Facebook Backyard Monsters Defense guide for all levels

Defense guide for all levels! by ZeXuan

If you’ve read my attacking guide here, you may (or may not) have noticed the little one-liner at the end saying that I would come up with a defensive one. Well here it is, for all levels, (1-44) It’s usable, so go ahead and enjoy your new base! (After reading this of course)

Beginner defense

Well, nothing much is expected of you just yet. This portion is geared up to level 25 or so.

Things you should have:

  • Out of starter protection
  • Level 4 TH
  • 5 of each standard tower
  • 1 of each special tower
  • All other possible buildings, (maybe except a few, like Academy etc)
  • Maximum blocks, at least half stone.
  • Towers should be at least level 3-4

Tips and tricks to take note of:

  • Wall should not be at diagonals, monster walk through those.
  • Towers should be clustered as close as possible, without being too close as to encourage early catapult users.
  • Booby traps should protect towers and silos. Why towers? Lower levels seem to give up attacking earlier and monsters aren’t so strong.
  • Blocks should encircle gatherers as well, they are precious during this stage.
  • All other buildings should be outside
  • Make entrances where firepower is strongest so that monsters WILL get destroyed quickly, confusing your attacker and probably making him/her look for easier targets.

That’s about all you should do for basics. Now we move on to the trickier stuff.

Intermediate defense
If you’ve used ALL the basic tips, I have one thing to tell you: You’re screwed. This is geared to level 25-33 or so, when everyone starts to worry about base design, and when everyone is comfortable with attacking.

Here, things get a little different.

You should have a level 5-6 TH by now, and all the possible towers and resource buildings.
Squeeze everything as much as possible, booby trapping silos and TH, not wasting any on towers. Well, maybe a few on entrances, but maximum 2. Take out as much stuff from within your walls, so that your firepower will be as concentrated as possible.

Try experimenting with designs until you find the best for yourself. Be creative! Don’t just copy blindly from the forums. You should have some of the following in your base design:

Concentrated firepower
Entrances
Trapped silos
Anti Eye-Ra blocks
Wormzer bait
A NECOH (make a chain of buildings surrounding your base by using other, not-so-important buildings)
Mazing

It’s up to you how you want to build your base. You can have an extremely good mazing design, but with almost zero traps around your silos, or you could have superb concentrated firepower, but no mazing at all. It’s up to you: To build a plain, hard to defeat base, or to create an almost unlootable base. Your choice.

Now, the higher levels.

Expert defense

This is geared towards level 34-44.

You should have a level 7 TH and almost everything else fully leveled up, or they should be close to fully leveled up. Now, you can solely focus on good base design. Everything that is needed to be said has been said in Intermediate defense, but because it’s all pretty basic stuff, I’m going to make a list of tips and tricks for pathing and other useful stuff.

PATHING
This is constantly changed, but with the introduction of the NEPOH, I think I have almost fully understood the pathing rules thus far.

Monsters will take the shortest route to a target. Even if it means smashing 5 gold blocks rather than walking 20 block spaces away. Use this to your advantage.

Monsters consistently target and re-target the closest 3 buildings, to see if the route they take brings them to a closer target than the one they chose before.

Monsters WILL path, if within the next few blocks a thinner wall is present.

A one-block wall can path monsters, if it is less than 10 blocks long. Use this to wear out putty rage.

Monsters walk over rubble to reach a target, if it is shorter than walking on space without. Try using a design that does not require them to walk over rubble, so that traps will be effective.

Eye-Ras target the closest block, even if it looks like it is 10 blocks away from what LOOKS to be the closest.

Here is the greatest pathing secret I’ve EVER uncovered.

Ready for it?

You sure?

Well here it is!

Wormzers surface to the RIGHT of a building!

Now you can stop wormzers by adding a booby trap to wormzer bait! (Dang, I sound like one of those cheesy commercials)

BRANCHING

Monsters will branch if 2 targets are at equal distance from each other. Normally, this is great. Your towers have more time to destroy 2 small mobs, rather than try to wreck one huge mob. However, it’s bad if your attacker uses 10m putty. BECAUSE 10M PUTTY MAKES MONSTERS INVINCIBLE FOR 40 SECONDS! So therefore, 2 mobs of 23 PX under 10m putty actually makes them more effective!

Branching is common in bases. Even if the people using it don’t know that they are. It’s useful in some cases, not in others, so use what amount of branching is suitable for your base. Example of a NEPOH design (no longer functioning)
 

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15 Responses

  1. Anonymous says:

    No offense but mainly all of your guys ideas suck. First of all a level 6 gorgo with 3 zafretes could easily destroy the whole base in one attack , he k even a level 6 gorgo alone would totally level the place you guys have horrible ideas for the defense.

  2. Anonymous says:

    acctualy an eye-ra can destroy NEPOH or use monsters who attack anything..

  3. Anonymous says:

    My base is like this: th is lvl 5, my walla create a maze and is line with booby traps. in order to get to my th whoevers attacking me has to go thru 2 level 2 lasers and 2 level 2 telsas. my silos are heavily defended by snipers, laser, and telsa, and canons and booby traps. all my recources are on the outside surrounding my walls (which are stone, steel, and some gold). it better dat way cuz if they trash the outside first then go to rebuild their army, i might bet damage protection. my bunkers are usually full with ichs, octo oozes, or crabatrons, and my drull is lvl 5. my railgun is on the outside (it took me along time to save up 4 dat:P)th and all silos are fortifyed

  4. Anonymous says:

    good

  5. this base design used to be totally invincible because of a bug in the game, it is no longer functioning because the bug has been fixed.

    you can check out this article for the newest and best base designs Facebook Backyard Monsters Best Monster Bunker Base Designs

  6. Anonymous says:

    … this base is WEAK, protect ur resources more… ALOT more

  7. Anonymous says:

    ok, to continue. I have a level 8 TH with most of my buildings in walls. (HTC, hatcheries, housing, yard planner, and a monster academy are out of the walls) i used to have all the towers on the outside, (except laser and tesla) but i have changed that. 2 of my bunkers are covering the silos and the other 2 are farther out. all bunkers are covered with at least a cannon, and all cannons are near the walls. (inside) the snipers are farther in. Why you ask? because, when monsters go after a cannon, the cannon, a monster bunker, and at least 2 snipers are attacking them. maybe even a tesla. in this case, i have NO towers outside the walls, so if monsters go in there, they've got half my towers blasting them. lasers are on each side(east and west) of my TH and teslas are on each(north and south) side. all 4 monster bunkers have entrances near them, and all entrances to my main base have at least 3 mines on them. I think all towers are level 5, maybe 2 snipes level 6. teslas are level 2, and lasers are 3 and 2. half my walls are stone, half gold.

  8. Anonymous says:

    this is very impressive, but I have some to add.
    for example, the towers and their worth.
    SNIPER: a relatively good tower, only hitting one target at a time, with a long range.
    CANNON: short range, but higher damage than the sniper and it has splash damage.
    TESLA: range is in between cannon and snipe, but it has its ways. it takes about 4 seconds to warm up, but then, it lets loose electric waves fast. the waves can change target in mid-fire.
    LASER: explains itself. shorter range than the cannon, but if a monster happens to step inj that range, its DEAD. (except for crabs and DAVE's maybe ichis)
    BUNKER: a tower, with longer range than a sniper, has different attacks, since it sends out monsters to defend. it has space, like normal, and you put some monsters in there to defend your base.
    after that, I have a theory. Now that the lvl.8 TH is up, you can have 4 bunkers. My base is like this: sorry im putting it in next comment.

  9. Anonymous says:

    @blackrabbit2999
    can you tell me the how many boxes does the 1st picture has?….length and width please ty..

  10. hi, you can have a look at this page where i collected some good defense designs for your base
    Facebook Backyard Monsters Best Base Defense Designs

  11. Anonymous says:

    blackrabbit, you know of a stronger base def other than this?

  12. yes some of the things mentioned in the article no longer work, sorry about that, look out for the (no longer functioning) text

  13. Anonymous says:

    this is weak man, i tried it out, fail.. test my base def =)

  14. i think it's a good thing there's no more nepoh since it defeats the purpose of even playing haha

  15. Anonymous says:

    too bad there's no more nepoh

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