Facebook Clash of Kingdoms Units List



Clash of Kingdoms Units List by Ironman

Click Here for Detailed Troops Stats in Excel Table form

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Light Infantry    The most fundamental on-foot combat unit. Armed with a dagger and a leather shield, Light Infantry are comparatively weaker in Attack and Defense
HP:363    Attack:56
Defense:38    Marching Speed:9
Range:1    Movement:3
Carry Load:120    Consumption:6
Recruitment time:    450 s
Recruitment consumption:    Wood:270    Stone:130    Iron:170    Food:100

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Heavy Infantry    Wielding a broadsword and a thick shield, Heavy infantry are significantly stronger in Defense.
HP:493    Attack:69
Defense:53    Marching Speed:6
Range:1    Movement:3
Carry Load:276    Consumption:12
Recruitment time:    900 s
Recruitment consumption:    Wood:250    Stone:310    Iron:500  Food:190

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Royal Guard    Made up of the finest members of the Infantry, the Royal Guard are a heavily armored defensive unit with above average Attack as well.
HP:580    Attack:90
Defense:70    Marching Speed:9
Range:1    Movement:3
Carry Load:650    Consumption:26
Recruitment time:   1800 s
Recruitment consumption:    Wood:660   Stone:1060    Iron:390  Food:530

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Carrier    Transports resources between cities and to battlefields. Carriers are somewhat limited in carrying capacity and marching speed.
HP:358    Attack:6
Defense:0    Marching Speed:27
Range:1    Movement:3
Carry Load:3000    Consumption:6
Recruitment time:    1200 s
Recruitment consumption:    Wood:120   Stone:150    Iron:180  Food:150

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Halberdian    Brandishing a long halberd and a massive shield, the Halberdian is a rare and powerful infantry soldier capable of confronting Cavalry attacks.
HP:750    Attack:143
Defense:77    Marching Speed:12
Range:1    Movement:3
Carry Load:1320    Consumption:33
Recruitment time:    1650 s
Recruitment consumption:    Wood:1580  Stone:1710   Iron:2530  Food:500

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Yellow Turbans    Chosen from a group of over a million of their cohorts, The Yellow Turbans are the high brahmins of their bandit society. What they lack in Defense, they more than make up for with high Attack.
HP:683    Attack:159
Defense:85    Marching Speed:9
Range:1    Movement:3
Carry Load:1680    Consumption:56
Recruitment time:    1875 s
Recruitment consumption:    Wood:1400  Stone:1520    Iron:840  Food:1860

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The Hammerfists    The treacherous slopes of Mt. Dan-yang are home to some of the most courageous and daring men of Ancient China. During the Three Kingdoms Period, their name was synonymous with bravery.
HP:650    Attack:166
Defense:58    Marching Speed:12
Range:1    Movement:3
Carry Load:1740   Consumption:58
Recruitment time:    1950 s
Recruitment consumption:    Wood:1470  Stone:2350    Iron:880  Food:1170

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Chargers    The chargers are known for fleetness of foot, and precise, penetrating attacks. They specialize in city raids.
HP:669   Attack:153
Defense:42    Marching Speed:21
Range:1    Movement:3
Carry Load:1620    Consumption:54
Recruitment time:    1575 s
Recruitment consumption:    Wood:1350  Stone:1240    Iron:540 Food:2270

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Roving Gallants    A band of nomadic warriors with nothing to lose, the Roving Gallants are extremely proficient in the art of assault.
HP:788    Attack:150
Defense:52    Marching Speed:18
Range:1    Movement:3
Carry Load:1590   Consumption:53
Recruitment time:    1650 s
Recruitment consumption:    Wood:2120  Stone:1430   Iron:790  Food:950

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Broadsword Sentinels    Equipped with broadswords and heavy armor, the Sentinels are tenacious defenders of their home turf.
HP:794    Attack:129
Defense:71   Marching Speed:9
Range:1    Movement:3
Carry Load:1710    Consumption:57
Recruitment time:    1950 s
Recruitment consumption:    Wood:1420  Stone:1140    Iron:850  Food:2280

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Chainmail Guard    A heavy infantry defense force of the first class. Often clad in thick and impenetrable chainmail armor.
HP:901    Attack:121
Defense:100    Marching Speed:9
Range:1    Movement:3
Carry Load:2130    Consumption:71
Recruitment time:    2025 s
Recruitment consumption:    Wood:1780 Stone:2860   Iron:1070  Food:1430

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Rattan Infantry    Most infamous infantry clan of the Southern barbarians. In possession of the near indestructable rattan shield, they are harder than the toughest heavy infantry units but every bit as mobile as light infantry.
HP:759    Attack:144
Defense:71    Marching Speed:15
Range:1    Movement:3
Carry Load:1890    Consumption:63
Recruitment time:    1950 s
Recruitment consumption:    Wood:1590  Stone:1720   Iron:2550  Food:510

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Shortbow Archer    The most basic ranged combat unit. Armed with a short bow and dagger, Attack and Defense are comparatively low.
HP:310    Attack:68
Defense:27    Marching Speed:6
Range:2    Movement:3
Carry Load:160    Consumption:8
Recruitment time:    480 s
Recruitment consumption:    Wood:330  Stone:160    Iron:200  Food:120

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Longbow Archer    A more advanced ranged unit armed with a powerful longbow. Longbow Archers have strong long-distance attacks.
HP:403    Attack:89
Defense:39    Marching Speed:6
Range:2    Movement:3
Carry Load:343    Consumption:15
Recruitment time:    900 s
Recruitment consumption:    Wood:300  Stone:380    Iron:610  Food:220

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Imperial Escort    The Imperial Escort are a ranged unit made up of skilled mounted archers, they are a highly mobile unit with high marching speed.
HP:562    Attack:124
Defense:51    Marching Speed:9
Range:2    Movement:3
Carry Load:725    Consumption:29
Recruitment time:    1950 s
Recruitment consumption:    Wood:730  Stone:1170    Iron:430  Food:580

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Mongolian Sniper    Accurate within an unheard of 300 paces of the enemy, the Corps’ arrows pierce even the heaviest armor with ease. They are the nightmare of troops all across the Three Kingdoms.
HP:788    Attack:157
Defense:39    Marching Speed:9
Range:2    Movement:3
Carry Load:1650    Consumption:55
Recruitment time:    2025 s
Recruitment consumption:    Wood:1390  Stone:2220    Iron:830  Food:1110

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Crossbow Elites    The only elite crossbow unit to equip a devastating continuous-fire bow mechanism.
HP:706    Attack:163
Defense:31    Marching Speed:12
Range:2    Movement:3
Carry Load:1710    Consumption:57
Recruitment time:    2100 s
Recruitment consumption:    Wood:1440  Stone:2310    Iron:860  Food:1150

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Qiang Guerillas    Select class of Qing-qiang tribal warriors. They use javelins and blow-darts to take the enemy by surpise in forest or mountain guerilla warfare.
HP:721    Attack:152
Defense:47    Marching Speed:15
Range:2    Movement:3
Carry Load:1590    Consumption:53
Recruitment time:    1875 s
Recruitment consumption:    Wood:1340  Stone:1670    Iron:1610  Food:750

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Light Cavalry    The most common cavalry combat unit, their high marching speed allows them to muster a charge at a moment’s notice.
HP:327    Attack:62
Defense:32    Marching Speed:21
Range:1    Movement:5
Carry Load:140    Consumption:7
Recruitment time:    525 s
Recruitment consumption:    Wood:300  Stone:150    Iron:180  Food:110

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Heavy Cavalry    A heavily armored cavalry unit with significantly stronger Defense.
HP:424    Attack:81
Defense:49    Marching Speed:12
Range:1    Movement:5
Carry Load:368    Consumption:16
Recruitment time:    990 s
Recruitment consumption:    Wood:320  Stone:400    Iron:640  Food:240

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First Calvary    An elite cavalry force. Very strong in both Attack and Defense.
HP:594    Attack:113
Defense:60    Marching Speed:18
Range:1    Movement:5
Carry Load:800    Consumption:32
Recruitment time:    2250 s
Recruitment consumption:    Wood:810  Stone:1300    Iron:480  Food:650

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Carrier Wagon    Transports resources between cities and to battlefields. Carrying Capacity and Speed are significantly higher than the Carriers.
HP:429    Attack:8
Defense:0    Marching Speed:36
Range:1    Movement:5
Carry Load:6000    Consumption:13
Recruitment time:    1800 s
Recruitment consumption:    Wood:260  Stone:330    Iron:530  Food:190

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White Stallions    A select and infamous cavalry troop during the Three Kingdoms period. Riding brilliant white steeds and brandishing sharp lances, the White Stallions are masters of mounted unit.
HP:728    Attack:159
Defense:75    Marching Speed:18
Range:1    Movement:5
Carry Load:1680    Consumption:56
Recruitment time:    2400 s
Recruitment consumption:    Wood:1400  Stone:2250    Iron:840  Food:1120

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Black Raiders    An extremely agile and quick unit of bandits. The Black Mt. Bandits are among the speediest of light cavalry troop types.
HP:745    Attack:156
Defense:67    Marching Speed:27
Range:1    Movement:5
Carry Load:1650    Consumption:55
Recruitment time:    2325 s
Recruitment consumption:    Wood:1380  Stone:1110    Iron:820  Food:2210

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Lionheart Cavaliers    The most elite Heavy Cavalry type in the Three Kingdoms, the Lionheart Cavalry are long-marchers capable of launching merciless attacks.
HP:804    Attack:167
Defense:45    Marching Speed:24
Range:1    Movement:5
Carry Load:2220    Consumption:74
Recruitment time:    2550 s
Recruitment consumption:    Wood:2960  Stone:2360    Iron:1110  Food:960

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Flying-Monkey Brigade    A ferocious collection of weathered soldiers. Outfitted with an extensive armory of large-scale military weapons, the Flying Monkeys are known for a take-no-prisoners fighting style.
HP:826    Attack:157
Defense:52    Marching Speed:15
Range:1    Movement:5
Carry Load:1650   Consumption:55
Recruitment time:    2475 s
Recruitment consumption:    Wood:2220  Stone:1780    Iron:830  Food:720

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Iron-clad Cavalry    Suited in the famous iron chain-link armor of Xi-liang, the Iron-clad Cavalry balance good speed with the strength and fortitude of heavy cavalry.
HP:660    Attack:154
Defense:98    Marching Speed:24
Range:1    Movement:5
Carry Load:1950    Consumption:65
Recruitment time:    2175 s
Recruitment consumption:    Wood:1620  Stone:2080   Iron:1950  Food:840

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Battering Ram    Effective in inflicting damage on the City Gate and the City Wall. This weapon moves very slowly.
HP:466    Attack:72
Defense:54    Marching Speed:6
Range:1    Movement:2
Carry Load:308    Consumption:14
Recruitment time:    780 s
Recruitment consumption:    Wood:570  Stone:280    Iron:360  Food:210

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Catapult    A weapon that can simultaneously deal damage to the City Wall and Army. They are very expensive to build and move very slowly.
HP:380    Attack:80
Defense:68    Marching Speed:6
Range:3    Movement:2
Carry Load:308    Consumption:14
Recruitment time:    870 s
Recruitment consumption:    Wood:290  Stone:360    Iron:590  Food:220

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Siege Tower    A mobile structure that provides protection to Archers as they attack. The Siege Tower is capable of dealing critical damage to the enemy, but has very low Marching speed.
HP:424    Attack:97
Defense:60    Marching Speed:4
Range:3    Movement:2
Carry Load:616    Consumption:28
Recruitment time:    825 s
Recruitment consumption:    Wood:700  Stone:840  Iron:420  Food:840

The information above is for reference only. Information is subject to change based on in-game values.

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