful against Iron Will users;
2. Fast attack speed help against both high P.Def warriors and high damage warriors;
3. High elemental damage (only if warrior don’t use shield) and high damage skills very effective against warriors with high P.Def;
4. Maim, Meteor Strike, Fierce Dance, Weaken are helpful skills against warriors;
5. Entwine can be helpful if mage have fast attack speed, useless otherwise;
6. Evade not as efficient as for mages but still can help against warriors Combo Attacks;
7. Mute skill can be helpful to prevent warrior to use their high damage skills and Iron Will with Shield Bash;
8. After activation Iron Will need 5 sec delay for 1st heal.

Assassin vs Assassin
Facts:
1. Assassins have high dodge and fast attack speed;
2. Some assassins have ability to slow (Entwine and Fierce Dance) or disable your attacks (Maim);
3. Some assassins have fast attack speed;
4. Some assassins have DoT damage (Poison and Insidious Pounce);
5. Some assassins use Evade skill which help them to avoid damage from your Fatal Strike attacks;
5. Fights between two assassins (if they have similar equipment) more random then other fights.
Tips:
1. Try to boost your attack speed to attack before your enemy;
2. If opponent has high special attack rate or/and fast attack skill then Evade or/and Bad Luck skill can be helpful;
3. Entwine, Mute, Maim can be extremely helpful against assassin;
4. High damage skills (Insidious Pounce, Shadow Attack, Shadow Soul and Fierce Dance) are really helpful.

Common tips
1. Try to boost both your dodge and attack speed it helps against all opponents;
2. Try to increase your damage to your opponent (fast attack speed, Poison, Insidious Pounce, Weaken, Meteor Strike and Shadow Soul) or reduce damage taken (high dodge, Maim, Meteor Strike, Fierce Dance, Evade, Mute, Bad Luck, Weaken and Entwine);
3. Boosting your health is not a bad idea (only from Stamina especially if you use Insidious Pounce because it also increase your bleed damage);
4. Try to upgrade your set to at least +7;
5. Full +9 set not guaranty your victory;
6. Never give up especially at 60- levels your fighting abilities start shine at 60+ levels;
7. Never rely on dodge in battles (you should balance all your stats and don’t rely only on dodge);
8. If you think that assassins fails in arena better start train mage/warrior.

With balanced equipment/skills/stats builds it’s possible to achieve 80%+ winning percentage against any enemy.

Other Dragon's Call Articles

Leave a Reply